scale avatar push force with avatar density
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				|  | @ -768,7 +768,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
|                 if (pushforce) | ||||
|                 { | ||||
|                     m_pidControllerActive = false; | ||||
|                     m_taintForce = force / _parent_scene.ODE_STEPSIZE; | ||||
|                     // scale with odetime step and density | ||||
|                     m_taintForce = force * m_density / _parent_scene.ODE_STEPSIZE / 28f; | ||||
|                     m_hasTaintForce = true; | ||||
|                     _parent_scene.AddPhysicsActorTaint(this); | ||||
|                 } | ||||
|  |  | |||
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