change update of agent or object inventory items assets. This may need better check

master
UbitUmarov 2020-04-28 13:48:49 +01:00
parent dee822208a
commit b6a02269f7
4 changed files with 255 additions and 78 deletions

View File

@ -65,7 +65,7 @@ namespace OpenSim.Region.ClientStack.Linden
int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
bool IsAtestUpload, ref string error, ref int nextOwnerMask, ref int groupMask, ref int everyoneMask, int[] meshesSides); bool IsAtestUpload, ref string error, ref int nextOwnerMask, ref int groupMask, ref int everyoneMask, int[] meshesSides);
public delegate UUID UpdateItem(UUID itemID, byte[] data); public delegate UUID UpdateItem(UUID itemID, UUID objectID, byte[] data);
public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
@ -73,14 +73,11 @@ namespace OpenSim.Region.ClientStack.Linden
public delegate void NewAsset(AssetBase asset); public delegate void NewAsset(AssetBase asset);
public delegate UUID ItemUpdatedCallback(UUID userID, UUID itemID, byte[] data); public delegate UUID ItemUpdatedCallback(UUID userID, UUID itemID, UUID objectID, byte[] data);
public delegate ArrayList TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID, public delegate ArrayList TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
bool isScriptRunning, byte[] data); bool isScriptRunning, byte[] data);
public delegate InventoryCollection FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder, out int version);
/// <summary> /// <summary>
/// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that /// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that
/// we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want /// we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want
@ -107,7 +104,6 @@ namespace OpenSim.Region.ClientStack.Linden
public NewAsset AddNewAsset = null; public NewAsset AddNewAsset = null;
public ItemUpdatedCallback ItemUpdatedCall = null; public ItemUpdatedCallback ItemUpdatedCall = null;
public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null; public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null;
public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null;
public GetClientDelegate GetClient = null; public GetClientDelegate GetClient = null;
private bool m_persistBakedTextures = false; private bool m_persistBakedTextures = false;
@ -227,7 +223,7 @@ namespace OpenSim.Region.ClientStack.Linden
RegisterHandlers(); RegisterHandlers();
AddNewInventoryItem = m_Scene.AddUploadedInventoryItem; AddNewInventoryItem = m_Scene.AddUploadedInventoryItem;
ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; ItemUpdatedCall = m_Scene.CapsUpdateItemAsset;
TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
GetClient = m_Scene.SceneGraph.GetControllingClient; GetClient = m_Scene.SceneGraph.GetControllingClient;
@ -313,11 +309,17 @@ namespace OpenSim.Region.ClientStack.Linden
"POST", GetNewCapPath(), NewAgentInventoryRequest, "NewFileAgentInventory", null)); "POST", GetNewCapPath(), NewAgentInventoryRequest, "NewFileAgentInventory", null));
IRequestHandler req = new RestStreamHandler( IRequestHandler req = new RestStreamHandler(
"POST", GetNewCapPath(), NoteCardAgentInventory, "Update*", null); "POST", GetNewCapPath(), UpdateInventoryItemAsset, "Update*", null);
m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
m_HostCapsObj.RegisterHandler("UpdateNotecardTaskInventory", req); // a object inv
m_HostCapsObj.RegisterHandler("UpdateAnimSetAgentInventory", req); m_HostCapsObj.RegisterHandler("UpdateAnimSetAgentInventory", req);
m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
m_HostCapsObj.RegisterHandler("UpdateSettingsAgentInventory", req);
m_HostCapsObj.RegisterHandler("UpdateSettingsTaskInventory", req); // a object inv
m_HostCapsObj.RegisterHandler("UpdateGestureAgentInventory", req);
m_HostCapsObj.RegisterHandler("UpdateGestureTaskInventory", req);
m_HostCapsObj.RegisterSimpleHandler("UpdateAgentInformation", m_HostCapsObj.RegisterSimpleHandler("UpdateAgentInformation",
new SimpleStreamHandler(GetNewCapPath(), UpdateAgentInformation)); new SimpleStreamHandler(GetNewCapPath(), UpdateAgentInformation));
@ -499,11 +501,11 @@ namespace OpenSim.Region.ClientStack.Linden
/// <param name="itemID">Item to update</param> /// <param name="itemID">Item to update</param>
/// <param name="data">New asset data</param> /// <param name="data">New asset data</param>
/// <returns></returns> /// <returns></returns>
public UUID ItemUpdated(UUID itemID, byte[] data) public UUID ItemUpdated(UUID itemID, UUID objectID, byte[] data)
{ {
if (ItemUpdatedCall != null) if (ItemUpdatedCall != null)
{ {
return ItemUpdatedCall(m_HostCapsObj.AgentID, itemID, data); return ItemUpdatedCall(m_HostCapsObj.AgentID, itemID, objectID, data);
} }
return UUID.Zero; return UUID.Zero;
@ -1364,31 +1366,66 @@ namespace OpenSim.Region.ClientStack.Linden
/// <param name="path"></param> /// <param name="path"></param>
/// <param name="param"></param> /// <param name="param"></param>
/// <returns></returns> /// <returns></returns>
public string NoteCardAgentInventory(string request, string path, string param, public string UpdateInventoryItemAsset(string request, string path, string param,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{ {
//m_log.Debug("[CAPS]: NoteCardAgentInventory Request in region: " + m_regionName + "\n" + request); m_log.Debug("[CAPS]: UpdateInventoryItemAsset Request in region: " + m_regionName + "\n" + request);
//m_log.Debug("[CAPS]: NoteCardAgentInventory Request is: " + request);
//OpenMetaverse.StructuredData.OSDMap hash = (OpenMetaverse.StructuredData.OSDMap)OpenMetaverse.StructuredData.LLSDParser.DeserializeBinary(Utils.StringToBytes(request)); UUID itemID = UUID.Zero;
Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request)); UUID objectID = UUID.Zero;
LLSDItemUpdate llsdRequest = new LLSDItemUpdate();
LLSDHelpers.DeserialiseOSDMap(hash, llsdRequest); try
{
OSD oreq = OSDParser.DeserializeLLSDXml(request);
if(oreq is OSDMap)
{
OSDMap map = oreq as OSDMap;
if (map.TryGetValue("item_id", out OSD itmp))
itemID = itmp;
if (map.TryGetValue("task_id", out OSD tmp))
objectID = tmp;
}
}
catch { }
if(itemID == UUID.Zero)
{
LLSDAssetUploadError error = new LLSDAssetUploadError();
error.message = "failed to recode request";
error.identifier = UUID.Zero;
return LLSDHelpers.SerialiseLLSDReply(error);
}
if (objectID != UUID.Zero)
{
SceneObjectPart sop = m_Scene.GetSceneObjectPart(objectID);
if (sop == null)
{
LLSDAssetUploadError error = new LLSDAssetUploadError();
error.message = "object not found";
error.identifier = UUID.Zero;
return LLSDHelpers.SerialiseLLSDReply(error);
}
if(!m_Scene.Permissions.CanEditObjectInventory(objectID, m_AgentID))
{
LLSDAssetUploadError error = new LLSDAssetUploadError();
error.message = "No permissions to edit objec";
error.identifier = UUID.Zero;
return LLSDHelpers.SerialiseLLSDReply(error);
}
}
string uploaderPath = GetNewCapPath(); string uploaderPath = GetNewCapPath();
ItemUpdater uploader = ItemUpdater uploader = new ItemUpdater(itemID, objectID, uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
new ItemUpdater(llsdRequest.item_id, uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
uploader.OnUpLoad += ItemUpdated; uploader.OnUpLoad += ItemUpdated;
m_HostCapsObj.HttpListener.AddStreamHandler( m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler( new BinaryStreamHandler(
"POST", uploaderPath, uploader.uploaderCaps, "NoteCardAgentInventory", null)); "POST", uploaderPath, uploader.uploaderCaps, "UpdateInventoryItemAsset", null));
string protocol = "http://"; string protocol = m_HostCapsObj.SSLCaps ? "https://" : "http://";
if (m_HostCapsObj.SSLCaps)
protocol = "https://";
string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + uploaderPath; string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + uploaderPath;
@ -1396,8 +1433,7 @@ namespace OpenSim.Region.ClientStack.Linden
uploadResponse.uploader = uploaderURL; uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload"; uploadResponse.state = "upload";
// m_log.InfoFormat("[CAPS]: " + // m_log.InfoFormat("[CAPS]: UpdateAgentInventoryAsset response: {0}",
// "NoteCardAgentInventory response: {0}",
// LLSDHelpers.SerialiseLLSDReply(uploadResponse))); // LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
return LLSDHelpers.SerialiseLLSDReply(uploadResponse); return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
@ -2349,14 +2385,16 @@ namespace OpenSim.Region.ClientStack.Linden
private string uploaderPath = String.Empty; private string uploaderPath = String.Empty;
private UUID inventoryItemID; private UUID inventoryItemID;
private UUID objectID;
private IHttpServer httpListener; private IHttpServer httpListener;
private bool m_dumpAssetToFile; private bool m_dumpAssetToFile;
public ItemUpdater(UUID inventoryItem, string path, IHttpServer httpServer, bool dumpAssetToFile) public ItemUpdater(UUID inventoryItem, UUID objectid, string path, IHttpServer httpServer, bool dumpAssetToFile)
{ {
m_dumpAssetToFile = dumpAssetToFile; m_dumpAssetToFile = dumpAssetToFile;
inventoryItemID = inventoryItem; inventoryItemID = inventoryItem;
objectID = objectid;
uploaderPath = path; uploaderPath = path;
httpListener = httpServer; httpListener = httpServer;
} }
@ -2370,23 +2408,31 @@ namespace OpenSim.Region.ClientStack.Linden
/// <returns></returns> /// <returns></returns>
public string uploaderCaps(byte[] data, string path, string param) public string uploaderCaps(byte[] data, string path, string param)
{ {
httpListener.RemoveStreamHandler("POST", uploaderPath);
UUID inv = inventoryItemID; UUID inv = inventoryItemID;
string res = String.Empty; string res = String.Empty;
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
UUID assetID = UUID.Zero; UUID assetID = UUID.Zero;
handlerUpdateItem = OnUpLoad; handlerUpdateItem = OnUpLoad;
if (handlerUpdateItem != null) if (handlerUpdateItem != null)
assetID = handlerUpdateItem(inv, objectID, data);
if(assetID == UUID.Zero)
{ {
assetID = handlerUpdateItem(inv, data); LLSDAssetUploadError uperror = new LLSDAssetUploadError();
uperror.message ="Failed to update inventory item asset";
uperror.identifier = inv;
res = LLSDHelpers.SerialiseLLSDReply(uperror);
}
else
{
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
uploadComplete.new_asset = assetID.ToString();
uploadComplete.new_inventory_item = inv;
uploadComplete.state = "complete";
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
} }
uploadComplete.new_asset = assetID.ToString();
uploadComplete.new_inventory_item = inv;
uploadComplete.state = "complete";
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
if (m_dumpAssetToFile) if (m_dumpAssetToFile)
{ {

View File

@ -171,11 +171,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
/// <param name="name"></param> /// <param name="name"></param>
/// <param name="invType"></param> /// <param name="invType"></param>
/// <param name="type"></param> /// <param name="type"></param>
/// <param name="wearableType"></param> /// <param name="subType"></param>
/// <param name="nextOwnerMask"></param> /// <param name="nextOwnerMask"></param>
public void CreateNewInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID, public void CreateNewInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID,
uint callbackID, string description, string name, sbyte invType, uint callbackID, string description, string name, sbyte invType,
sbyte assetType, byte wearableType, sbyte assetType, byte subType,
uint nextOwnerMask, int creationDate) uint nextOwnerMask, int creationDate)
{ {
m_log.DebugFormat("[INVENTORY ACCESS MODULE]: Received request to create inventory item {0} in folder {1}, transactionID {2}", name, m_log.DebugFormat("[INVENTORY ACCESS MODULE]: Received request to create inventory item {0} in folder {1}, transactionID {2}", name,
@ -203,7 +203,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
{ {
if (agentTransactions.HandleItemCreationFromTransaction( if (agentTransactions.HandleItemCreationFromTransaction(
remoteClient, transactionID, folderID, callbackID, description, remoteClient, transactionID, folderID, callbackID, description,
name, invType, assetType, wearableType, nextOwnerMask)) name, invType, assetType, subType, nextOwnerMask))
return; return;
} }
} }
@ -214,6 +214,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
byte[] data = null; byte[] data = null;
uint everyonemask = 0; uint everyonemask = 0;
uint groupmask = 0; uint groupmask = 0;
uint flags = 0;
if (invType == (sbyte)InventoryType.Landmark && presence != null) if (invType == (sbyte)InventoryType.Landmark && presence != null)
{ {
@ -225,12 +226,35 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
groupmask = (uint)PermissionMask.AllAndExport; groupmask = (uint)PermissionMask.AllAndExport;
everyonemask = (uint)(PermissionMask.AllAndExport & ~PermissionMask.Modify); everyonemask = (uint)(PermissionMask.AllAndExport & ~PermissionMask.Modify);
} }
/*
if(assetType == (byte)AssetType.Settings)
{
if(data == null)
{
IEnvironmentModule envModule = m_Scene.RequestModuleInterface<IEnvironmentModule>();
if(envModule == null)
return;
data = envModule.GetDefaultAssetData(name);
if(data == null)
{
m_log.ErrorFormat(
"[INVENTORY ACCESS MODULE CreateNewInventoryItem]: failed to create default enviroment setting asset {0} for agent {1}", name, remoteClient.AgentId);
return;
}
}
flags = subType;
}
else
*/
if( assetType == (byte)AssetType.Clothing ||
assetType == (byte)AssetType.Bodypart)
flags = subType;
AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId); AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
m_Scene.AssetService.Store(asset); m_Scene.AssetService.Store(asset);
m_Scene.CreateNewInventoryItem( m_Scene.CreateNewInventoryItem(
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
name, description, 0, callbackID, asset.FullID, asset.Type, invType, name, description, flags, callbackID, asset.FullID, asset.Type, invType,
(uint)PermissionMask.AllAndExport, // Base (uint)PermissionMask.AllAndExport, // Base
(uint)PermissionMask.AllAndExport, // Current (uint)PermissionMask.AllAndExport, // Current
everyonemask, everyonemask,
@ -276,30 +300,35 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
if (item.Owner != remoteClient.AgentId) if (item.Owner != remoteClient.AgentId)
return UUID.Zero; return UUID.Zero;
if ((InventoryType)item.InvType == InventoryType.Notecard) InventoryType itemType = (InventoryType)item.InvType;
switch (itemType)
{ {
if (!m_Scene.Permissions.CanEditNotecard(itemID, UUID.Zero, remoteClient.AgentId)) case InventoryType.Notecard:
{ {
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false); if (!m_Scene.Permissions.CanEditNotecard(itemID, UUID.Zero, remoteClient.AgentId))
return UUID.Zero; {
} remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false);
return UUID.Zero;
}
remoteClient.SendAlertMessage("Notecard saved"); remoteClient.SendAlertMessage("Notecard updated");
} break;
else if ((InventoryType)item.InvType == InventoryType.LSL) }
{ case InventoryType.LSL:
if (!m_Scene.Permissions.CanEditScript(itemID, UUID.Zero, remoteClient.AgentId))
{ {
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false); if (!m_Scene.Permissions.CanEditScript(itemID, UUID.Zero, remoteClient.AgentId))
return UUID.Zero; {
} remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false);
return UUID.Zero;
}
remoteClient.SendAlertMessage("Script saved"); remoteClient.SendAlertMessage("Script updated");
} break;
else if ((CustomInventoryType)item.InvType == CustomInventoryType.AnimationSet) }
{ case (InventoryType)CustomInventoryType.AnimationSet:
AnimationSet animSet = new AnimationSet(data); {
uint res = animSet.Validate(x => { AnimationSet animSet = new AnimationSet(data);
uint res = animSet.Validate(x => {
const int required = (int)(PermissionMask.Transfer | PermissionMask.Copy); const int required = (int)(PermissionMask.Transfer | PermissionMask.Copy);
int perms = m_Scene.InventoryService.GetAssetPermissions(remoteClient.AgentId, x); int perms = m_Scene.InventoryService.GetAssetPermissions(remoteClient.AgentId, x);
// enforce previus perm rule // enforce previus perm rule
@ -307,10 +336,34 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
return 0; return 0;
return (uint) perms; return (uint) perms;
}); });
if(res == 0) if(res == 0)
{
remoteClient.SendAgentAlertMessage("Not enought permissions on asset(s) referenced by animation set '{0}', update failed", false);
return UUID.Zero;
}
break;
}
case InventoryType.Gesture:
{ {
remoteClient.SendAgentAlertMessage("Not enought permissions on asset(s) referenced by animation set '{0}', update failed", false); if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
return UUID.Zero; {
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit gesture", false);
return UUID.Zero;
}
remoteClient.SendAlertMessage("gesture updated");
break;
}
case InventoryType.Settings:
{
if((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
{
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit setting", false);
return UUID.Zero;
}
remoteClient.SendAlertMessage("Setting updated");
break;
} }
} }

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@ -225,8 +225,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
public void OnRegisterCaps(UUID agentID, Caps caps) public void OnRegisterCaps(UUID agentID, Caps caps)
{ {
//m_log.DebugFormat("[WORLD MAP]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps); //m_log.DebugFormat("[WORLD MAP]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
string capspath = "/CAPS/" + UUID.Random(); caps.RegisterSimpleHandler("MapLayer", new SimpleStreamHandler("/" + UUID.Random(), MapLayerRequest));
caps.RegisterSimpleHandler("MapLayer", new SimpleStreamHandler("/CAPS/" + UUID.Random(), MapLayerRequest));
} }
/// <summary> /// <summary>

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@ -265,25 +265,104 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary> /// <summary>
/// <see>CapsUpdatedInventoryItemAsset(IClientAPI, UUID, byte[])</see> /// <see>CapsUpdatedInventoryItemAsset(IClientAPI, UUID, byte[])</see>
/// </summary> /// </summary>
public UUID CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data) public UUID CapsUpdateItemAsset(UUID avatarId, UUID itemID, UUID objectID, byte[] data)
{ {
ScenePresence avatar; if (!TryGetScenePresence(avatarId, out ScenePresence avatar))
{
m_log.ErrorFormat("[CapsUpdateItemAsset]: Avatar {0} cannot be found to update item asset", avatarId);
return UUID.Zero;
}
if (TryGetScenePresence(avatarId, out avatar)) if (objectID == UUID.Zero)
{ {
IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
if (invAccess != null) if (invAccess != null)
return invAccess.CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data); return invAccess.CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
} else
else return UUID.Zero;
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: " +
"Avatar {0} cannot be found to update its inventory item asset",
avatarId);
} }
return UUID.Zero; SceneObjectPart sop = GetSceneObjectPart(objectID);
if(sop == null || sop.ParentGroup.IsDeleted)
{
m_log.ErrorFormat("[CapsUpdateItemAsset]: Object {0} cannot be found to update item asset", objectID);
return UUID.Zero;
}
TaskInventoryItem item = sop.Inventory.GetInventoryItem(itemID);
if (item == null)
{
m_log.ErrorFormat("[CapsUpdateItemAsset]: Could not find item {0} for asset update", itemID);
return UUID.Zero;
}
if (item.OwnerID != avatarId)
return UUID.Zero;
InventoryType itemType = (InventoryType)item.InvType;
switch (itemType)
{
case InventoryType.Notecard:
{
if (!Permissions.CanEditNotecard(itemID, objectID, avatarId))
{
avatar.ControllingClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false);
return UUID.Zero;
}
avatar.ControllingClient.SendAlertMessage("Notecard updated");
break;
}
case (InventoryType)CustomInventoryType.AnimationSet:
{
AnimationSet animSet = new AnimationSet(data);
uint res = animSet.Validate(x => {
const int required = (int)(PermissionMask.Transfer | PermissionMask.Copy);
int perms = InventoryService.GetAssetPermissions(avatarId, x);
// enforce previus perm rule
if ((perms & required) != required)
return 0;
return (uint)perms;
});
if (res == 0)
{
avatar.ControllingClient.SendAgentAlertMessage("Not enought permissions on asset(s) referenced by animation set '{0}', update failed", false);
return UUID.Zero;
}
break;
}
case InventoryType.Gesture:
{
if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
{
avatar.ControllingClient.SendAgentAlertMessage("Insufficient permissions to edit gesture", false);
return UUID.Zero;
}
avatar.ControllingClient.SendAlertMessage("gesture updated");
break;
}
case InventoryType.Settings:
{
if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
{
avatar.ControllingClient.SendAgentAlertMessage("Insufficient permissions to edit setting", false);
return UUID.Zero;
}
avatar.ControllingClient.SendAlertMessage("getting updated");
break;
}
}
AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)item.Type, data, avatarId);
item.AssetID = asset.FullID;
AssetService.Store(asset);
sop.Inventory.UpdateInventoryItem(item);
// remoteClient.SendInventoryItemCreateUpdate(item);
return asset.FullID;
} }
/// <summary> /// <summary>