Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

soprefactor
John Hurliman 2010-06-11 15:43:22 -07:00
commit b5bc2816fc
15 changed files with 23 additions and 111 deletions

View File

@ -575,9 +575,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
new Dictionary<string, InventoryFolderBase>(), new List<InventoryNodeBase>()); new Dictionary<string, InventoryFolderBase>(), new List<InventoryNodeBase>());
InventoryFolderBase folder1Post = scene.InventoryService.GetFolder(folder1.ID, ua1.PrincipalID); InventoryFolderBase folder1Post
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID)); Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
/* /*
InventoryFolderBase folder2 InventoryFolderBase folder2
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b"); = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");

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@ -1,4 +1,4 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
@ -229,8 +229,6 @@ namespace OpenSim.Region.CoreModules.Framework.Library
/// <returns></returns> /// <returns></returns>
public InventoryItemBase GetItem(InventoryItemBase item) { return null; } public InventoryItemBase GetItem(InventoryItemBase item) { return null; }
public InventoryFolderBase GetFolder(UUID folderId, UUID userId) { return null; }
/// <summary> /// <summary>
/// Get a folder, given by its UUID /// Get a folder, given by its UUID
/// </summary> /// </summary>

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@ -205,8 +205,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
public abstract InventoryItemBase GetItem(InventoryItemBase item); public abstract InventoryItemBase GetItem(InventoryItemBase item);
public abstract InventoryFolderBase GetFolder(UUID folderId, UUID userId);
public abstract InventoryFolderBase GetFolder(InventoryFolderBase folder); public abstract InventoryFolderBase GetFolder(InventoryFolderBase folder);
/// <summary> /// <summary>

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@ -1,4 +1,4 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
@ -486,11 +486,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return connector.GetItem(item); return connector.GetItem(item);
} }
public InventoryFolderBase GetFolder(UUID folderId, UUID userId)
{
return GetFolder(new InventoryFolderBase(folderId, userId));
}
public InventoryFolderBase GetFolder(InventoryFolderBase folder) public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{ {
if (folder == null) if (folder == null)

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@ -267,11 +267,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return item; return item;
} }
public InventoryFolderBase GetFolder(UUID folderId, UUID userId)
{
return GetFolder(new InventoryFolderBase(folderId, userId));
}
public InventoryFolderBase GetFolder(InventoryFolderBase folder) public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{ {
return m_InventoryService.GetFolder(folder); return m_InventoryService.GetFolder(folder);

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@ -307,11 +307,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID); return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID);
} }
public override InventoryFolderBase GetFolder(UUID folderId, UUID userId)
{
return GetFolder(new InventoryFolderBase(folderId, userId));
}
public override InventoryFolderBase GetFolder(InventoryFolderBase folder) public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
{ {
if (folder == null) if (folder == null)

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@ -271,11 +271,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.GetItem(item); return m_RemoteConnector.GetItem(item);
} }
public InventoryFolderBase GetFolder(UUID folderId, UUID userId)
{
return GetFolder(new InventoryFolderBase(folderId, userId));
}
public InventoryFolderBase GetFolder(InventoryFolderBase folder) public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{ {
m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID); m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID);

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@ -1002,41 +1002,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
public void RegenerateMaptile(byte[] data) public void RegenerateMaptile(byte[] data)
{ {
// Overwrites the local Asset cache with new maptile data
// Assets are single write, this causes the asset server to ignore this update,
// but the local asset cache does not
// this is on purpose! The net result of this is the region always has the most up to date
// map tile while protecting the (grid) asset database from bloat caused by a new asset each
// time a mapimage is generated!
UUID lastMapRegionUUID = m_scene.RegionInfo.RegionSettings.TerrainImageID; UUID lastMapRegionUUID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
int lastMapRefresh = 0;
int twoDays = 172800;
// int RefreshSeconds = twoDays;
try
{
lastMapRefresh = Convert.ToInt32(m_scene.RegionInfo.lastMapRefresh);
}
catch (ArgumentException)
{
}
catch (FormatException)
{
}
catch (OverflowException)
{
}
m_log.Debug("[MAPTILE]: STORING MAPTILE IMAGE"); m_log.Debug("[MAPTILE]: STORING MAPTILE IMAGE");
m_scene.RegionInfo.RegionSettings.TerrainImageID = UUID.Random(); m_scene.RegionInfo.RegionSettings.TerrainImageID = UUID.Random();
AssetBase asset = new AssetBase( AssetBase asset = new AssetBase(
m_scene.RegionInfo.RegionSettings.TerrainImageID, m_scene.RegionInfo.RegionSettings.TerrainImageID,
"terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(), "terrainImage_" + m_scene.RegionInfo.RegionID.ToString(),
(sbyte)AssetType.Texture, (sbyte)AssetType.Texture,
m_scene.RegionInfo.RegionID.ToString()); m_scene.RegionInfo.RegionID.ToString());
asset.Data = data; asset.Data = data;

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@ -172,11 +172,6 @@ namespace OpenSim.Services.Connectors
return null; return null;
} }
public InventoryFolderBase GetFolder(UUID folderId, UUID userId)
{
return null;
}
public InventoryFolderBase GetFolder(InventoryFolderBase folder) public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{ {
return null; return null;

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@ -431,11 +431,6 @@ namespace OpenSim.Services.Connectors
return null; return null;
} }
public InventoryFolderBase GetFolder(UUID folderId, UUID userId)
{
return GetFolder(new InventoryFolderBase(folderId, userId));
}
public InventoryFolderBase GetFolder(InventoryFolderBase folder) public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{ {
try try

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@ -1,4 +1,4 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
@ -315,11 +315,6 @@ namespace OpenSim.Services.Connectors.SimianGrid
return null; return null;
} }
public InventoryFolderBase GetFolder(UUID folderId, UUID userId)
{
return GetFolder(new InventoryFolderBase(folderId, userId));
}
/// <summary> /// <summary>
/// Get a folder, given by its UUID /// Get a folder, given by its UUID
/// </summary> /// </summary>

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@ -169,14 +169,6 @@ namespace OpenSim.Services.Interfaces
/// <returns></returns> /// <returns></returns>
InventoryItemBase GetItem(InventoryItemBase item); InventoryItemBase GetItem(InventoryItemBase item);
/// <summary>
/// Get a folder.
/// </summary>
/// <param name="folderId"></param>
/// <param name="userId"></param>
/// <returns></returns>
InventoryFolderBase GetFolder(UUID folderId, UUID userId);
/// <summary> /// <summary>
/// Get a folder, given by its UUID /// Get a folder, given by its UUID
/// </summary> /// </summary>

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@ -440,21 +440,16 @@ namespace OpenSim.Services.InventoryService
return null; return null;
} }
public virtual InventoryFolderBase GetFolder(UUID folderId, UUID userId) public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder)
{ {
InventoryFolderBase result = m_Database.getInventoryFolder(folderId); InventoryFolderBase result = m_Database.getInventoryFolder(folder.ID);
if (result != null) if (result != null)
return result; return result;
m_log.DebugFormat("[INVENTORY SERVICE]: GetFolder failed to find folder {0}", folderId); m_log.DebugFormat("[INVENTORY SERVICE]: GetFolder failed to find folder {0}", folder.ID);
return null; return null;
} }
public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
return GetFolder(folder.ID, folder.Owner);
}
public virtual bool DeleteFolders(UUID ownerID, List<UUID> folderIDs) public virtual bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
{ {
m_log.InfoFormat("[INVENTORY SERVICE]: Deleting {0} folders from user {1}", folderIDs.Count, ownerID); m_log.InfoFormat("[INVENTORY SERVICE]: Deleting {0} folders from user {1}", folderIDs.Count, ownerID);

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@ -369,11 +369,6 @@ namespace OpenSim.Services.InventoryService
return ConvertToOpenSim(items[0]); return ConvertToOpenSim(items[0]);
} }
public virtual InventoryFolderBase GetFolder(UUID folderId, UUID userId)
{
return GetFolder(new InventoryFolderBase(folderId, userId));
}
public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder) public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder)
{ {
XInventoryFolder[] folders = m_Database.GetFolders( XInventoryFolder[] folders = m_Database.GetFolders(

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@ -163,11 +163,6 @@ namespace OpenSim.Tests.Common.Mock
return null; return null;
} }
public InventoryFolderBase GetFolder(UUID folderId, UUID userId)
{
return null;
}
public InventoryFolderBase GetFolder(InventoryFolderBase folder) public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{ {
return null; return null;