diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 386aab49b6..cbe34568e9 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -397,29 +397,31 @@ namespace OpenSim.Region.Framework.Scenes itemCopy.InvType = item.InvType; itemCopy.Folder = recipientFolderId; - if (Permissions.PropagatePermissions()) + if (Permissions.PropagatePermissions() && recipient != senderId) { + // First, make sore base is limited to the next perms + itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions; + // By default, current equals base + itemCopy.CurrentPermissions = itemCopy.BasePermissions; + + // If this is an object, replace current perms + // with folded perms if (item.InvType == (int)InventoryType.Object) { - itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); - itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13; - } - else - { - itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions; + itemCopy.CurrentPermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); + itemCopy.CurrentPermissions |= (item.CurrentPermissions & 7) << 13; } - itemCopy.CurrentPermissions = itemCopy.BasePermissions; - if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit - { - itemCopy.BasePermissions &= item.NextPermissions; - itemCopy.CurrentPermissions = itemCopy.BasePermissions; - itemCopy.CurrentPermissions |= 8; - } + // Ensure there is no escalation + itemCopy.CurrentPermissions &= item.NextPermissions; + + // Need slam bit on xfer + itemCopy.CurrentPermissions |= 8; itemCopy.NextPermissions = item.NextPermissions; - itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions; - itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions; + + itemCopy.EveryOnePermissions = 0; + itemCopy.GroupPermissions = 0; } else { @@ -914,12 +916,12 @@ namespace OpenSim.Region.Framework.Scenes if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions()) { + agentItem.BasePermissions = taskItem.BasePermissions & taskItem.NextPermissions; if (taskItem.InvType == (int)InventoryType.Object) - agentItem.BasePermissions = taskItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13); - else - agentItem.BasePermissions = taskItem.BasePermissions; - agentItem.BasePermissions &= taskItem.NextPermissions; - agentItem.CurrentPermissions = agentItem.BasePermissions | 8; + agentItem.CurrentPermissions = agentItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13); + agentItem.CurrentPermissions = agentItem.BasePermissions ; + + agentItem.CurrentPermissions |= 8; agentItem.NextPermissions = taskItem.NextPermissions; agentItem.EveryOnePermissions = taskItem.EveryonePermissions & taskItem.NextPermissions; agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions; diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c89f656caf..ad66273c43 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -888,13 +888,43 @@ namespace OpenSim.Region.Framework.Scenes if (land != null) { //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. - if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && m_userLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid) + if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && UserLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid) { pos = land.LandData.UserLocation; } } } + if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) + { + Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); + + if (pos.X < 0) + { + emergencyPos.X = (int)Constants.RegionSize + pos.X; + if (!(pos.Y < 0)) + emergencyPos.Y = pos.Y; + if (!(pos.Z < 0)) + emergencyPos.Z = pos.Z; + } + if (pos.Y < 0) + { + emergencyPos.Y = (int)Constants.RegionSize + pos.Y; + if (!(pos.X < 0)) + emergencyPos.X = pos.X; + if (!(pos.Z < 0)) + emergencyPos.Z = pos.Z; + } + if (pos.Z < 0) + { + emergencyPos.Z = 128; + if (!(pos.Y < 0)) + emergencyPos.Y = pos.Y; + if (!(pos.X < 0)) + emergencyPos.X = pos.X; + } + } + if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) { m_log.WarnFormat( diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index f318a2dd72..e67c8bd0f2 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -1191,7 +1191,6 @@ ; Service connector to Groups Service [Select One] ServicesConnectorModule - ; Simian Grid Service for Groups ;ServicesConnectorModule = SimianGroupsServicesConnector ;GroupsServerURI = http://mygridserver.com:82/Grid/