minor: Add some commented out destructor logging messages for potential future use.

At the moment, client and scene objects are being garbage collected as expected, at least in simple scenarios.
bulletsim
Justin Clark-Casey (justincc) 2011-06-10 20:40:14 +01:00
parent 9149ef6c89
commit b5518dc906
3 changed files with 17 additions and 0 deletions

View File

@ -428,6 +428,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion Properties
// ~LLClientView()
// {
// m_log.DebugFormat("[LLCLIENTVIEW]: Destructor called for {0}, circuit code {1}", Name, CircuitCode);
// }
/// <summary>
/// Constructor
/// </summary>

View File

@ -469,6 +469,11 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
// ~SceneObjectGroup()
// {
// m_log.DebugFormat("[SCENE OBJECT GROUP]: Destructor called for {0}, local id {1}", Name, LocalId);
// }
#region Constructors
/// <summary>

View File

@ -346,6 +346,13 @@ namespace OpenSim.Region.Framework.Scenes
#endregion Fields
// ~SceneObjectPart()
// {
// m_log.DebugFormat(
// "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}",
// Name, LocalId, ParentGroup.Name, ParentGroup.LocalId);
// }
#region Constructors
/// <summary>