From b5d0ac4c42629812523f5af4384f61dee00ef495 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Wed, 5 Jun 2013 07:12:14 -0700 Subject: [PATCH] BulletSim: default PhysicsTimeStep to same as the simulator's heartbeat timestep when running the physics engine on a separate thread. This reduces the occurance of heartbeats that happen when there is no physics step which is seen as vehicle jerkyness. --- OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index afd547a088..aad1108cbc 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs @@ -360,7 +360,7 @@ public static class BSParam new ParameterDefn("UseSeparatePhysicsThread", "If 'true', the physics engine runs independent from the simulator heartbeat", false ), new ParameterDefn("PhysicsTimeStep", "If separate thread, seconds to simulate each interval", - 0.1f ), + 0.089f ), new ParameterDefn("MeshSculptedPrim", "Whether to create meshes for sculpties", true,