Merge branch 'avination' into careminster
commit
b4cd8b491b
|
@ -329,6 +329,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private Prioritizer m_prioritizer;
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private bool m_disableFacelights = false;
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private const uint MaxTransferBytesPerPacket = 600;
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/// <value>
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/// List used in construction of data blocks for an object update packet. This is to stop us having to
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/// continually recreate it.
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@ -2738,7 +2741,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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else
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{
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int processedLength = 0;
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int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
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// int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
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int maxChunkSize = (int) MaxTransferBytesPerPacket;
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int packetNumber = 0;
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while (processedLength < req.AssetInf.Data.Length)
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@ -12205,7 +12210,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <returns></returns>
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private static int CalculateNumPackets(byte[] data)
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{
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const uint m_maxPacketSize = 600;
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// const uint m_maxPacketSize = 600;
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uint m_maxPacketSize = MaxTransferBytesPerPacket;
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int numPackets = 1;
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if (data == null)
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@ -0,0 +1,271 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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||||
* notice, this list of conditions and the following disclaimer.
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||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
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||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
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||||
* derived from this software without specific prior written permission.
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*
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||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// Ubit 2012
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Region.Framework.Scenes
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{
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public static class CollisionSounds
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{
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// defines for cases
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// only know one UUID for now (woodflesh)
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private const int MaxMaterials = 7;
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// part part
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private static UUID snd_StoneStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_StoneMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_StoneGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_StoneWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_StoneFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_StonePlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_StoneRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_FleshStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_FleshMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_FleshGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_FleshWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_FleshFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_FleshPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_FleshRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_PlasticStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_PlasticMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_PlasticGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_PlasticWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_PlasticFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_PlasticPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_PlasticRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_RubberStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_RubberMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_RubberGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_RubberWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_RubberFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_RubberPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_RubberRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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// terrain part
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private static UUID snd_TerrainStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_TerrainMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_TerrainGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_TerrainWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_TerrainFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_TerrainPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_TerrainRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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public static UUID[] m_TerrainPart = {
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snd_TerrainStone,
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snd_TerrainMetal,
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snd_TerrainGlass,
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snd_TerrainWood,
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snd_TerrainFlesh,
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snd_TerrainPlastic,
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snd_TerrainRubber
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};
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public static UUID[] m_PartPart = {
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snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber,
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snd_MetalStone, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber,
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snd_GlassStone, snd_GlassMetal, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber,
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snd_WoodStone, snd_WoodMetal, snd_WoodGlass, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber,
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snd_FleshStone, snd_FleshMetal, snd_FleshGlass, snd_FleshWood, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber,
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snd_PlasticStone, snd_PlasticMetal, snd_PlasticGlass, snd_PlasticWood, snd_PlasticFlesh, snd_PlasticPlastic, snd_PlasticRubber,
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snd_RubberStone, snd_RubberMetal, snd_RubberGlass, snd_RubberWood, snd_RubberFlesh, snd_RubberPlastic, snd_RubberRubber
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};
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public static void PartCollisionSound(SceneObjectPart part,List<uint> Colliders)
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{
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if(Colliders.Count == 0 || part == null)
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return;
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if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0)
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return;
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if (part.ParentGroup == null)
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return;
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if (part.CollisionSound == part.invalidCollisionSoundUUID)
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return;
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UUID soundID;
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int otherMaterial;
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Vector3 position = part.AbsolutePosition;
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if (part.CollisionSound != UUID.Zero)
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{
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if (part.CollisionSoundVolume > 0.0f)
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part.SendCollisionSound(part.CollisionSound, part.CollisionSoundVolume, position);
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return;
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}
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int thisMaterial = (int) part.Material;
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if (thisMaterial >= MaxMaterials)
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thisMaterial = 3;
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int thisMatScaled = thisMaterial * MaxMaterials;
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int index;
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bool doneownsound = false;
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foreach (uint Id in Colliders)
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{
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if (Id == 0)
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{
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if (!doneownsound)
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{
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soundID = m_TerrainPart[thisMaterial];
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part.SendCollisionSound(soundID, 1.0, position);
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doneownsound = true;
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}
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continue;
|
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}
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|
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SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(Id);
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if (otherPart != null)
|
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{
|
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if (otherPart.CollisionSound == part.invalidCollisionSoundUUID || otherPart.VolumeDetectActive)
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continue;
|
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if (otherPart.CollisionSound != UUID.Zero)
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otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, position);
|
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else
|
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{
|
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otherMaterial = (int)otherPart.Material;
|
||||
if (otherMaterial >= MaxMaterials)
|
||||
otherMaterial = 3;
|
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index = thisMatScaled + otherMaterial;
|
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soundID = m_PartPart[index];
|
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if (doneownsound)
|
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otherPart.SendCollisionSound(soundID, 1.0, position);
|
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else
|
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{
|
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part.SendCollisionSound(soundID, 1.0, position);
|
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doneownsound = true;
|
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}
|
||||
}
|
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}
|
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/* avatars get notification let them trigger the sound
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else if (!doneownsound)
|
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{
|
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ScenePresence av = part.ParentGroup.Scene.GetScenePresence(Id);
|
||||
if (av != null && (!av.IsChildAgent))
|
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{
|
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index = thisMatScaled + 4; // flesh
|
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soundID = m_PartPart[index];
|
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part.SendCollisionSound(soundID, 1.0);
|
||||
doneownsound = true;
|
||||
}
|
||||
}
|
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*/
|
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}
|
||||
}
|
||||
|
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public static void AvatarCollisionSound(ScenePresence av, List<uint> Colliders)
|
||||
{
|
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if (Colliders.Count == 0 || av == null)
|
||||
return;
|
||||
|
||||
UUID soundID;
|
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int otherMaterial;
|
||||
|
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int thisMaterial = 3;
|
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|
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int thisMatScaled = thisMaterial * MaxMaterials;
|
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int index;
|
||||
// bool doneownsound = false;
|
||||
|
||||
Vector3 position = av.AbsolutePosition;
|
||||
|
||||
foreach (uint Id in Colliders)
|
||||
{
|
||||
if (Id == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
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SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(Id);
|
||||
if (otherPart != null)
|
||||
{
|
||||
if (otherPart.CollisionSound == otherPart.invalidCollisionSoundUUID)
|
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continue;
|
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if (otherPart.CollisionSound != UUID.Zero)
|
||||
otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, position);
|
||||
else
|
||||
{
|
||||
otherMaterial = (int)otherPart.Material;
|
||||
if (otherMaterial >= MaxMaterials)
|
||||
otherMaterial = 3;
|
||||
index = thisMatScaled + otherMaterial;
|
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soundID = m_PartPart[index];
|
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otherPart.SendCollisionSound(soundID, 1.0, position);
|
||||
}
|
||||
}
|
||||
/*
|
||||
else if (!doneownsound)
|
||||
{
|
||||
ScenePresence otherav = av.Scene.GetScenePresence(Id);
|
||||
if (otherav != null && (!otherav.IsChildAgent))
|
||||
{
|
||||
soundID = snd_FleshFlesh;
|
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av.SendCollisionSound(soundID, 1.0);
|
||||
doneownsound = true;
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -188,6 +188,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public double SoundRadius;
|
||||
|
||||
|
||||
public uint TimeStampFull;
|
||||
|
||||
public uint TimeStampLastActivity; // Will be used for AutoReturn
|
||||
|
@ -332,6 +333,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private UUID m_collisionSound;
|
||||
private float m_collisionSoundVolume;
|
||||
|
||||
private DateTime LastColSoundSentTime;
|
||||
|
||||
|
||||
private SOPVehicle m_vehicle = null;
|
||||
|
||||
|
@ -371,6 +374,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
|
||||
// the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
|
||||
m_inventory = new SceneObjectPartInventory(this);
|
||||
LastColSoundSentTime = DateTime.UtcNow;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1347,6 +1351,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
set { m_sitAnimation = value; }
|
||||
}
|
||||
|
||||
public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
|
||||
|
||||
public UUID CollisionSound
|
||||
{
|
||||
get { return m_collisionSound; }
|
||||
|
@ -2640,7 +2646,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
else
|
||||
{
|
||||
|
||||
// calculate things that started colliding this time
|
||||
// and build up list of colliders this time
|
||||
foreach (uint localid in collissionswith.Keys)
|
||||
|
@ -2665,12 +2670,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
foreach (uint localID in endedColliders)
|
||||
m_lastColliders.Remove(localID);
|
||||
}
|
||||
|
||||
// play the sound.
|
||||
|
||||
bool IsNotVolumeDtc = !VolumeDetectActive;
|
||||
|
||||
if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f && IsNotVolumeDtc)
|
||||
SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
|
||||
if (IsNotVolumeDtc && startedColliders.Count > 0 && CollisionSound != invalidCollisionSoundUUID)
|
||||
CollisionSounds.PartCollisionSound(this, startedColliders);
|
||||
|
||||
SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
|
||||
if (IsNotVolumeDtc)
|
||||
|
@ -3204,6 +3210,35 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void SendCollisionSound(UUID soundID, double volume, Vector3 position)
|
||||
{
|
||||
if (soundID == UUID.Zero)
|
||||
return;
|
||||
|
||||
ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>();
|
||||
if (soundModule == null)
|
||||
return;
|
||||
|
||||
if (volume > 1)
|
||||
volume = 1;
|
||||
if (volume < 0)
|
||||
volume = 0;
|
||||
|
||||
DateTime now = DateTime.UtcNow;
|
||||
if((now - LastColSoundSentTime).Milliseconds < 200) // reduce rate to 5 per sec per part ??
|
||||
return;
|
||||
|
||||
LastColSoundSentTime = now;
|
||||
|
||||
UUID ownerID = OwnerID;
|
||||
UUID objectID = ParentGroup.RootPart.UUID;
|
||||
UUID parentID = ParentGroup.UUID;
|
||||
ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
|
||||
|
||||
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0 );
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Send a terse update to all clients
|
||||
/// </summary>
|
||||
|
@ -4757,7 +4792,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
pa.OnCollisionUpdate -= PhysicsCollision;
|
||||
|
||||
bool hassound = ( CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f);
|
||||
bool hassound = ( CollisionSound != invalidCollisionSoundUUID);
|
||||
scriptEvents CombinedEvents = AggregateScriptEvents;
|
||||
|
||||
// merge with root part
|
||||
|
|
|
@ -3432,7 +3432,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
|
||||
PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
|
||||
PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong
|
||||
PhysicsActor.SubscribeEvents(500);
|
||||
PhysicsActor.SubscribeEvents(100);
|
||||
PhysicsActor.LocalID = LocalId;
|
||||
}
|
||||
|
||||
|
@ -4325,6 +4325,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// do event notification
|
||||
if (startedColliders.Count > 0)
|
||||
{
|
||||
CollisionSounds.AvatarCollisionSound(this, startedColliders);
|
||||
|
||||
ColliderArgs StartCollidingMessage = new ColliderArgs();
|
||||
List<DetectedObject> colliding = new List<DetectedObject>();
|
||||
foreach (uint localId in startedColliders)
|
||||
|
|
|
@ -4628,6 +4628,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
if(impact_sound == "")
|
||||
{
|
||||
m_host.CollisionSoundVolume = (float)impact_volume;
|
||||
m_host.CollisionSound = m_host.invalidCollisionSoundUUID;
|
||||
return;
|
||||
}
|
||||
// TODO: Parameter check logic required.
|
||||
UUID soundId = UUID.Zero;
|
||||
if (!UUID.TryParse(impact_sound, out soundId))
|
||||
|
@ -4643,8 +4649,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
}
|
||||
m_host.CollisionSound = soundId;
|
||||
m_host.CollisionSoundVolume = (float)impact_volume;
|
||||
m_host.CollisionSound = soundId;
|
||||
}
|
||||
|
||||
public LSL_String llGetAnimation(string id)
|
||||
|
|
|
@ -847,6 +847,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
|
||||
part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
|
||||
part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
|
||||
part.CollisionSound = UUID.Zero;
|
||||
AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
|
||||
EventQueue.Clear();
|
||||
m_Script.ResetVars();
|
||||
|
@ -873,6 +874,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
|
||||
part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
|
||||
part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
|
||||
part.CollisionSound = UUID.Zero;
|
||||
AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
|
||||
|
||||
EventQueue.Clear();
|
||||
|
|
Loading…
Reference in New Issue