Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce code complexity
parent
97a907ad84
commit
b52ac8c5d1
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@ -192,15 +192,6 @@ namespace OpenSim.Framework
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public PrimitiveBaseShape()
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public PrimitiveBaseShape()
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{
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{
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PCode = (byte) PCodeEnum.Primitive;
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m_textureEntry = DEFAULT_TEXTURE;
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}
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public PrimitiveBaseShape(bool noShape)
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{
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if (noShape)
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return;
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PCode = (byte)PCodeEnum.Primitive;
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PCode = (byte)PCodeEnum.Primitive;
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m_textureEntry = DEFAULT_TEXTURE;
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m_textureEntry = DEFAULT_TEXTURE;
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}
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}
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@ -245,7 +236,10 @@ namespace OpenSim.Framework
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SculptTexture = prim.Sculpt.SculptTexture;
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SculptTexture = prim.Sculpt.SculptTexture;
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SculptType = (byte)prim.Sculpt.Type;
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SculptType = (byte)prim.Sculpt.Type;
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}
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}
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else SculptType = (byte)OpenMetaverse.SculptType.None;
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else
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{
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SculptType = (byte)OpenMetaverse.SculptType.None;
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}
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}
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}
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[XmlIgnore]
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[XmlIgnore]
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@ -337,9 +331,9 @@ namespace OpenSim.Framework
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_scale = new Vector3(side, side, side);
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_scale = new Vector3(side, side, side);
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}
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}
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public void SetHeigth(float heigth)
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public void SetHeigth(float height)
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{
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{
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_scale.Z = heigth;
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_scale.Z = height;
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}
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}
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public void SetRadius(float radius)
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public void SetRadius(float radius)
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