diff --git a/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs b/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs index 5047b13ee1..902df11a37 100644 --- a/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs +++ b/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs @@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule //Called after Initialise() public void AddRegion(Scene scene) { - m_log.Warn(LogHeader + " AddRegion() called"); + //m_log.Warn(LogHeader + " AddRegion() called"); if (!m_active) return; @@ -96,10 +96,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule //Called after AddRegion() has been called for all region modules of the scene public void RegionLoaded(Scene scene) { - m_log.Warn(LogHeader + " RegionLoaded() called"); + //m_log.Warn(LogHeader + " RegionLoaded() called"); + /* //If this one is configured to start a listener so that other actors can connect to form a overlay, start the listener. - //For now, we use start topology, and ScenePersistence actor is always the one to start the listener. + //For now, we use the star topology, and ScenePersistence actor is always the one to start the listener. if (m_isSyncListenerLocal) { StartLocalSyncListener(); @@ -108,7 +109,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule { //Start connecting to the remote listener. TO BE IMPLEMENTED. //For now, the connection will be started by manually typing in "sync start". + } + * */ + + //Start symmetric synchronization initialization automatically + //SyncStart(null); } @@ -528,6 +534,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule } m_actorType = m_scene.ActorSyncModule.ActorType; } + + //Start symmetric synchronization initialization automatically + SyncStart(null); } private void StartLocalSyncListener() @@ -914,7 +923,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule m_log.WarnFormat("[{0} Object \"{1}\" ({1}) ({2}) -- add or update ERROR.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString()); break; case Scene.ObjectUpdateResult.Unchanged: - m_log.DebugFormat("[{0} Object \"{1}\" ({1}) ({2}) unchanged after receiving an update.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString()); + //m_log.DebugFormat("[{0} Object \"{1}\" ({1}) ({2}) unchanged after receiving an update.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString()); break; } }