Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce code complexity
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				|  | @ -192,15 +192,6 @@ namespace OpenSim.Framework | |||
| 
 | ||||
|         public PrimitiveBaseShape() | ||||
|         { | ||||
|             PCode = (byte) PCodeEnum.Primitive; | ||||
|             m_textureEntry = DEFAULT_TEXTURE; | ||||
|         } | ||||
| 
 | ||||
|         public PrimitiveBaseShape(bool noShape) | ||||
|         { | ||||
|             if (noShape) | ||||
|                 return; | ||||
| 
 | ||||
|             PCode = (byte)PCodeEnum.Primitive; | ||||
|             m_textureEntry = DEFAULT_TEXTURE; | ||||
|         } | ||||
|  | @ -245,7 +236,10 @@ namespace OpenSim.Framework | |||
|                 SculptTexture = prim.Sculpt.SculptTexture; | ||||
|                 SculptType = (byte)prim.Sculpt.Type; | ||||
|             } | ||||
|             else SculptType = (byte)OpenMetaverse.SculptType.None; | ||||
|             else  | ||||
|             {   | ||||
|                 SculptType = (byte)OpenMetaverse.SculptType.None; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         [XmlIgnore] | ||||
|  | @ -337,9 +331,9 @@ namespace OpenSim.Framework | |||
|             _scale = new Vector3(side, side, side); | ||||
|         } | ||||
| 
 | ||||
|         public void SetHeigth(float heigth) | ||||
|         public void SetHeigth(float height) | ||||
|         { | ||||
|             _scale.Z = heigth; | ||||
|             _scale.Z = height; | ||||
|         } | ||||
| 
 | ||||
|         public void SetRadius(float radius) | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)