BulletSim: Better detail logging of VMotor actions.
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750492796d
commit
b4f8a05e9a
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@ -166,11 +166,13 @@ public class BSVMotor : BSMotor
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CurrentValue *= (Vector3.One - frictionFactor);
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}
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MDetailLog("{0}, BSVMotor.Step,nonZero,{1},origCurr={2},origTarget={3},timeStep={4},error={5},corr={6},targetDecay={6},decayFact={7},frictFac{8},curr={9},target={10},ret={11}",
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MDetailLog("{0}, BSVMotor.Step,nonZero,{1},origCurr={2},origTarget={3},timeStep={4},err={5},corr={6}",
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BSScene.DetailLogZero, UseName, origCurrVal, origTarget,
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timeStep, error, correction,
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TargetValueDecayTimeScale, decayFactor, frictionFactor,
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CurrentValue, TargetValue, CurrentValue);
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timeStep, error, correction);
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MDetailLog("{0}, BSVMotor.Step,nonZero,{1},tgtDecayTS={2},decayFact={3},frictTS={4},frictFact={5},tgt={6},curr={7}",
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BSScene.DetailLogZero, UseName,
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TargetValueDecayTimeScale, decayFactor, FrictionTimescale, frictionFactor,
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TargetValue, CurrentValue);
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}
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else
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{
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@ -196,9 +198,8 @@ public class BSVMotor : BSMotor
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correctionAmount = error / TimeScale * timeStep;
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returnCorrection = correctionAmount;
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MDetailLog("{0}, BSVMotor.Step,nonZero,{1},timeStep={2},timeScale={3},err={4},corr={5},frictTS={6},ret={7}",
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BSScene.DetailLogZero, UseName, timeStep, TimeScale, error,
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correctionAmount, FrictionTimescale, returnCorrection);
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MDetailLog("{0}, BSVMotor.Step,nonZero,{1},timeStep={2},timeScale={3},err={4},corr={5}",
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BSScene.DetailLogZero, UseName, timeStep, TimeScale, error, correctionAmount);
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}
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return returnCorrection;
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}
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