UbitOde stop doing a copy of the asset data using just the reference to
it. It costs a lot of cpu and doesn't seem all that usefull.avinationmerge
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739782627a
commit
b51c26ab40
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@ -914,8 +914,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (repData.pbs.SculptTexture != repData.assetID)
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if (repData.pbs.SculptTexture != repData.assetID)
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return;
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return;
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repData.pbs.SculptData = new byte[asset.Data.Length];
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// repData.pbs.SculptData = new byte[asset.Data.Length];
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asset.Data.CopyTo(repData.pbs.SculptData,0);
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// asset.Data.CopyTo(repData.pbs.SculptData,0);
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repData.pbs.SculptData = asset.Data;
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repData.meshState = MeshState.AssetOK;
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repData.meshState = MeshState.AssetOK;
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m_worker.AssetLoaded(repData);
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m_worker.AssetLoaded(repData);
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}
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}
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