* Remove client servers when regions are closed or removed * Thanks randomhuman!prioritization
parent
bec4d0c564
commit
b6678faf34
|
@ -459,7 +459,8 @@ namespace OpenSim
|
||||||
|
|
||||||
scene.DeleteAllSceneObjects();
|
scene.DeleteAllSceneObjects();
|
||||||
m_sceneManager.CloseScene(scene);
|
m_sceneManager.CloseScene(scene);
|
||||||
|
ShutdownClientServer(scene.RegionInfo);
|
||||||
|
|
||||||
if (!cleanup)
|
if (!cleanup)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
@ -519,7 +520,7 @@ namespace OpenSim
|
||||||
}
|
}
|
||||||
|
|
||||||
m_sceneManager.CloseScene(scene);
|
m_sceneManager.CloseScene(scene);
|
||||||
|
ShutdownClientServer(scene.RegionInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -653,12 +654,10 @@ namespace OpenSim
|
||||||
storageManager, m_moduleLoader, false, m_configSettings.PhysicalPrim,
|
storageManager, m_moduleLoader, false, m_configSettings.PhysicalPrim,
|
||||||
m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
|
m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void handleRestartRegion(RegionInfo whichRegion)
|
protected void ShutdownClientServer(RegionInfo whichRegion)
|
||||||
{
|
{
|
||||||
m_log.Info("[OPENSIM]: Got restart signal from SceneManager");
|
// Close and remove the clientserver for a region
|
||||||
|
|
||||||
// Shutting down the client server
|
|
||||||
bool foundClientServer = false;
|
bool foundClientServer = false;
|
||||||
int clientServerElement = 0;
|
int clientServerElement = 0;
|
||||||
Location location = new Location(whichRegion.RegionHandle);
|
Location location = new Location(whichRegion.RegionHandle);
|
||||||
|
@ -678,6 +677,13 @@ namespace OpenSim
|
||||||
m_clientServers[clientServerElement].NetworkStop();
|
m_clientServers[clientServerElement].NetworkStop();
|
||||||
m_clientServers.RemoveAt(clientServerElement);
|
m_clientServers.RemoveAt(clientServerElement);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void handleRestartRegion(RegionInfo whichRegion)
|
||||||
|
{
|
||||||
|
m_log.Info("[OPENSIM]: Got restart signal from SceneManager");
|
||||||
|
|
||||||
|
ShutdownClientServer(whichRegion);
|
||||||
IScene scene;
|
IScene scene;
|
||||||
CreateRegion(whichRegion, true, out scene);
|
CreateRegion(whichRegion, true, out scene);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue