Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce code complexity

0.7.4-extended
Justin Clark-Casey (justincc) 2012-12-05 22:12:45 +00:00
parent 97a907ad84
commit b52ac8c5d1
1 changed files with 6 additions and 12 deletions

View File

@ -192,15 +192,6 @@ namespace OpenSim.Framework
public PrimitiveBaseShape() public PrimitiveBaseShape()
{ {
PCode = (byte) PCodeEnum.Primitive;
m_textureEntry = DEFAULT_TEXTURE;
}
public PrimitiveBaseShape(bool noShape)
{
if (noShape)
return;
PCode = (byte)PCodeEnum.Primitive; PCode = (byte)PCodeEnum.Primitive;
m_textureEntry = DEFAULT_TEXTURE; m_textureEntry = DEFAULT_TEXTURE;
} }
@ -245,7 +236,10 @@ namespace OpenSim.Framework
SculptTexture = prim.Sculpt.SculptTexture; SculptTexture = prim.Sculpt.SculptTexture;
SculptType = (byte)prim.Sculpt.Type; SculptType = (byte)prim.Sculpt.Type;
} }
else SculptType = (byte)OpenMetaverse.SculptType.None; else
{
SculptType = (byte)OpenMetaverse.SculptType.None;
}
} }
[XmlIgnore] [XmlIgnore]
@ -337,9 +331,9 @@ namespace OpenSim.Framework
_scale = new Vector3(side, side, side); _scale = new Vector3(side, side, side);
} }
public void SetHeigth(float heigth) public void SetHeigth(float height)
{ {
_scale.Z = heigth; _scale.Z = height;
} }
public void SetRadius(float radius) public void SetRadius(float radius)