diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 091e9e89a8..f12d629cc0 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -900,9 +900,9 @@ namespace OpenSim.Region.Framework.Scenes /// private void MakeRootAgent(Vector3 pos, bool isFlying) { - m_log.InfoFormat( - "[SCENE]: Upgrading child to root agent for {0} in {1}", - Name, m_scene.RegionInfo.RegionName); +// m_log.InfoFormat( +// "[SCENE]: Upgrading child to root agent for {0} in {1}", +// Name, m_scene.RegionInfo.RegionName); //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); @@ -1388,9 +1388,9 @@ namespace OpenSim.Region.Framework.Scenes { // DateTime startTime = DateTime.Now; - m_log.DebugFormat( + m_log.InfoFormat( "[SCENE PRESENCE]: Completing movement of {0} into region {1} in position {2}", - client.Name, Scene.RegionInfo.RegionName, AbsolutePosition); + client.Name, Scene.Name, AbsolutePosition); // Make sure it's not a login agent. We don't want to wait for updates during login if (PresenceType != PresenceType.Npc && (m_teleportFlags & TeleportFlags.ViaLogin) == 0)