Create TestSameSimulatorNeighbouringRegionsTeleportV2() regression test for V2 transfer protocol.
parent
216f5afe54
commit
b64d3ecaed
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@ -799,7 +799,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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}
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[Test]
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public void TestSameSimulatorNeighbouringRegionsTeleport()
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public void TestSameSimulatorNeighbouringRegionsTeleportV1()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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@ -904,5 +904,116 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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// Check events
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Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
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}
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[Test]
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public void TestSameSimulatorNeighbouringRegionsTeleportV2()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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BaseHttpServer httpServer = new BaseHttpServer(99999);
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MainServer.AddHttpServer(httpServer);
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MainServer.Instance = httpServer;
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AttachmentsModule attModA = new AttachmentsModule();
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AttachmentsModule attModB = new AttachmentsModule();
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EntityTransferModule etmA = new EntityTransferModule();
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EntityTransferModule etmB = new EntityTransferModule();
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LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
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IConfigSource config = new IniConfigSource();
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IConfig modulesConfig = config.AddConfig("Modules");
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modulesConfig.Set("EntityTransferModule", etmA.Name);
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modulesConfig.Set("SimulationServices", lscm.Name);
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IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
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modulesConfig.Set("InventoryAccessModule", "BasicInventoryAccessModule");
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SceneHelpers sh = new SceneHelpers();
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TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
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TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000);
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SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
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SceneHelpers.SetupSceneModules(
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sceneA, config, new CapabilitiesModule(), etmA, attModA, new BasicInventoryAccessModule());
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SceneHelpers.SetupSceneModules(
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sceneB, config, new CapabilitiesModule(), etmB, attModB, new BasicInventoryAccessModule());
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1);
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AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
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TestClient tc = new TestClient(acd, sceneA);
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List<TestClient> destinationTestClients = new List<TestClient>();
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EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
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ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
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beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32);
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Assert.That(destinationTestClients.Count, Is.EqualTo(1));
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Assert.That(destinationTestClients[0], Is.Not.Null);
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InventoryItemBase attItem = CreateAttachmentItem(sceneA, ua1.PrincipalID, "att", 0x10, 0x20);
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sceneA.AttachmentsModule.RezSingleAttachmentFromInventory(
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beforeTeleportSp, attItem.ID, (uint)AttachmentPoint.Chest);
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Vector3 teleportPosition = new Vector3(10, 11, 12);
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Vector3 teleportLookAt = new Vector3(20, 21, 22);
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// Here, we need to make clientA's receipt of SendRegionTeleport trigger clientB's CompleteMovement(). This
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// is to operate the teleport V2 mechanism where the EntityTransferModule will first request the client to
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// CompleteMovement to the region and then call UpdateAgent to the destination region to confirm the receipt
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// Both these operations will occur on different threads and will wait for each other.
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// We have to do this via ThreadPool directly since FireAndForget has been switched to sync for the V1
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// test protocol, where we are trying to avoid unpredictable async operations in regression tests.
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((TestClient)beforeTeleportSp.ControllingClient).OnTestClientSendRegionTeleport
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+= (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL)
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=> ThreadPool.UnsafeQueueUserWorkItem(o => destinationTestClients[0].CompleteMovement(), null);
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m_numberOfAttachEventsFired = 0;
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sceneA.RequestTeleportLocation(
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beforeTeleportSp.ControllingClient,
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sceneB.RegionInfo.RegionHandle,
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teleportPosition,
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teleportLookAt,
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(uint)TeleportFlags.ViaLocation);
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// Check attachments have made it into sceneB
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ScenePresence afterTeleportSceneBSp = sceneB.GetScenePresence(ua1.PrincipalID);
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// This is appearance data, as opposed to actually rezzed attachments
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List<AvatarAttachment> sceneBAttachments = afterTeleportSceneBSp.Appearance.GetAttachments();
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Assert.That(sceneBAttachments.Count, Is.EqualTo(1));
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Assert.That(sceneBAttachments[0].AttachPoint, Is.EqualTo((int)AttachmentPoint.Chest));
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Assert.That(sceneBAttachments[0].ItemID, Is.EqualTo(attItem.ID));
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Assert.That(sceneBAttachments[0].AssetID, Is.EqualTo(attItem.AssetID));
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Assert.That(afterTeleportSceneBSp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
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// This is the actual attachment
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List<SceneObjectGroup> actualSceneBAttachments = afterTeleportSceneBSp.GetAttachments();
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Assert.That(actualSceneBAttachments.Count, Is.EqualTo(1));
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SceneObjectGroup actualSceneBAtt = actualSceneBAttachments[0];
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Assert.That(actualSceneBAtt.Name, Is.EqualTo(attItem.Name));
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Assert.That(actualSceneBAtt.AttachmentPoint, Is.EqualTo((uint)AttachmentPoint.Chest));
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Assert.That(sceneB.GetSceneObjectGroups().Count, Is.EqualTo(1));
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// Check attachments have been removed from sceneA
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ScenePresence afterTeleportSceneASp = sceneA.GetScenePresence(ua1.PrincipalID);
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// Since this is appearance data, it is still present on the child avatar!
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List<AvatarAttachment> sceneAAttachments = afterTeleportSceneASp.Appearance.GetAttachments();
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Assert.That(sceneAAttachments.Count, Is.EqualTo(1));
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Assert.That(afterTeleportSceneASp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
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// This is the actual attachment, which should no longer exist
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List<SceneObjectGroup> actualSceneAAttachments = afterTeleportSceneASp.GetAttachments();
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Assert.That(actualSceneAAttachments.Count, Is.EqualTo(0));
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Assert.That(sceneA.GetSceneObjectGroups().Count, Is.EqualTo(0));
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// Check events
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Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
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}
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}
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}
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@ -61,8 +61,13 @@ namespace OpenSim.Tests.Common.Mock
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// Test client specific events - for use by tests to implement some IClientAPI behaviour.
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public event Action<RegionInfo, Vector3, Vector3> OnReceivedMoveAgentIntoRegion;
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public event Action<ulong, IPEndPoint> OnTestClientInformClientOfNeighbour;
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public event TestClientOnSendRegionTeleportDelegate OnTestClientSendRegionTeleport;
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public event Action<GridInstantMessage> OnReceivedInstantMessage;
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public delegate void TestClientOnSendRegionTeleportDelegate(
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ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
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uint locationID, uint flags, string capsURL);
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// disable warning: public events, part of the public API
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#pragma warning disable 67
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@ -472,7 +477,8 @@ namespace OpenSim.Tests.Common.Mock
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public void CompleteMovement()
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{
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OnCompleteMovementToRegion(this, true);
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if (OnCompleteMovementToRegion != null)
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OnCompleteMovementToRegion(this, true);
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}
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/// <summary>
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@ -608,21 +614,25 @@ namespace OpenSim.Tests.Common.Mock
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OnTestClientInformClientOfNeighbour(neighbourHandle, neighbourExternalEndPoint);
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}
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public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
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uint locationID, uint flags, string capsURL)
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public virtual void SendRegionTeleport(
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ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
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uint locationID, uint flags, string capsURL)
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{
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m_log.DebugFormat("[TEST CLIENT]: Received SendRegionTeleport");
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m_log.DebugFormat(
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"[TEST CLIENT]: Received SendRegionTeleport for {0} {1} on {2}", m_firstName, m_lastName, m_scene.Name);
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CapsSeedUrl = capsURL;
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// We don't do this here so that the source region can complete processing first in a single-threaded
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// regression test scenario. The test itself will have to call CompleteTeleportClientSide() after a teleport
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// CompleteTeleportClientSide();
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if (OnTestClientSendRegionTeleport != null)
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OnTestClientSendRegionTeleport(
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regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL);
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}
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public virtual void SendTeleportFailed(string reason)
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{
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m_log.DebugFormat("[TEST CLIENT]: Teleport failed with reason {0}", reason);
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m_log.DebugFormat(
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"[TEST CLIENT]: Teleport failed for {0} {1} on {2} with reason {3}",
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m_firstName, m_lastName, m_scene.Name, reason);
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}
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public virtual void CrossRegion(ulong newRegionHandle, Vector3 pos, Vector3 lookAt,
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