minor: Add some commented out destructor logging messages for potential future use.
At the moment, client and scene objects are being garbage collected as expected, at least in simple scenarios.bulletsim
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9149ef6c89
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b5518dc906
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@ -428,6 +428,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#endregion Properties
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// ~LLClientView()
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// {
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// m_log.DebugFormat("[LLCLIENTVIEW]: Destructor called for {0}, circuit code {1}", Name, CircuitCode);
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// }
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/// <summary>
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/// Constructor
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/// </summary>
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@ -469,6 +469,11 @@ namespace OpenSim.Region.Framework.Scenes
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#endregion
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// ~SceneObjectGroup()
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// {
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// m_log.DebugFormat("[SCENE OBJECT GROUP]: Destructor called for {0}, local id {1}", Name, LocalId);
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// }
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#region Constructors
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/// <summary>
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@ -346,6 +346,13 @@ namespace OpenSim.Region.Framework.Scenes
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#endregion Fields
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// ~SceneObjectPart()
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// {
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// m_log.DebugFormat(
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// "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}",
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// Name, LocalId, ParentGroup.Name, ParentGroup.LocalId);
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// }
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#region Constructors
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/// <summary>
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