* Two more OutPacket refactors. TextureSender.
* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.0.6.0-stable
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@ -936,6 +936,8 @@ namespace OpenSim.Framework
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void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, LLUUID AssetFullID);
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void SendConfirmXfer(ulong xferID, uint PacketID);
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void SendXferRequest(ulong XferID, short AssetType, LLUUID vFileID, byte FilePath, byte[] FileName);
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void SendImagePart(ushort numParts, LLUUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec);
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byte[] GetThrottlesPacked(float multiplier);
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@ -2229,6 +2229,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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newPack.Header.Zerocoded = true;
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OutPacket(newPack, ThrottleOutPacketType.Asset);
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}
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public void SendImagePart(ushort numParts, LLUUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec)
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{
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ImageDataPacket im = new ImageDataPacket();
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im.Header.Reliable = false;
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im.ImageID.Packets = numParts;
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im.ImageID.ID = ImageUUID;
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if (ImageSize > 0)
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im.ImageID.Size = ImageSize;
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im.ImageData.Data = ImageData;
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im.ImageID.Codec = imageCodec;
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im.Header.Zerocoded = true;
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OutPacket(im, ThrottleOutPacketType.Texture);
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}
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#endregion
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#region Estate Data Sending Methods
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@ -150,37 +150,27 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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{
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if (NumPackets == 0)
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{
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ImageDataPacket im = new ImageDataPacket();
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im.Header.Reliable = false;
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im.ImageID.Packets = 1;
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im.ImageID.ID = m_asset.FullID;
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im.ImageID.Size = (uint) m_asset.Data.Length;
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im.ImageData.Data = m_asset.Data;
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im.ImageID.Codec = 2;
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im.Header.Zerocoded = true;
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RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);
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RequestUser.SendImagePart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2);
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PacketCounter++;
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}
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else
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{
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ImageDataPacket im = new ImageDataPacket();
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im.Header.Reliable = false;
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im.ImageID.Packets = (ushort) (NumPackets);
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im.ImageID.ID = m_asset.FullID;
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im.ImageID.Size = (uint) m_asset.Data.Length;
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im.ImageData.Data = new byte[600];
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Array.Copy(m_asset.Data, 0, im.ImageData.Data, 0, 600);
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im.ImageID.Codec = 2;
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im.Header.Zerocoded = true;
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RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);
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byte[] ImageData1 = new byte[600];
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Array.Copy(m_asset.Data, 0, ImageData1, 0, 600);
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RequestUser.SendImagePart((ushort)(NumPackets), m_asset.FullID, (uint)m_asset.Data.Length, ImageData1, 2);
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PacketCounter++;
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}
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}
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else
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{
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// Doesn't like to be refactored...
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ImagePacketPacket im = new ImagePacketPacket();
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im.Header.Reliable = false;
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im.ImageID.Packet = (ushort) (PacketCounter);
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im.ImageID.Packet = (ushort)(PacketCounter);
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im.ImageID.ID = m_asset.FullID;
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int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1));
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if (size > 1000) size = 1000;
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@ -195,8 +185,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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m_asset.FullID.ToString());
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return;
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}
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im.Header.Zerocoded = true;
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RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);
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PacketCounter++;
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}
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}
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@ -522,13 +522,19 @@ namespace OpenSim.Region.Examples.SimpleModule
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public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, LLUUID AssetFullID)
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{
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}
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public void SendConfirmXfer(ulong xferID, uint PacketID)
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{
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}
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public void SendXferRequest(ulong XferID, short AssetType, LLUUID vFileID, byte FilePath, byte[] FileName)
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{
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}
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public void SendImagePart(ushort numParts, LLUUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec)
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{
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}
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private void Update()
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{
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frame++;
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