Merge branch 'master' of git://opensimulator.org/git/opensim (Ubit beat
me to the repository).0.9.0.1-postfixes
commit
b51b4d4171
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@ -306,14 +306,14 @@ namespace OpenSim.Region.Framework.Scenes
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// If the touched prim handles touches, deliver it
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// If the touched prim handles touches, deliver it
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if ((part.ScriptEvents & scriptEvents.touch_start) != 0)
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if ((part.ScriptEvents & scriptEvents.touch_start) != 0)
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EventManager.TriggerObjectGrab(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg);
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EventManager.TriggerObjectGrab(part.LocalId, 0, offsetPos, remoteClient, surfaceArg);
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// Deliver to the root prim if the touched prim doesn't handle touches
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// Deliver to the root prim if the touched prim doesn't handle touches
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// or if we're meant to pass on touches anyway.
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// or if we're meant to pass on touches anyway.
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if (((part.ScriptEvents & scriptEvents.touch_start) == 0) ||
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if (((part.ScriptEvents & scriptEvents.touch_start) == 0) ||
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(part.PassTouches && (part.LocalId != obj.RootPart.LocalId)))
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(part.PassTouches && (part.LocalId != obj.RootPart.LocalId)))
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{
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{
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EventManager.TriggerObjectGrab(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
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EventManager.TriggerObjectGrab(obj.RootPart.LocalId, part.LocalId, offsetPos, remoteClient, surfaceArg);
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}
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}
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}
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}
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@ -343,15 +343,18 @@ namespace OpenSim.Region.Framework.Scenes
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if (surfaceArgs != null && surfaceArgs.Count > 0)
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if (surfaceArgs != null && surfaceArgs.Count > 0)
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surfaceArg = surfaceArgs[0];
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surfaceArg = surfaceArgs[0];
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Vector3 grabOffset = pos - part.AbsolutePosition;
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// If the touched prim handles touches, deliver it
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// If the touched prim handles touches, deliver it
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if ((part.ScriptEvents & scriptEvents.touch) != 0)
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if ((part.ScriptEvents & scriptEvents.touch) != 0)
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EventManager.TriggerObjectGrabbing(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg);
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// EventManager.TriggerObjectGrabbing(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg);
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EventManager.TriggerObjectGrabbing(part.LocalId, 0, grabOffset, remoteClient, surfaceArg);
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// Deliver to the root prim if the touched prim doesn't handle touches
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// Deliver to the root prim if the touched prim doesn't handle touches
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// or if we're meant to pass on touches anyway.
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// or if we're meant to pass on touches anyway.
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if (((part.ScriptEvents & scriptEvents.touch) == 0) ||
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if (((part.ScriptEvents & scriptEvents.touch) == 0) ||
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(part.PassTouches && (part.LocalId != group.RootPart.LocalId)))
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(part.PassTouches && (part.LocalId != group.RootPart.LocalId)))
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{
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{
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EventManager.TriggerObjectGrabbing(group.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
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// EventManager.TriggerObjectGrabbing(group.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
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EventManager.TriggerObjectGrabbing(group.RootPart.LocalId, part.LocalId, grabOffset, remoteClient, surfaceArg);
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}
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}
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}
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}
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