diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs b/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs index 2771492f6d..263ee579e7 100644 --- a/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs +++ b/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs @@ -101,6 +101,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap m_scene.EventManager.OnRegisterCaps += OnRegisterCaps; m_scene.EventManager.OnDeregisterCaps += OnDeregisterCaps; m_scene.EventManager.OnSceneObjectLoaded += OnSceneObjectLoaded; + m_scene.EventManager.OnSceneObjectPreSave += OnSceneObjectPreSave; } public void Close() @@ -108,6 +109,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps; m_scene.EventManager.OnDeregisterCaps -= OnDeregisterCaps; m_scene.EventManager.OnSceneObjectLoaded -= OnSceneObjectLoaded; + m_scene.EventManager.OnSceneObjectPreSave -= OnSceneObjectPreSave; } public void OnRegisterCaps(UUID agentID, Caps caps) @@ -157,11 +159,16 @@ namespace OpenSim.Region.CoreModules.Media.Moap } } - public void OnSceneObjectLoaded(SceneObjectGroup sog) + public void OnSceneObjectLoaded(SceneObjectGroup so) { - m_log.DebugFormat("[MOAP]: OnSceneObjectLoaded fired for {0} {1}", sog.Name, sog.UUID); + m_log.DebugFormat("[MOAP]: OnSceneObjectLoaded fired for {0} {1}", so.Name, so.UUID); } + public void OnSceneObjectPreSave(SceneObjectGroup persistingSo, SceneObjectGroup originalSo) + { + m_log.DebugFormat("[MOAP]: OnSceneObjectPreSave fired for {0} {1}", persistingSo.Name, persistingSo.UUID); + } + public MediaEntry GetMediaEntry(SceneObjectPart part, int face) { MediaEntry me = null; diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 0b1f593df5..3b8d7276da 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs @@ -330,14 +330,26 @@ namespace OpenSim.Region.Framework.Scenes /// If the object is being attached, then the avatarID will be present. If the object is being detached then /// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical). public delegate void Attach(uint localID, UUID itemID, UUID avatarID); - public event Attach OnAttach; - - public delegate void SceneObjectDelegate(SceneObjectGroup so); + public event Attach OnAttach; /// /// Called immediately after an object is loaded from storage. /// public event SceneObjectDelegate OnSceneObjectLoaded; + public delegate void SceneObjectDelegate(SceneObjectGroup so); + + /// + /// Called immediately before an object is saved to storage. + /// + /// + /// The scene object being persisted. + /// This is actually a copy of the original scene object so changes made here will be saved to storage but will not be kept in memory. + /// + /// + /// The original scene object being persisted. Changes here will stay in memory but will not be saved to storage on this save. + /// + public event SceneObjectPreSaveDelegate OnSceneObjectPreSave; + public delegate void SceneObjectPreSaveDelegate(SceneObjectGroup persistingSo, SceneObjectGroup originalSo); public delegate void RegionUp(GridRegion region); public event RegionUp OnRegionUp; @@ -2040,6 +2052,27 @@ namespace OpenSim.Region.Framework.Scenes } } } + } + + public void TriggerOnSceneObjectPreSave(SceneObjectGroup persistingSo, SceneObjectGroup originalSo) + { + SceneObjectPreSaveDelegate handler = OnSceneObjectPreSave; + if (handler != null) + { + foreach (SceneObjectPreSaveDelegate d in handler.GetInvocationList()) + { + try + { + d(persistingSo, originalSo); + } + catch (Exception e) + { + m_log.ErrorFormat( + "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPreSave failed - continuing. {0} {1}", + e.Message, e.StackTrace); + } + } + } } } } \ No newline at end of file diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 17275d0d19..c2f9117220 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1479,6 +1479,7 @@ namespace OpenSim.Region.Framework.Scenes backup_group.RootPart.ParticleSystem = RootPart.ParticleSystem; HasGroupChanged = false; + m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this); datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); backup_group.ForEachPart(delegate(SceneObjectPart part)