Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
						commit
						b5a908033c
					
				|  | @ -352,7 +352,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             if (pa != null && pa.IsPhysical && vel != Vector3.Zero) | ||||
|             { | ||||
|                 sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); | ||||
|                 sceneObject.Velocity = vel; | ||||
|             } | ||||
| 
 | ||||
|             return true; | ||||
|  |  | |||
|  | @ -3079,9 +3079,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
|                         // need the magnitude later | ||||
|                         // float velmag = (float)Util.GetMagnitude(llvel); | ||||
| 
 | ||||
|                         // rez with zero velocity so we can apply it here after resume scripts etc | ||||
| //                        SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param); | ||||
|                         SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), Vector3.Zero, param); | ||||
|                         SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param); | ||||
| 
 | ||||
|                         // If either of these are null, then there was an unknown error. | ||||
|                         if (new_group == null) | ||||
|  | @ -3104,7 +3102,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
| 
 | ||||
|                         if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) | ||||
|                         { | ||||
|                             llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); | ||||
|                             // recoil                           | ||||
|                             llvel *= -groupmass; | ||||
|                             llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0); | ||||
|                         } | ||||
|                         // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | ||||
|                         return; | ||||
|  |  | |||
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