Removed some more debug messages.
parent
ecd46c881e
commit
b5f87fd455
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@ -253,7 +253,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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public InventoryFolderBase GetRootFolder(UUID userID)
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{
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m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetRootFolder for {0}", userID);
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//m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetRootFolder for {0}", userID);
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string invURL = GetInventoryServiceURL(userID);
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@ -267,7 +267,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
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{
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m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetFolderForType {0} type {1}", userID, type);
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//m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetFolderForType {0} type {1}", userID, type);
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string invURL = GetInventoryServiceURL(userID);
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@ -281,7 +281,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
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{
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m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderContent " + folderID);
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//m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderContent " + folderID);
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string invURL = GetInventoryServiceURL(userID);
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@ -296,7 +296,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
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{
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m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderItems " + folderID);
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//m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderItems " + folderID);
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string invURL = GetInventoryServiceURL(userID);
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@ -314,7 +314,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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if (folder == null)
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return false;
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m_log.Debug("[HG INVENTORY CONNECTOR]: AddFolder " + folder.ID);
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//m_log.Debug("[HG INVENTORY CONNECTOR]: AddFolder " + folder.ID);
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string invURL = GetInventoryServiceURL(folder.Owner);
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@ -331,7 +331,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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if (folder == null)
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return false;
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m_log.Debug("[HG INVENTORY CONNECTOR]: UpdateFolder " + folder.ID);
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//m_log.Debug("[HG INVENTORY CONNECTOR]: UpdateFolder " + folder.ID);
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string invURL = GetInventoryServiceURL(folder.Owner);
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@ -350,7 +350,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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if (folderIDs.Count == 0)
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return false;
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m_log.Debug("[HG INVENTORY CONNECTOR]: DeleteFolders for " + ownerID);
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//m_log.Debug("[HG INVENTORY CONNECTOR]: DeleteFolders for " + ownerID);
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string invURL = GetInventoryServiceURL(ownerID);
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@ -367,7 +367,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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if (folder == null)
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return false;
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m_log.Debug("[HG INVENTORY CONNECTOR]: MoveFolder for " + folder.Owner);
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//m_log.Debug("[HG INVENTORY CONNECTOR]: MoveFolder for " + folder.Owner);
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string invURL = GetInventoryServiceURL(folder.Owner);
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@ -384,7 +384,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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if (folder == null)
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return false;
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m_log.Debug("[HG INVENTORY CONNECTOR]: PurgeFolder for " + folder.Owner);
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//m_log.Debug("[HG INVENTORY CONNECTOR]: PurgeFolder for " + folder.Owner);
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string invURL = GetInventoryServiceURL(folder.Owner);
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@ -401,7 +401,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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if (item == null)
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return false;
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m_log.Debug("[HG INVENTORY CONNECTOR]: AddItem " + item.ID);
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//m_log.Debug("[HG INVENTORY CONNECTOR]: AddItem " + item.ID);
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string invURL = GetInventoryServiceURL(item.Owner);
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@ -418,7 +418,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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if (item == null)
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return false;
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m_log.Debug("[HG INVENTORY CONNECTOR]: UpdateItem " + item.ID);
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//m_log.Debug("[HG INVENTORY CONNECTOR]: UpdateItem " + item.ID);
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string invURL = GetInventoryServiceURL(item.Owner);
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@ -437,7 +437,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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if (items.Count == 0)
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return true;
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m_log.Debug("[HG INVENTORY CONNECTOR]: MoveItems for " + ownerID);
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//m_log.Debug("[HG INVENTORY CONNECTOR]: MoveItems for " + ownerID);
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string invURL = GetInventoryServiceURL(ownerID);
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@ -451,15 +451,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
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{
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m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Delete {0} items for user {1}", itemIDs.Count, ownerID);
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//m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Delete {0} items for user {1}", itemIDs.Count, ownerID);
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if (itemIDs == null)
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return false;
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if (itemIDs.Count == 0)
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return true;
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m_log.Debug("[HG INVENTORY CONNECTOR]: DeleteItems for " + ownerID);
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string invURL = GetInventoryServiceURL(ownerID);
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if (invURL == null) // not there, forward to local inventory connector to resolve
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@ -474,7 +472,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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{
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if (item == null)
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return null;
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m_log.Debug("[HG INVENTORY CONNECTOR]: GetItem " + item.ID);
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//m_log.Debug("[HG INVENTORY CONNECTOR]: GetItem " + item.ID);
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string invURL = GetInventoryServiceURL(item.Owner);
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@ -491,7 +489,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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if (folder == null)
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return null;
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m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolder " + folder.ID);
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//m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolder " + folder.ID);
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string invURL = GetInventoryServiceURL(folder.Owner);
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@ -515,7 +513,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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public int GetAssetPermissions(UUID userID, UUID assetID)
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{
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m_log.Debug("[HG INVENTORY CONNECTOR]: GetAssetPermissions " + assetID);
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//m_log.Debug("[HG INVENTORY CONNECTOR]: GetAssetPermissions " + assetID);
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string invURL = GetInventoryServiceURL(userID);
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