BulletSim: fix exceptions caused by setting physical properties before the prim body is initialized.
parent
ebb63b55aa
commit
b545e13184
|
@ -587,7 +587,8 @@ public sealed class BSPrim : BSPhysObject
|
||||||
base.SetMaterial(material);
|
base.SetMaterial(material);
|
||||||
PhysicsScene.TaintedObject("BSPrim.SetMaterial", delegate()
|
PhysicsScene.TaintedObject("BSPrim.SetMaterial", delegate()
|
||||||
{
|
{
|
||||||
UpdatePhysicalParameters();
|
if (PhysBody.HasPhysicalBody)
|
||||||
|
UpdatePhysicalParameters();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
public override float Friction
|
public override float Friction
|
||||||
|
@ -600,7 +601,8 @@ public sealed class BSPrim : BSPhysObject
|
||||||
base.Friction = value;
|
base.Friction = value;
|
||||||
PhysicsScene.TaintedObject("BSPrim.setFriction", delegate()
|
PhysicsScene.TaintedObject("BSPrim.setFriction", delegate()
|
||||||
{
|
{
|
||||||
UpdatePhysicalParameters();
|
if (PhysBody.HasPhysicalBody)
|
||||||
|
UpdatePhysicalParameters();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -615,7 +617,8 @@ public sealed class BSPrim : BSPhysObject
|
||||||
base.Restitution = value;
|
base.Restitution = value;
|
||||||
PhysicsScene.TaintedObject("BSPrim.setRestitution", delegate()
|
PhysicsScene.TaintedObject("BSPrim.setRestitution", delegate()
|
||||||
{
|
{
|
||||||
UpdatePhysicalParameters();
|
if (PhysBody.HasPhysicalBody)
|
||||||
|
UpdatePhysicalParameters();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -630,7 +633,8 @@ public sealed class BSPrim : BSPhysObject
|
||||||
base.Density = value;
|
base.Density = value;
|
||||||
PhysicsScene.TaintedObject("BSPrim.setDensity", delegate()
|
PhysicsScene.TaintedObject("BSPrim.setDensity", delegate()
|
||||||
{
|
{
|
||||||
UpdatePhysicalParameters();
|
if (PhysBody.HasPhysicalBody)
|
||||||
|
UpdatePhysicalParameters();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -645,7 +649,8 @@ public sealed class BSPrim : BSPhysObject
|
||||||
base.GravityModifier = value;
|
base.GravityModifier = value;
|
||||||
PhysicsScene.TaintedObject("BSPrim.setGravityModifier", delegate()
|
PhysicsScene.TaintedObject("BSPrim.setGravityModifier", delegate()
|
||||||
{
|
{
|
||||||
UpdatePhysicalParameters();
|
if (PhysBody.HasPhysicalBody)
|
||||||
|
UpdatePhysicalParameters();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue