diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 268600409f..05bea8dd88 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -2771,7 +2771,7 @@ namespace OpenSim.Region.Framework.Scenes //we need to do a terse update even if the move wasn't allowed // so that the position is reset in the client (the object snaps back) - ScheduleGroupForTerseUpdate(); + RootPart.ScheduleTerseUpdate(); } ///