That didn't work. If anything, it made it worse.
Revert "EXPERIMENTAL: Switch MoveAgentIntoRegion with MakeRootAgent, to see if that eliminates the momentary position at infinity."
This reverts commit 1cb5e31716
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cpu-performance
parent
1cb5e31716
commit
b69ddbb66b
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@ -1328,9 +1328,8 @@ namespace OpenSim.Region.Framework.Scenes
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}
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bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
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ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
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MakeRootAgent(AbsolutePosition, flying);
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ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
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// Remember in HandleUseCircuitCode, we delayed this to here
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// This will also send the initial data to clients when TP to a neighboring region.
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// Not ideal, but until we know we're TP-ing from a neighboring region, there's not much we can do
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