From b65a18ef3fbd567114d85d9e30a110b7dda7b835 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Sun, 6 Mar 2016 14:16:46 -0800 Subject: [PATCH] Remove unused parameter ShouldUseFireAndForgetForCollisions. It was used a while ago for testing but the execution code was removed. --- OpenSim/Region/Framework/Scenes/Scene.cs | 15 --------------- 1 file changed, 15 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index ec74297ae5..058b6f6a1e 100755 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -418,17 +418,6 @@ namespace OpenSim.Region.Framework.Scenes private float terrainMS; private float landMS; - // A temporary configuration flag to enable using FireAndForget to process - // collisions from the physics engine. There is a problem with collisions - // stopping sometimes and MB's suspicion is some race condition passing - // collisions from the physics engine callback to the script engine. - // This causes the collision events to be passed with a FireAndForget - // call which should eliminate that linkage. Testers can turn this on - // and see if collisions stop. If they don't, the problem is somewhere else. - // This feature defaults to 'off' so, by default, the simulator operation - // is not changed. - public bool ShouldUseFireAndForgetForCollisions = false; - /// /// Tick at which the last frame was processed. /// @@ -1147,10 +1136,6 @@ namespace OpenSim.Region.Framework.Scenes m_update_terrain = startupConfig.GetInt("UpdateTerrainEveryNFrames", m_update_terrain); m_update_temp_cleaning = startupConfig.GetInt("UpdateTempCleaningEveryNSeconds", m_update_temp_cleaning); - if (startupConfig.Contains("ShouldUseFireAndForgetForCollisions")) - { - ShouldUseFireAndForgetForCollisions = startupConfig.GetBoolean("ShouldUseFireAndForgetForCollisions", false); - } }