From b515645151b1e0b5ac93862a41792914cd86ec82 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Sat, 21 Feb 2009 03:00:17 +0000 Subject: [PATCH] Update svn properties. --- .../Servers/GetAssetStreamHandler.cs | 188 +++++++++--------- .../Servers/PostAssetStreamHandler.cs | 88 ++++---- 2 files changed, 138 insertions(+), 138 deletions(-) diff --git a/OpenSim/Framework/Servers/GetAssetStreamHandler.cs b/OpenSim/Framework/Servers/GetAssetStreamHandler.cs index d278a0508d..a8b18f08ff 100644 --- a/OpenSim/Framework/Servers/GetAssetStreamHandler.cs +++ b/OpenSim/Framework/Servers/GetAssetStreamHandler.cs @@ -1,95 +1,95 @@ -using System; -using System.IO; -using System.Reflection; -using System.Text; -using System.Xml; -using System.Xml.Serialization; -using log4net; -using OpenMetaverse; -using OpenSim.Data; -using OpenSim.Framework; -using OpenSim.Framework.Servers; -using OpenSim.Framework.Statistics; - -namespace OpenSim.Framework.Servers -{ - public class GetAssetStreamHandler : BaseStreamHandler - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - // private OpenAsset_Main m_assetManager; - private IAssetDataPlugin m_assetProvider; - - /// - /// Constructor. - /// - /// - /// - public GetAssetStreamHandler(IAssetDataPlugin assetProvider) - : base("GET", "/assets") - { - m_log.Info("[REST]: In Get Request"); - // m_assetManager = assetManager; - m_assetProvider = assetProvider; - } - - public override byte[] Handle(string path, Stream request, - OSHttpRequest httpRequest, OSHttpResponse httpResponse) - { - string param = GetParam(path); - byte[] result = new byte[] {}; - - string[] p = param.Split(new char[] {'/', '?', '&'}, StringSplitOptions.RemoveEmptyEntries); - - if (p.Length > 0) - { - UUID assetID = UUID.Zero; - - if (!UUID.TryParse(p[0], out assetID)) - { - m_log.InfoFormat( - "[REST]: GET:/asset ignoring request with malformed UUID {0}", p[0]); - return result; - } - - if (StatsManager.AssetStats != null) - StatsManager.AssetStats.AddRequest(); - - AssetBase asset = m_assetProvider.FetchAsset(assetID); - if (asset != null) - { - XmlSerializer xs = new XmlSerializer(typeof (AssetBase)); - MemoryStream ms = new MemoryStream(); - XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8); - xw.Formatting = Formatting.Indented; - xs.Serialize(xw, asset); - xw.Flush(); - - ms.Seek(0, SeekOrigin.Begin); - //StreamReader sr = new StreamReader(ms); - - result = ms.GetBuffer(); - -//Ckrinke 1/11/09 Commenting out the succesful REST message as under heavy use there -//are multiple messages in a second and that is usually (in my experience) meaning -//the logging itself is slowing down the program. Leaving the unsuccesful message -//as we need to know about that path. -// m_log.InfoFormat( -// "[REST]: GET:/asset found {0} with name {1}, size {2} bytes", -// assetID, asset.Name, result.Length); - - Array.Resize(ref result, (int) ms.Length); - } - else - { - if (StatsManager.AssetStats != null) - StatsManager.AssetStats.AddNotFoundRequest(); - - m_log.InfoFormat("[REST]: GET:/asset failed to find {0}", assetID); - } - } - - return result; - } - } +using System; +using System.IO; +using System.Reflection; +using System.Text; +using System.Xml; +using System.Xml.Serialization; +using log4net; +using OpenMetaverse; +using OpenSim.Data; +using OpenSim.Framework; +using OpenSim.Framework.Servers; +using OpenSim.Framework.Statistics; + +namespace OpenSim.Framework.Servers +{ + public class GetAssetStreamHandler : BaseStreamHandler + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + // private OpenAsset_Main m_assetManager; + private IAssetDataPlugin m_assetProvider; + + /// + /// Constructor. + /// + /// + /// + public GetAssetStreamHandler(IAssetDataPlugin assetProvider) + : base("GET", "/assets") + { + m_log.Info("[REST]: In Get Request"); + // m_assetManager = assetManager; + m_assetProvider = assetProvider; + } + + public override byte[] Handle(string path, Stream request, + OSHttpRequest httpRequest, OSHttpResponse httpResponse) + { + string param = GetParam(path); + byte[] result = new byte[] {}; + + string[] p = param.Split(new char[] {'/', '?', '&'}, StringSplitOptions.RemoveEmptyEntries); + + if (p.Length > 0) + { + UUID assetID = UUID.Zero; + + if (!UUID.TryParse(p[0], out assetID)) + { + m_log.InfoFormat( + "[REST]: GET:/asset ignoring request with malformed UUID {0}", p[0]); + return result; + } + + if (StatsManager.AssetStats != null) + StatsManager.AssetStats.AddRequest(); + + AssetBase asset = m_assetProvider.FetchAsset(assetID); + if (asset != null) + { + XmlSerializer xs = new XmlSerializer(typeof (AssetBase)); + MemoryStream ms = new MemoryStream(); + XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8); + xw.Formatting = Formatting.Indented; + xs.Serialize(xw, asset); + xw.Flush(); + + ms.Seek(0, SeekOrigin.Begin); + //StreamReader sr = new StreamReader(ms); + + result = ms.GetBuffer(); + +//Ckrinke 1/11/09 Commenting out the succesful REST message as under heavy use there +//are multiple messages in a second and that is usually (in my experience) meaning +//the logging itself is slowing down the program. Leaving the unsuccesful message +//as we need to know about that path. +// m_log.InfoFormat( +// "[REST]: GET:/asset found {0} with name {1}, size {2} bytes", +// assetID, asset.Name, result.Length); + + Array.Resize(ref result, (int) ms.Length); + } + else + { + if (StatsManager.AssetStats != null) + StatsManager.AssetStats.AddNotFoundRequest(); + + m_log.InfoFormat("[REST]: GET:/asset failed to find {0}", assetID); + } + } + + return result; + } + } } \ No newline at end of file diff --git a/OpenSim/Framework/Servers/PostAssetStreamHandler.cs b/OpenSim/Framework/Servers/PostAssetStreamHandler.cs index 6e9636116c..65145cba28 100644 --- a/OpenSim/Framework/Servers/PostAssetStreamHandler.cs +++ b/OpenSim/Framework/Servers/PostAssetStreamHandler.cs @@ -1,45 +1,45 @@ -using System.IO; -using System.Reflection; -using System.Xml.Serialization; -using log4net; -using OpenMetaverse; -using OpenSim.Data; -using OpenSim.Framework; -using OpenSim.Framework.Servers; - -namespace OpenSim.Framework.Servers -{ - public class PostAssetStreamHandler : BaseStreamHandler - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - // private OpenAsset_Main m_assetManager; - private IAssetDataPlugin m_assetProvider; - - public override byte[] Handle(string path, Stream request, - OSHttpRequest httpRequest, OSHttpResponse httpResponse) - { - string param = GetParam(path); - - UUID assetId; - if (param.Length > 0) - UUID.TryParse(param, out assetId); - // byte[] txBuffer = new byte[4096]; - - XmlSerializer xs = new XmlSerializer(typeof (AssetBase)); - AssetBase asset = (AssetBase) xs.Deserialize(request); - - m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID); - m_assetProvider.CreateAsset(asset); - - return new byte[] {}; - } - - public PostAssetStreamHandler(IAssetDataPlugin assetProvider) - : base("POST", "/assets") - { - // m_assetManager = assetManager; - m_assetProvider = assetProvider; - } - } +using System.IO; +using System.Reflection; +using System.Xml.Serialization; +using log4net; +using OpenMetaverse; +using OpenSim.Data; +using OpenSim.Framework; +using OpenSim.Framework.Servers; + +namespace OpenSim.Framework.Servers +{ + public class PostAssetStreamHandler : BaseStreamHandler + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + // private OpenAsset_Main m_assetManager; + private IAssetDataPlugin m_assetProvider; + + public override byte[] Handle(string path, Stream request, + OSHttpRequest httpRequest, OSHttpResponse httpResponse) + { + string param = GetParam(path); + + UUID assetId; + if (param.Length > 0) + UUID.TryParse(param, out assetId); + // byte[] txBuffer = new byte[4096]; + + XmlSerializer xs = new XmlSerializer(typeof (AssetBase)); + AssetBase asset = (AssetBase) xs.Deserialize(request); + + m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID); + m_assetProvider.CreateAsset(asset); + + return new byte[] {}; + } + + public PostAssetStreamHandler(IAssetDataPlugin assetProvider) + : base("POST", "/assets") + { + // m_assetManager = assetManager; + m_assetProvider = assetProvider; + } + } } \ No newline at end of file