make some limit use of new libomv things
parent
7b8db526b3
commit
b541de034c
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@ -51,9 +51,9 @@ namespace OpenSim.Framework
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public const string LLSDEmpty = "<llsd><map /></llsd>";
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// got tired of creating a stringbuilder all the time;
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public static StringBuilder Start(int size = 256, bool addxmlversion = false)
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public static StringBuilder Start(int size = 4096, bool addxmlversion = false)
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{
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StringBuilder sb = new StringBuilder(size);
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StringBuilder sb = osStringBuilderCache.Acquire(size);
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if(addxmlversion)
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sb.Append("<?xml version=\"1.0\" encoding=\"UTF-8\"?><llsd>"); // legacy llsd xml name still valid
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else
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@ -69,13 +69,13 @@ namespace OpenSim.Framework
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public static string End(StringBuilder sb)
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{
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sb.Append("</llsd>");
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return sb.ToString();
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return osStringBuilderCache.GetStringAndRelease(sb);
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}
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public static byte[] EndToNBBytes(StringBuilder sb)
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{
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sb.Append("</llsd>");
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return Util.UTF8NBGetbytes(sb.ToString());
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return Util.UTF8NBGetbytes(osStringBuilderCache.GetStringAndRelease(sb));
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}
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// map == a list of key value pairs
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@ -316,7 +316,7 @@ namespace OpenSim.Framework
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else
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{
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sb.Append("<uuid>");
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EscapeToXML(e.ToString(), sb);
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EscapeToXML(e.ToString(), sb);
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sb.Append("</uuid>");
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}
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}
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@ -338,7 +338,7 @@ namespace OpenSim.Framework
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if(String.IsNullOrEmpty(e))
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return;
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sb.Append(e);
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sb.Append(e);
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}
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public static void AddElem(Uri e, StringBuilder sb)
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@ -764,11 +764,8 @@ namespace OpenSim.Framework
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public static void EscapeToXML(string s, StringBuilder sb)
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{
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int i;
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char c;
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int len = s.Length;
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for (i = 0; i < len; i++)
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for (int i = 0; i < s.Length; ++i)
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{
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c = s[i];
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switch (c)
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@ -211,8 +211,8 @@ namespace OpenSim.Framework
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{"animatn", AssetType.Animation},
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{"gesture", AssetType.Gesture},
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{"simstate", AssetType.Simstate},
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{"mesh", AssetType.Mesh}
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// "settings", AssetType.Settings}
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{"mesh", AssetType.Mesh},
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{"settings", AssetType.Settings}
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};
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private static Dictionary<string, FolderType> name2Inventory = new Dictionary<string, FolderType>()
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{
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@ -237,7 +237,7 @@ namespace OpenSim.Framework
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{"outfit", FolderType.Outfit},
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{"myoutfits", FolderType.MyOutfits},
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{"mesh", FolderType.Mesh},
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// "settings", FolderType.Settings},
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{"settings", FolderType.Settings},
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{"suitcase", FolderType.Suitcase}
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};
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@ -432,7 +432,6 @@ namespace OpenSim.Region.Framework.Scenes
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for(int j = 0; j < items.Count; ++j)
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{
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TaskInventoryItem tii = items[j];
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items[j] = null; // gc is stupid
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AddForInspection(tii.AssetID, (sbyte)tii.Type);
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}
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@ -521,7 +520,6 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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}
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// avoid infinite loops
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if (GatheredUuids.ContainsKey(assetUuid))
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return;
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@ -777,21 +775,83 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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private static byte[] wearableSeps = new byte[]{(byte)' ', (byte)'\t'};
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/// <summary>
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/// Record the uuids referenced by the given wearable asset
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/// </summary>
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/// <param name="assetBase"></param>
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private void RecordWearableAssetUuids(AssetBase assetBase)
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/// <param name="asset"></param>
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private void RecordWearableAssetUuids(AssetBase asset)
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{
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//m_log.Debug(new System.Text.ASCIIEncoding().GetString(bodypartAsset.Data));
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AssetWearable wearableAsset = new AssetBodypart(assetBase.FullID, assetBase.Data);
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wearableAsset.Decode();
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if (asset.Data == null || asset.Data.Length < 64)
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return;
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try
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{
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osUTF8 ostmp = new osUTF8(asset.Data);
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if (!ostmp.SkipLine()) // version
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return;
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if (!ostmp.SkipLine()) // name
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return;
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if (!ostmp.SkipLine()) // description
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return;
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if (!ostmp.SkipLine())
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return;
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//m_log.DebugFormat(
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// "[ARCHIVER]: Wearable asset {0} references {1} assets", wearableAssetUuid, wearableAsset.Textures.Count);
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while(ostmp.ReadLine(out osUTF8 line))
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{
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line.SelfTrim(wearableSeps);
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osUTF8[] parts = line.Split(wearableSeps);
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if(parts[0].Lenght == 0)
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continue;
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parts[0].SelfTrim(wearableSeps);
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if(parts[0].ToString() == "textures")
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{
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if(parts[1].Lenght == 0)
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return;
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parts[1].SelfTrim(wearableSeps);
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if(!int.TryParse(parts[1].ToString(), out int count) || count == 0)
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return;
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for(int i = 0; i < count; ++i)
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{
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if(!ostmp.ReadLine(out osUTF8 texline))
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return;
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texline.SelfTrim(wearableSeps);
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osUTF8[] texparts = texline.Split(wearableSeps);
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if(texparts.Length <2 || texparts[1].Lenght < 36)
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continue;
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texparts[1].SelfTrim(wearableSeps);
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if (UUID.TryParse(texparts[1].ToString(), out UUID id) && id != UUID.Zero)
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GatheredUuids[id] = (sbyte)AssetType.Texture;
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}
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}
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}
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}
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catch
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{
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}
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}
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foreach (UUID uuid in wearableAsset.Textures.Values)
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GatheredUuids[uuid] = (sbyte)AssetType.Texture;
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private int getxmlheader(osUTF8 data, out osUTF8 h)
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{
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h = data;
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int st = -1;
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while ((st = data.IndexOf('<')) >= 0)
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{
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break;
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}
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if (st < 0)
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return -1;
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++st;
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int ed = -1;
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while ((ed = data.IndexOf('>')) >= 0)
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{
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break;
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}
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if (ed < 0)
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return -1;
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h = data.osUTF8SubString(st, ed - st);
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h.SelfTrim();
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return ed + 1;
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}
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/// <summary>
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@ -850,8 +910,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="gestureAsset"></param>
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private void RecordGestureAssetUuids(AssetBase gestureAsset)
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{
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using (MemoryStream ms = new MemoryStream(gestureAsset.Data))
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using (StreamReader sr = new StreamReader(ms))
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using (StreamReader sr = new StreamReader(new MemoryStream(gestureAsset.Data)))
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{
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sr.ReadLine(); // Unknown (Version?)
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sr.ReadLine(); // Unknown
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