added AuthorizationRequest and AuthorizationResponse objects for passing Authorization messages over http. Added handling code for these in the AuthorizationServerConnector and AuthorizationServicesConnector
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace OpenSim.Framework
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{
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public class AuthorizationRequest
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{
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private string m_ID;
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private string m_firstname;
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private string m_surname;
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private string m_email;
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private string m_regionName;
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private string m_regionID;
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public AuthorizationRequest()
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{
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}
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public AuthorizationRequest(string ID,string FirstName, string SurName, string Email, string RegionName, string RegionID)
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{
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m_ID = ID;
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m_firstname = FirstName;
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m_surname = SurName;
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m_email = Email;
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m_regionName = RegionName;
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m_regionID = RegionID;
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}
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public string ID
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{
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get { return m_ID; }
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set { m_ID = value; }
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}
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public string FirstName
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{
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get { return m_firstname; }
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set { m_firstname = value; }
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}
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public string SurName
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{
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get { return m_surname; }
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set { m_surname = value; }
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}
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public string Email
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{
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get { return m_email; }
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set { m_email = value; }
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}
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public string RegionName
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{
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get { return m_regionName; }
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set { m_regionName = value; }
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}
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public string RegionID
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{
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get { return m_regionID; }
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set { m_regionID = value; }
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}
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}
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}
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@ -0,0 +1,58 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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||||||
|
* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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||||||
|
* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace OpenSim.Framework
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{
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public class AuthorizationResponse
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{
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private bool m_isAuthorized;
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private string m_message;
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public AuthorizationResponse()
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{
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}
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public AuthorizationResponse(bool isAuthorized,string message)
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{
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m_isAuthorized = isAuthorized;
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m_message = message;
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}
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public bool IsAuthorized
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{
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get { return m_isAuthorized; }
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set { m_isAuthorized = value; }
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}
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public string Message
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{
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get { return m_message; }
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set { m_message = value; }
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}
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}
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}
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@ -55,7 +55,7 @@ namespace OpenSim.Server.Handlers.Authorization
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m_AuthorizationService =
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m_AuthorizationService =
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ServerUtils.LoadPlugin<IAuthorizationService>(authorizationService, args);
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ServerUtils.LoadPlugin<IAuthorizationService>(authorizationService, args);
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server.AddStreamHandler(new AuthorizationServerGetHandler(m_AuthorizationService));
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server.AddStreamHandler(new AuthorizationServerPostHandler(m_AuthorizationService));
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}
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}
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}
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}
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}
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}
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@ -28,8 +28,8 @@
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using Nini.Config;
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using Nini.Config;
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using log4net;
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using log4net;
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using System;
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using System;
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using System.IO;
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using System.Reflection;
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using System.Reflection;
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using System.IO;
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using System.Net;
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using System.Net;
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using System.Text;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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@ -42,54 +42,29 @@ using OpenSim.Framework.Servers.HttpServer;
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namespace OpenSim.Server.Handlers.Authorization
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namespace OpenSim.Server.Handlers.Authorization
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{
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{
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public class AuthorizationServerGetHandler : BaseStreamHandler
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public class AuthorizationServerPostHandler : BaseStreamHandler
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IAuthorizationService m_AuthorizationService;
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public AuthorizationServerGetHandler(IAuthorizationService service) :
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public AuthorizationServerPostHandler(IAuthorizationService service) :
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base("GET", "/authorization")
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base("POST", "/authorization")
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{
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{
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m_AuthorizationService = service;
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}
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}
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public override byte[] Handle(string path, Stream request,
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public override byte[] Handle(string path, Stream request,
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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{
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// always return success for now, this is just stub functionality
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XmlSerializer xs = new XmlSerializer(typeof (AuthorizationRequest));
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return SuccessResult();
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AuthorizationRequest Authorization = (AuthorizationRequest) xs.Deserialize(request);
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}
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private byte[] SuccessResult()
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{
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XmlDocument doc = new XmlDocument();
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XmlNode xmlnode = doc.CreateNode(XmlNodeType.XmlDeclaration,
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AuthorizationResponse result = new AuthorizationResponse(true,Authorization.FirstName + " " + Authorization.SurName + " has been authorized");
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"", "");
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doc.AppendChild(xmlnode);
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xs = new XmlSerializer(typeof(AuthorizationResponse));
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return ServerUtils.SerializeResult(xs, result);
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XmlElement rootElement = doc.CreateElement("", "Authorization",
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"");
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doc.AppendChild(rootElement);
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XmlElement result = doc.CreateElement("", "Result", "");
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result.AppendChild(doc.CreateTextNode("success"));
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rootElement.AppendChild(result);
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return DocToBytes(doc);
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}
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private byte[] DocToBytes(XmlDocument doc)
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{
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MemoryStream ms = new MemoryStream();
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XmlTextWriter xw = new XmlTextWriter(ms, null);
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xw.Formatting = Formatting.Indented;
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doc.WriteTo(xw);
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xw.Flush();
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return ms.GetBuffer();
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}
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}
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}
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}
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}
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}
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@ -90,26 +90,27 @@ namespace OpenSim.Services.Connectors
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public bool isAuthorizedForRegion(UserProfileData user, RegionInfo region)
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public bool isAuthorizedForRegion(UserProfileData user, RegionInfo region)
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{
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{
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// this should be a remote call to the authorization server specified in the AuthorizationServerURI
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// do a remote call to the authorization server specified in the AuthorizationServerURI
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m_log.Info("[AUTHORIZATION CONNECTOR]: isAuthorizedForRegion is not yet implemented. Returning true, the user is authorized ");
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m_log.InfoFormat("[AUTHORIZATION CONNECTOR]: isAuthorizedForRegion checking {0} {1} at remote server {2}",user.FirstName,user.SurName, m_ServerURI);
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string uri = m_ServerURI + "?uuid="+user.ID + "&firstname="+user.FirstName+"&lastname="+user.SurName+"®ion="+region.RegionName+"®ionid="+region.RegionID+"&email="+user.Email;
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string uri = m_ServerURI;
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string result = string.Empty;
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AuthorizationRequest req = new AuthorizationRequest(user.ID.ToString(),user.FirstName,user.SurName,user.Email,region.RegionName,region.RegionID.ToString());
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AuthorizationResponse response;
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try
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try
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{
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{
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result = SynchronousRestObjectRequester.
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response = SynchronousRestObjectRequester.MakeRequest<AuthorizationRequest, AuthorizationResponse>("POST", uri, req);
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MakeRequest<UserProfileData, string>("POST", uri, user);
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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m_log.WarnFormat("[AUTHORIZATION CONNECTOR]: Unable to send authorize {0} {1} for region {2} error thrown during comms with remote server. Reason: {3}", user.FirstName,user.SurName,region.RegionName, e.Message);
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m_log.WarnFormat("[AUTHORIZATION CONNECTOR]: Unable to send authorize {0} {1} for region {2} error thrown during comms with remote server. Reason: {3}", user.FirstName,user.SurName,region.RegionName, e.Message);
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m_log.WarnFormat("Inner Exception is {0}",e.InnerException);
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return m_ResponseOnFailure;
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return m_ResponseOnFailure;
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}
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}
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m_log.DebugFormat("[AUTHORIZATION CONNECTOR] response from remote service was {0}",result);
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m_log.DebugFormat("[AUTHORIZATION CONNECTOR] response from remote service was {0}",response.Message);
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if(result.Contains("success"))
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if(response.IsAuthorized)
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return true;
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return true;
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else
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else
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return false;
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return false;
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