Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
b5bc2816fc
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@ -575,9 +575,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
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new Dictionary<string, InventoryFolderBase>(), new List<InventoryNodeBase>());
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InventoryFolderBase folder1Post = scene.InventoryService.GetFolder(folder1.ID, ua1.PrincipalID);
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InventoryFolderBase folder1Post
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
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Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
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/*
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InventoryFolderBase folder2
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
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@ -1,4 +1,4 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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@ -229,8 +229,6 @@ namespace OpenSim.Region.CoreModules.Framework.Library
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/// <returns></returns>
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public InventoryItemBase GetItem(InventoryItemBase item) { return null; }
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public InventoryFolderBase GetFolder(UUID folderId, UUID userId) { return null; }
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/// <summary>
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/// Get a folder, given by its UUID
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/// </summary>
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@ -205,8 +205,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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public abstract InventoryItemBase GetItem(InventoryItemBase item);
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public abstract InventoryFolderBase GetFolder(UUID folderId, UUID userId);
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public abstract InventoryFolderBase GetFolder(InventoryFolderBase folder);
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/// <summary>
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@ -1,4 +1,4 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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@ -470,7 +470,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return connector.DeleteItems(ownerID, itemIDs);
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}
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public InventoryItemBase GetItem(InventoryItemBase item)
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public InventoryItemBase GetItem(InventoryItemBase item)
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{
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if (item == null)
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return null;
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@ -486,12 +486,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return connector.GetItem(item);
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}
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public InventoryFolderBase GetFolder(UUID folderId, UUID userId)
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{
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return GetFolder(new InventoryFolderBase(folderId, userId));
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}
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public InventoryFolderBase GetFolder(InventoryFolderBase folder)
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public InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return null;
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@ -508,12 +503,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return connector.GetFolder(folder);
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}
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public bool HasInventoryForUser(UUID userID)
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public bool HasInventoryForUser(UUID userID)
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{
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return false;
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}
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public List<InventoryItemBase> GetActiveGestures(UUID userId)
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public List<InventoryItemBase> GetActiveGestures(UUID userId)
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{
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return new List<InventoryItemBase>();
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}
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@ -267,11 +267,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return item;
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}
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public InventoryFolderBase GetFolder(UUID folderId, UUID userId)
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{
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return GetFolder(new InventoryFolderBase(folderId, userId));
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}
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public InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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return m_InventoryService.GetFolder(folder);
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@ -307,11 +307,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID);
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}
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public override InventoryFolderBase GetFolder(UUID folderId, UUID userId)
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{
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return GetFolder(new InventoryFolderBase(folderId, userId));
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}
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public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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@ -250,7 +250,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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}
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public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
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public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
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{
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if (itemIDs == null)
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return false;
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@ -260,7 +260,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return m_RemoteConnector.DeleteItems(ownerID, itemIDs);
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}
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public InventoryItemBase GetItem(InventoryItemBase item)
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public InventoryItemBase GetItem(InventoryItemBase item)
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{
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m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetItem {0}", item.ID);
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if (item == null)
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@ -271,12 +271,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return m_RemoteConnector.GetItem(item);
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}
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public InventoryFolderBase GetFolder(UUID folderId, UUID userId)
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{
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return GetFolder(new InventoryFolderBase(folderId, userId));
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}
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public InventoryFolderBase GetFolder(InventoryFolderBase folder)
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public InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID);
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if (folder == null)
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@ -285,17 +280,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return m_RemoteConnector.GetFolder(folder);
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}
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public bool HasInventoryForUser(UUID userID)
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public bool HasInventoryForUser(UUID userID)
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{
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return false;
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}
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public List<InventoryItemBase> GetActiveGestures(UUID userId)
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public List<InventoryItemBase> GetActiveGestures(UUID userId)
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{
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return new List<InventoryItemBase>();
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}
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public int GetAssetPermissions(UUID userID, UUID assetID)
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public int GetAssetPermissions(UUID userID, UUID assetID)
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{
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return m_RemoteConnector.GetAssetPermissions(userID, assetID);
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}
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@ -1002,41 +1002,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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public void RegenerateMaptile(byte[] data)
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{
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// Overwrites the local Asset cache with new maptile data
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// Assets are single write, this causes the asset server to ignore this update,
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// but the local asset cache does not
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// this is on purpose! The net result of this is the region always has the most up to date
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// map tile while protecting the (grid) asset database from bloat caused by a new asset each
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// time a mapimage is generated!
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UUID lastMapRegionUUID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
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int lastMapRefresh = 0;
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int twoDays = 172800;
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// int RefreshSeconds = twoDays;
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try
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{
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lastMapRefresh = Convert.ToInt32(m_scene.RegionInfo.lastMapRefresh);
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}
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catch (ArgumentException)
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{
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}
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catch (FormatException)
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{
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}
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catch (OverflowException)
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{
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}
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m_log.Debug("[MAPTILE]: STORING MAPTILE IMAGE");
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m_scene.RegionInfo.RegionSettings.TerrainImageID = UUID.Random();
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AssetBase asset = new AssetBase(
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m_scene.RegionInfo.RegionSettings.TerrainImageID,
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"terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(),
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"terrainImage_" + m_scene.RegionInfo.RegionID.ToString(),
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(sbyte)AssetType.Texture,
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m_scene.RegionInfo.RegionID.ToString());
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asset.Data = data;
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@ -172,11 +172,6 @@ namespace OpenSim.Services.Connectors
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return null;
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}
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public InventoryFolderBase GetFolder(UUID folderId, UUID userId)
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{
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return null;
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}
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public InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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return null;
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@ -431,11 +431,6 @@ namespace OpenSim.Services.Connectors
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return null;
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}
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public InventoryFolderBase GetFolder(UUID folderId, UUID userId)
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{
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return GetFolder(new InventoryFolderBase(folderId, userId));
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}
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public InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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try
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@ -1,4 +1,4 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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@ -315,11 +315,6 @@ namespace OpenSim.Services.Connectors.SimianGrid
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return null;
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}
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public InventoryFolderBase GetFolder(UUID folderId, UUID userId)
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{
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return GetFolder(new InventoryFolderBase(folderId, userId));
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}
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/// <summary>
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/// Get a folder, given by its UUID
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/// </summary>
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@ -169,14 +169,6 @@ namespace OpenSim.Services.Interfaces
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/// <returns></returns>
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InventoryItemBase GetItem(InventoryItemBase item);
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/// <summary>
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/// Get a folder.
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/// </summary>
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/// <param name="folderId"></param>
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/// <param name="userId"></param>
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/// <returns></returns>
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InventoryFolderBase GetFolder(UUID folderId, UUID userId);
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/// <summary>
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/// Get a folder, given by its UUID
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/// </summary>
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@ -440,21 +440,16 @@ namespace OpenSim.Services.InventoryService
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return null;
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}
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public virtual InventoryFolderBase GetFolder(UUID folderId, UUID userId)
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public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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InventoryFolderBase result = m_Database.getInventoryFolder(folderId);
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InventoryFolderBase result = m_Database.getInventoryFolder(folder.ID);
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if (result != null)
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return result;
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m_log.DebugFormat("[INVENTORY SERVICE]: GetFolder failed to find folder {0}", folderId);
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m_log.DebugFormat("[INVENTORY SERVICE]: GetFolder failed to find folder {0}", folder.ID);
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return null;
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}
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public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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return GetFolder(folder.ID, folder.Owner);
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}
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public virtual bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
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{
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m_log.InfoFormat("[INVENTORY SERVICE]: Deleting {0} folders from user {1}", folderIDs.Count, ownerID);
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@ -369,11 +369,6 @@ namespace OpenSim.Services.InventoryService
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return ConvertToOpenSim(items[0]);
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}
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public virtual InventoryFolderBase GetFolder(UUID folderId, UUID userId)
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{
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return GetFolder(new InventoryFolderBase(folderId, userId));
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}
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public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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XInventoryFolder[] folders = m_Database.GetFolders(
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@ -163,11 +163,6 @@ namespace OpenSim.Tests.Common.Mock
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return null;
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}
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public InventoryFolderBase GetFolder(UUID folderId, UUID userId)
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{
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return null;
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}
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public InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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return null;
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