remove lludp throttle texture rate cannibal option. That rate is used by http, and beeing http is still trafic
parent
80056abbe7
commit
b5ad1b7dcc
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@ -210,12 +210,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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/// <summary>
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/// This is the percentage of the udp texture queue to add to the task queue since
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/// textures are now generally handled through http.
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/// </summary>
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private double m_cannibalrate = 0.0;
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private ClientInfo m_info = new ClientInfo();
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/// <summary>
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@ -257,8 +251,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Create an array of token buckets for this clients different throttle categories
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m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
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m_cannibalrate = rates.CannibalizeTextureRate;
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m_burst = rates.Total * rates.BrustTime;
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for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
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@ -449,12 +441,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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asset = Math.Max(asset, LLUDPServer.MTU);
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*/
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// Since most textures are now delivered through http, make it possible
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// to cannibalize some of the bw from the texture throttle to use for
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// the task queue (e.g. object updates)
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task = task + (int)(m_cannibalrate * texture);
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texture = (int)((1 - m_cannibalrate) * texture);
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int total = resend + land + wind + cloud + task + texture + asset;
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float m_burst = total * m_burstTime;
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@ -66,9 +66,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// </summary>
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public Int64 MinimumAdaptiveThrottleRate;
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/// <summary>Amount of the texture throttle to steal for the task throttle</summary>
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public double CannibalizeTextureRate;
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public int ClientMaxRate;
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public float BrustTime;
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@ -104,12 +101,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
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AdaptiveThrottlesEnabled = false;
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MinimumAdaptiveThrottleRate = throttleConfig.GetInt("adaptive_throttle_min_bps", 32000);
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// http textures do use udp bandwidth setting
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// CannibalizeTextureRate = (double)throttleConfig.GetFloat("CannibalizeTextureRate", 0.0f);
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// CannibalizeTextureRate = Util.Clamp<double>(CannibalizeTextureRate,0.0, 0.9);
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CannibalizeTextureRate = 0f;
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}
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catch (Exception) { }
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}
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