ubOde: comment out some debug stats
parent
0ac81f6a09
commit
b581a64788
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@ -1575,7 +1575,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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double maxChangestime = (int)(reqTimeStep * 500f); // half the time
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double maxLoopTime = (int)(reqTimeStep * 1200f); // 1.2 the time
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/*
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double collisionTime = 0;
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double qstepTIme = 0;
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double tmpTime = 0;
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@ -1584,7 +1584,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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double updatesTime = 0;
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double moveTime = 0;
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double rayTime = 0;
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*/
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d.AllocateODEDataForThread(~0U);
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if (ChangesQueue.Count > 0)
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@ -1621,7 +1621,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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m_global_contactcount = 0;
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tmpTime = Util.GetTimeStampMS();
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// tmpTime = Util.GetTimeStampMS();
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// Move characters
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lock (_characters)
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@ -1650,17 +1650,17 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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aprim.Move();
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}
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}
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moveTime += Util.GetTimeStampMS() - tmpTime;
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// moveTime += Util.GetTimeStampMS() - tmpTime;
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tmpTime = Util.GetTimeStampMS();
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// tmpTime = Util.GetTimeStampMS();
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m_rayCastManager.ProcessQueuedRequests();
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rayTime += Util.GetTimeStampMS() - tmpTime;
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// rayTime += Util.GetTimeStampMS() - tmpTime;
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tmpTime = Util.GetTimeStampMS();
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// tmpTime = Util.GetTimeStampMS();
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collision_optimized();
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collisionTime += Util.GetTimeStampMS() - tmpTime;
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// collisionTime += Util.GetTimeStampMS() - tmpTime;
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tmpTime = Util.GetTimeStampMS();
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// tmpTime = Util.GetTimeStampMS();
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lock(_collisionEventPrimRemove)
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{
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foreach (PhysicsActor obj in _collisionEventPrimRemove)
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@ -1699,14 +1699,14 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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foreach(OdePrim prm in sleepers)
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prm.SleeperAddCollisionEvents();
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sleepers.Clear();
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collisonRepo += Util.GetTimeStampMS() - tmpTime;
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// collisonRepo += Util.GetTimeStampMS() - tmpTime;
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// do a ode simulation step
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tmpTime = Util.GetTimeStampMS();
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// tmpTime = Util.GetTimeStampMS();
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d.WorldQuickStep(world, ODE_STEPSIZE);
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d.JointGroupEmpty(contactgroup);
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qstepTIme += Util.GetTimeStampMS() - tmpTime;
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// qstepTIme += Util.GetTimeStampMS() - tmpTime;
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// update managed ideia of physical data and do updates to core
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/*
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@ -1812,7 +1812,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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int ngeoms = d.NTotalGeoms;
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*/
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/*
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looptimeMS /= nodeframes;
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collisionTime /= nodeframes;
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qstepTIme /= nodeframes;
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@ -1827,6 +1827,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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}
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*/
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/*
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// Finished with all sim stepping. If requested, dump world state to file for debugging.
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// TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed?
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