Add test for removing a friendship.
parent
8b5bacc78b
commit
b5a69833f8
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@ -241,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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client.OnInstantMessage += OnInstantMessage;
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client.OnApproveFriendRequest += OnApproveFriendRequest;
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client.OnDenyFriendRequest += OnDenyFriendRequest;
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client.OnTerminateFriendship += OnTerminateFriendship;
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client.OnTerminateFriendship += (thisClient, agentID, exfriendID) => RemoveFriendship(thisClient, exfriendID);
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client.OnGrantUserRights += OnGrantUserRights;
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Util.FireAndForget(delegate { FetchFriendslist(client); });
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@ -644,9 +644,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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}
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private void OnTerminateFriendship(IClientAPI client, UUID agentID, UUID exfriendID)
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public void RemoveFriendship(IClientAPI client, UUID exfriendID)
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{
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if (!DeleteFriendship(agentID, exfriendID))
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if (!DeleteFriendship(client.AgentId, exfriendID))
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client.SendAlertMessage("Unable to terminate friendship on this sim.");
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// Update local cache
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@ -669,7 +669,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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if (friendSession != null)
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{
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GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
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m_FriendsSimConnector.FriendshipTerminated(region, agentID, exfriendID);
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m_FriendsSimConnector.FriendshipTerminated(region, client.AgentId, exfriendID);
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}
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}
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}
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@ -71,12 +71,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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Assert.That(((TestClient)sp.ControllingClient).OfflineNotificationsReceived.Count, Is.EqualTo(0));
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Assert.That(((TestClient)sp.ControllingClient).OnlineNotificationsReceived.Count, Is.EqualTo(0));
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Assert.That(((TestClient)sp.ControllingClient).ReceivedOfflineNotifications.Count, Is.EqualTo(0));
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Assert.That(((TestClient)sp.ControllingClient).ReceivedOnlineNotifications.Count, Is.EqualTo(0));
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}
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[Test]
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public void TestAddFriendWhileOnline()
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public void TestAddFriendshipWhileOnline()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@ -91,8 +91,28 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
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// notification.
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m_fm.AddFriendship(sp.ControllingClient, user2Id);
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Assert.That(((TestClient)sp.ControllingClient).OfflineNotificationsReceived.Count, Is.EqualTo(0));
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Assert.That(((TestClient)sp.ControllingClient).OnlineNotificationsReceived.Count, Is.EqualTo(1));
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Assert.That(((TestClient)sp.ControllingClient).ReceivedOfflineNotifications.Count, Is.EqualTo(0));
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Assert.That(((TestClient)sp.ControllingClient).ReceivedOnlineNotifications.Count, Is.EqualTo(1));
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}
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[Test]
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public void TestRemoveFriendshipWhileOnline()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UUID user1Id = TestHelpers.ParseTail(0x1);
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UUID user2Id = TestHelpers.ParseTail(0x2);
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, user1Id);
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SceneHelpers.AddScenePresence(m_scene, user2Id);
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m_fm.AddFriendship(sp.ControllingClient, user2Id);
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m_fm.RemoveFriendship(sp.ControllingClient, user2Id);
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TestClient user1Client = sp.ControllingClient as TestClient;
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Assert.That(user1Client.ReceivedFriendshipTerminations.Count, Is.EqualTo(1));
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Assert.That(user1Client.ReceivedFriendshipTerminations[0], Is.EqualTo(user2Id));
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}
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}
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}
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@ -44,6 +44,17 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="friendID"></param>
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void AddFriendship(IClientAPI client, UUID friendID);
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/// <summary>
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/// Remove a friendship between two users.
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/// </summary>
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/// <remarks>
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/// Ultimately, it would be more useful to take in a user account here rather than having to have a user
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/// present in the scene.
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/// </remarks>
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/// <param name="client"></param>
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/// <param name="exFriendID"></param>
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void RemoveFriendship(IClientAPI client, UUID exFriendID);
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uint GetFriendPerms(UUID PrincipalID, UUID FriendID);
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bool SendFriendsOnlineIfNeeded(IClientAPI client);
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}
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@ -57,8 +57,9 @@ namespace OpenSim.Tests.Common.Mock
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private IScene m_scene;
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// Properties so that we can get at received data for test purposes
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public List<UUID> OfflineNotificationsReceived { get; private set; }
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public List<UUID> OnlineNotificationsReceived { get; private set; }
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public List<UUID> ReceivedOfflineNotifications { get; private set; }
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public List<UUID> ReceivedOnlineNotifications { get; private set; }
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public List<UUID> ReceivedFriendshipTerminations { get; private set; }
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// disable warning: public events, part of the public API
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#pragma warning disable 67
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@ -445,8 +446,9 @@ namespace OpenSim.Tests.Common.Mock
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m_scene = scene;
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CapsSeedUrl = agentData.CapsPath;
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OfflineNotificationsReceived = new List<UUID>();
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OnlineNotificationsReceived = new List<UUID>();
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ReceivedOfflineNotifications = new List<UUID>();
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ReceivedOnlineNotifications = new List<UUID>();
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ReceivedFriendshipTerminations = new List<UUID>();
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}
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/// <summary>
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@ -834,12 +836,12 @@ namespace OpenSim.Tests.Common.Mock
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public void SendAgentOffline(UUID[] agentIDs)
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{
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OfflineNotificationsReceived.AddRange(agentIDs);
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ReceivedOfflineNotifications.AddRange(agentIDs);
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}
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public void SendAgentOnline(UUID[] agentIDs)
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{
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OnlineNotificationsReceived.AddRange(agentIDs);
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ReceivedOnlineNotifications.AddRange(agentIDs);
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}
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public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot,
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@ -1109,6 +1111,7 @@ namespace OpenSim.Tests.Common.Mock
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public void SendTerminateFriend(UUID exFriendID)
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{
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ReceivedFriendshipTerminations.Add(exFriendID);
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}
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public bool AddGenericPacketHandler(string MethodName, GenericMessage handler)
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