Removed some more debug messages.
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				|  | @ -253,7 +253,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
| 
 | ||||
|         public InventoryFolderBase GetRootFolder(UUID userID) | ||||
|         { | ||||
|             m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetRootFolder for {0}", userID); | ||||
|             //m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetRootFolder for {0}", userID); | ||||
| 
 | ||||
|             string invURL = GetInventoryServiceURL(userID); | ||||
| 
 | ||||
|  | @ -267,7 +267,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
| 
 | ||||
|         public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||||
|         { | ||||
|             m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetFolderForType {0} type {1}", userID, type); | ||||
|             //m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetFolderForType {0} type {1}", userID, type); | ||||
| 
 | ||||
|             string invURL = GetInventoryServiceURL(userID); | ||||
| 
 | ||||
|  | @ -281,7 +281,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
| 
 | ||||
|         public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||||
|         { | ||||
|             m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderContent " + folderID); | ||||
|             //m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderContent " + folderID); | ||||
| 
 | ||||
|             string invURL = GetInventoryServiceURL(userID); | ||||
| 
 | ||||
|  | @ -296,7 +296,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
| 
 | ||||
|         public  List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) | ||||
|         { | ||||
|             m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderItems " + folderID); | ||||
|             //m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderItems " + folderID); | ||||
| 
 | ||||
|             string invURL = GetInventoryServiceURL(userID); | ||||
| 
 | ||||
|  | @ -314,7 +314,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
|             if (folder == null) | ||||
|                 return false; | ||||
| 
 | ||||
|             m_log.Debug("[HG INVENTORY CONNECTOR]: AddFolder " + folder.ID); | ||||
|             //m_log.Debug("[HG INVENTORY CONNECTOR]: AddFolder " + folder.ID); | ||||
| 
 | ||||
|             string invURL = GetInventoryServiceURL(folder.Owner); | ||||
| 
 | ||||
|  | @ -331,7 +331,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
|             if (folder == null) | ||||
|                 return false; | ||||
| 
 | ||||
|             m_log.Debug("[HG INVENTORY CONNECTOR]: UpdateFolder " + folder.ID); | ||||
|             //m_log.Debug("[HG INVENTORY CONNECTOR]: UpdateFolder " + folder.ID); | ||||
| 
 | ||||
|             string invURL = GetInventoryServiceURL(folder.Owner); | ||||
| 
 | ||||
|  | @ -350,7 +350,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
|             if (folderIDs.Count == 0) | ||||
|                 return false; | ||||
| 
 | ||||
|             m_log.Debug("[HG INVENTORY CONNECTOR]: DeleteFolders for " + ownerID); | ||||
|             //m_log.Debug("[HG INVENTORY CONNECTOR]: DeleteFolders for " + ownerID); | ||||
| 
 | ||||
|             string invURL = GetInventoryServiceURL(ownerID); | ||||
| 
 | ||||
|  | @ -367,7 +367,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
|             if (folder == null) | ||||
|                 return false; | ||||
| 
 | ||||
|             m_log.Debug("[HG INVENTORY CONNECTOR]: MoveFolder for " + folder.Owner); | ||||
|             //m_log.Debug("[HG INVENTORY CONNECTOR]: MoveFolder for " + folder.Owner); | ||||
| 
 | ||||
|             string invURL = GetInventoryServiceURL(folder.Owner); | ||||
| 
 | ||||
|  | @ -384,7 +384,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
|             if (folder == null) | ||||
|                 return false; | ||||
| 
 | ||||
|             m_log.Debug("[HG INVENTORY CONNECTOR]: PurgeFolder for " + folder.Owner); | ||||
|             //m_log.Debug("[HG INVENTORY CONNECTOR]: PurgeFolder for " + folder.Owner); | ||||
| 
 | ||||
|             string invURL = GetInventoryServiceURL(folder.Owner); | ||||
| 
 | ||||
|  | @ -401,7 +401,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
|             if (item == null) | ||||
|                 return false; | ||||
| 
 | ||||
|             m_log.Debug("[HG INVENTORY CONNECTOR]: AddItem " + item.ID); | ||||
|             //m_log.Debug("[HG INVENTORY CONNECTOR]: AddItem " + item.ID); | ||||
| 
 | ||||
|             string invURL = GetInventoryServiceURL(item.Owner); | ||||
| 
 | ||||
|  | @ -418,7 +418,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
|             if (item == null) | ||||
|                 return false; | ||||
| 
 | ||||
|             m_log.Debug("[HG INVENTORY CONNECTOR]: UpdateItem " + item.ID); | ||||
|             //m_log.Debug("[HG INVENTORY CONNECTOR]: UpdateItem " + item.ID); | ||||
| 
 | ||||
|             string invURL = GetInventoryServiceURL(item.Owner); | ||||
| 
 | ||||
|  | @ -437,7 +437,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
|             if (items.Count == 0) | ||||
|                 return true; | ||||
| 
 | ||||
|             m_log.Debug("[HG INVENTORY CONNECTOR]: MoveItems for " + ownerID); | ||||
|             //m_log.Debug("[HG INVENTORY CONNECTOR]: MoveItems for " + ownerID); | ||||
| 
 | ||||
|             string invURL = GetInventoryServiceURL(ownerID); | ||||
| 
 | ||||
|  | @ -451,15 +451,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
| 
 | ||||
|         public  bool DeleteItems(UUID ownerID, List<UUID> itemIDs) | ||||
|         { | ||||
|             m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Delete {0} items for user {1}", itemIDs.Count, ownerID); | ||||
|             //m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Delete {0} items for user {1}", itemIDs.Count, ownerID); | ||||
| 
 | ||||
|             if (itemIDs == null) | ||||
|                 return false; | ||||
|             if (itemIDs.Count == 0) | ||||
|                 return true; | ||||
| 
 | ||||
|             m_log.Debug("[HG INVENTORY CONNECTOR]: DeleteItems for " + ownerID); | ||||
| 
 | ||||
|             string invURL = GetInventoryServiceURL(ownerID); | ||||
| 
 | ||||
|             if (invURL == null) // not there, forward to local inventory connector to resolve | ||||
|  | @ -474,7 +472,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
|         { | ||||
|             if (item == null) | ||||
|                 return null; | ||||
|             m_log.Debug("[HG INVENTORY CONNECTOR]: GetItem " + item.ID); | ||||
|             //m_log.Debug("[HG INVENTORY CONNECTOR]: GetItem " + item.ID); | ||||
| 
 | ||||
|             string invURL = GetInventoryServiceURL(item.Owner); | ||||
| 
 | ||||
|  | @ -491,7 +489,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
|             if (folder == null) | ||||
|                 return null; | ||||
| 
 | ||||
|             m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolder " + folder.ID); | ||||
|             //m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolder " + folder.ID); | ||||
| 
 | ||||
|             string invURL = GetInventoryServiceURL(folder.Owner); | ||||
| 
 | ||||
|  | @ -515,7 +513,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
| 
 | ||||
|         public  int GetAssetPermissions(UUID userID, UUID assetID) | ||||
|         { | ||||
|             m_log.Debug("[HG INVENTORY CONNECTOR]: GetAssetPermissions " + assetID); | ||||
|             //m_log.Debug("[HG INVENTORY CONNECTOR]: GetAssetPermissions " + assetID); | ||||
| 
 | ||||
|             string invURL = GetInventoryServiceURL(userID); | ||||
| 
 | ||||
|  |  | |||
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