add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs
parent
b60f51dafc
commit
b697d0e895
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@ -113,9 +113,11 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </param>
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/// </param>
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/// <param name="landAtTarget">
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/// <param name="landAtTarget">
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/// If true and the avatar is flying when it reaches the target, land.
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/// If true and the avatar is flying when it reaches the target, land.
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/// </param>
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/// </param> name="running">
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/// If true, NPC moves with running speed.
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/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
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/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
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bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget);
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///
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bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running = false);
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/// <summary>
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/// <summary>
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/// Stop the NPC's current movement.
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/// Stop the NPC's current movement.
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@ -169,7 +169,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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}
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}
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}
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}
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public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget)
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public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running = false)
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{
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{
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lock (m_avatars)
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lock (m_avatars)
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{
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{
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@ -183,6 +183,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
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sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
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sp.MoveToTarget(pos, noFly, landAtTarget);
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sp.MoveToTarget(pos, noFly, landAtTarget);
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sp.SetAlwaysRun = running;
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return true;
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return true;
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}
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}
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@ -2474,7 +2474,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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World,
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World,
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pos,
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pos,
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(options & ScriptBaseClass.OS_NPC_NO_FLY) != 0,
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(options & ScriptBaseClass.OS_NPC_NO_FLY) != 0,
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(options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0);
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(options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0,
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(options & ScriptBaseClass.OS_NPC_RUNNING) != 0);
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}
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}
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}
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}
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@ -626,6 +626,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int OS_NPC_FLY = 0;
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public const int OS_NPC_FLY = 0;
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public const int OS_NPC_NO_FLY = 1;
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public const int OS_NPC_NO_FLY = 1;
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public const int OS_NPC_LAND_AT_TARGET = 2;
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public const int OS_NPC_LAND_AT_TARGET = 2;
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public const int OS_NPC_RUNNING = 4;
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public const int OS_NPC_SIT_NOW = 0;
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public const int OS_NPC_SIT_NOW = 0;
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