added new ParentUUID property to map out from SOP.

Updated some nhibernate parts, started in on migration.
0.6.0-stable
Sean Dague 2008-07-15 18:57:18 +00:00
parent d75cacb050
commit b5efb49d74
3 changed files with 71 additions and 4 deletions

View File

@ -52,7 +52,7 @@ namespace OpenSim.Data.NHibernate
private Configuration cfg;
private ISessionFactory factory;
//private ISession session;
private ISession session;
public void Initialise()
{
@ -89,11 +89,11 @@ namespace OpenSim.Data.NHibernate
cfg.AddInputStream(stream);
factory = cfg.BuildSessionFactory();
//session = factory.OpenSession();
session = factory.OpenSession();
// This actually does the roll forward assembly stuff
Assembly assem = GetType().Assembly;
Migration m = new Migration((System.Data.Common.DbConnection)factory.ConnectionProvider.GetConnection(), assem, dialect, "AssetStore");
Migration m = new Migration((System.Data.Common.DbConnection)factory.ConnectionProvider.GetConnection(), assem, dialect, "RegionStore");
m.Update();
}
@ -119,7 +119,18 @@ namespace OpenSim.Data.NHibernate
/// <param name="regionUUID">the region UUID</param>
public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
{
//NHPrim[] prims = (NHPrim[]) obj.GetParts();
foreach (SceneObjectPart part in obj.Children.Values)
{
try
{
session.SaveOrUpdate(part);
}
catch (Exception e)
{
m_log.Error("Can't save: ", e);
}
}
}
/// <summary>

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@ -0,0 +1,51 @@
CREATE TABLE `prims` (
`ParentID` int(11) default NULL,
`CreationDate` int(11) default NULL,
`Name` varchar(255) default NULL,
`ParentUUID` char(36) default NULL,
`Text` varchar(255) default NULL,
`Description` varchar(255) default NULL,
`SitName` varchar(255) default NULL,
`TouchName` varchar(255) default NULL,
`ObjectFlags` int(11) default NULL,
`OwnerMask` int(11) default NULL,
`NextOwnerMask` int(11) default NULL,
`GroupMask` int(11) default NULL,
`EveryoneMask` int(11) default NULL,
`BaseMask` int(11) default NULL,
`PositionX` float default NULL,
`PositionY` float default NULL,
`PositionZ` float default NULL,
`GroupPositionX` float default NULL,
`GroupPositionY` float default NULL,
`GroupPositionZ` float default NULL,
`VelocityX` float default NULL,
`VelocityY` float default NULL,
`VelocityZ` float default NULL,
`AngularVelocityX` float default NULL,
`AngularVelocityY` float default NULL,
`AngularVelocityZ` float default NULL,
`AccelerationX` float default NULL,
`AccelerationY` float default NULL,
`AccelerationZ` float default NULL,
`RotationX` float default NULL,
`RotationY` float default NULL,
`RotationZ` float default NULL,
`RotationW` float default NULL,
`SitTargetOffsetX` float default NULL,
`SitTargetOffsetY` float default NULL,
`SitTargetOffsetZ` float default NULL,
`SitTargetOrientW` float default NULL,
`SitTargetOrientX` float default NULL,
`SitTargetOrientY` float default NULL,
`SitTargetOrientZ` float default NULL,
`UUID` char(36) NOT NULL default '',
`RegionID` char(36) default NULL,
`CreatorID` char(36) default NULL,
`OwnerID` char(36) default NULL,
`GroupID` char(36) default NULL,
`LastOwnerID` char(36) default NULL,
PRIMARY KEY (`UUID`),
KEY `prims_regionuuid` (`RegionID`),
KEY 'prims_parentuuid' ('ParentUUID')
) ENGINE=InnoDB DEFAULT CHARSET=utf8

View File

@ -920,6 +920,11 @@ namespace OpenSim.Region.Environment.Scenes
{
get { return ParentGroup.Scene.RegionInfo.RegionID; }
}
[XmlIgnore]
public LLUUID ParentUUID
{
get { return ParentGroup.UUID; }
}
#endregion Public Properties with only Get