Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
b5a908033c
|
@ -352,7 +352,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (pa != null && pa.IsPhysical && vel != Vector3.Zero)
|
if (pa != null && pa.IsPhysical && vel != Vector3.Zero)
|
||||||
{
|
{
|
||||||
sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false);
|
sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false);
|
||||||
sceneObject.Velocity = vel;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -3079,9 +3079,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
// need the magnitude later
|
// need the magnitude later
|
||||||
// float velmag = (float)Util.GetMagnitude(llvel);
|
// float velmag = (float)Util.GetMagnitude(llvel);
|
||||||
|
|
||||||
// rez with zero velocity so we can apply it here after resume scripts etc
|
SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param);
|
||||||
// SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param);
|
|
||||||
SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), Vector3.Zero, param);
|
|
||||||
|
|
||||||
// If either of these are null, then there was an unknown error.
|
// If either of these are null, then there was an unknown error.
|
||||||
if (new_group == null)
|
if (new_group == null)
|
||||||
|
@ -3104,7 +3102,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
if (pa != null && pa.IsPhysical && llvel != Vector3.Zero)
|
if (pa != null && pa.IsPhysical && llvel != Vector3.Zero)
|
||||||
{
|
{
|
||||||
llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
|
// recoil
|
||||||
|
llvel *= -groupmass;
|
||||||
|
llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0);
|
||||||
}
|
}
|
||||||
// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
|
// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
|
||||||
return;
|
return;
|
||||||
|
|
Loading…
Reference in New Issue