change update of agent or object inventory items assets. This may need better check

master
UbitUmarov 2020-04-28 13:48:49 +01:00
parent dee822208a
commit b6a02269f7
4 changed files with 255 additions and 78 deletions

View File

@ -65,7 +65,7 @@ namespace OpenSim.Region.ClientStack.Linden
int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
bool IsAtestUpload, ref string error, ref int nextOwnerMask, ref int groupMask, ref int everyoneMask, int[] meshesSides);
public delegate UUID UpdateItem(UUID itemID, byte[] data);
public delegate UUID UpdateItem(UUID itemID, UUID objectID, byte[] data);
public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
@ -73,14 +73,11 @@ namespace OpenSim.Region.ClientStack.Linden
public delegate void NewAsset(AssetBase asset);
public delegate UUID ItemUpdatedCallback(UUID userID, UUID itemID, byte[] data);
public delegate UUID ItemUpdatedCallback(UUID userID, UUID itemID, UUID objectID, byte[] data);
public delegate ArrayList TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
bool isScriptRunning, byte[] data);
public delegate InventoryCollection FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder, out int version);
/// <summary>
/// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that
/// we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want
@ -107,7 +104,6 @@ namespace OpenSim.Region.ClientStack.Linden
public NewAsset AddNewAsset = null;
public ItemUpdatedCallback ItemUpdatedCall = null;
public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null;
public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null;
public GetClientDelegate GetClient = null;
private bool m_persistBakedTextures = false;
@ -227,7 +223,7 @@ namespace OpenSim.Region.ClientStack.Linden
RegisterHandlers();
AddNewInventoryItem = m_Scene.AddUploadedInventoryItem;
ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
ItemUpdatedCall = m_Scene.CapsUpdateItemAsset;
TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
GetClient = m_Scene.SceneGraph.GetControllingClient;
@ -313,11 +309,17 @@ namespace OpenSim.Region.ClientStack.Linden
"POST", GetNewCapPath(), NewAgentInventoryRequest, "NewFileAgentInventory", null));
IRequestHandler req = new RestStreamHandler(
"POST", GetNewCapPath(), NoteCardAgentInventory, "Update*", null);
"POST", GetNewCapPath(), UpdateInventoryItemAsset, "Update*", null);
m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
m_HostCapsObj.RegisterHandler("UpdateNotecardTaskInventory", req); // a object inv
m_HostCapsObj.RegisterHandler("UpdateAnimSetAgentInventory", req);
m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
m_HostCapsObj.RegisterHandler("UpdateSettingsAgentInventory", req);
m_HostCapsObj.RegisterHandler("UpdateSettingsTaskInventory", req); // a object inv
m_HostCapsObj.RegisterHandler("UpdateGestureAgentInventory", req);
m_HostCapsObj.RegisterHandler("UpdateGestureTaskInventory", req);
m_HostCapsObj.RegisterSimpleHandler("UpdateAgentInformation",
new SimpleStreamHandler(GetNewCapPath(), UpdateAgentInformation));
@ -499,11 +501,11 @@ namespace OpenSim.Region.ClientStack.Linden
/// <param name="itemID">Item to update</param>
/// <param name="data">New asset data</param>
/// <returns></returns>
public UUID ItemUpdated(UUID itemID, byte[] data)
public UUID ItemUpdated(UUID itemID, UUID objectID, byte[] data)
{
if (ItemUpdatedCall != null)
{
return ItemUpdatedCall(m_HostCapsObj.AgentID, itemID, data);
return ItemUpdatedCall(m_HostCapsObj.AgentID, itemID, objectID, data);
}
return UUID.Zero;
@ -1364,31 +1366,66 @@ namespace OpenSim.Region.ClientStack.Linden
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string NoteCardAgentInventory(string request, string path, string param,
public string UpdateInventoryItemAsset(string request, string path, string param,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
//m_log.Debug("[CAPS]: NoteCardAgentInventory Request in region: " + m_regionName + "\n" + request);
//m_log.Debug("[CAPS]: NoteCardAgentInventory Request is: " + request);
m_log.Debug("[CAPS]: UpdateInventoryItemAsset Request in region: " + m_regionName + "\n" + request);
//OpenMetaverse.StructuredData.OSDMap hash = (OpenMetaverse.StructuredData.OSDMap)OpenMetaverse.StructuredData.LLSDParser.DeserializeBinary(Utils.StringToBytes(request));
Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
LLSDItemUpdate llsdRequest = new LLSDItemUpdate();
LLSDHelpers.DeserialiseOSDMap(hash, llsdRequest);
UUID itemID = UUID.Zero;
UUID objectID = UUID.Zero;
try
{
OSD oreq = OSDParser.DeserializeLLSDXml(request);
if(oreq is OSDMap)
{
OSDMap map = oreq as OSDMap;
if (map.TryGetValue("item_id", out OSD itmp))
itemID = itmp;
if (map.TryGetValue("task_id", out OSD tmp))
objectID = tmp;
}
}
catch { }
if(itemID == UUID.Zero)
{
LLSDAssetUploadError error = new LLSDAssetUploadError();
error.message = "failed to recode request";
error.identifier = UUID.Zero;
return LLSDHelpers.SerialiseLLSDReply(error);
}
if (objectID != UUID.Zero)
{
SceneObjectPart sop = m_Scene.GetSceneObjectPart(objectID);
if (sop == null)
{
LLSDAssetUploadError error = new LLSDAssetUploadError();
error.message = "object not found";
error.identifier = UUID.Zero;
return LLSDHelpers.SerialiseLLSDReply(error);
}
if(!m_Scene.Permissions.CanEditObjectInventory(objectID, m_AgentID))
{
LLSDAssetUploadError error = new LLSDAssetUploadError();
error.message = "No permissions to edit objec";
error.identifier = UUID.Zero;
return LLSDHelpers.SerialiseLLSDReply(error);
}
}
string uploaderPath = GetNewCapPath();
ItemUpdater uploader =
new ItemUpdater(llsdRequest.item_id, uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
ItemUpdater uploader = new ItemUpdater(itemID, objectID, uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
uploader.OnUpLoad += ItemUpdated;
m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler(
"POST", uploaderPath, uploader.uploaderCaps, "NoteCardAgentInventory", null));
"POST", uploaderPath, uploader.uploaderCaps, "UpdateInventoryItemAsset", null));
string protocol = "http://";
if (m_HostCapsObj.SSLCaps)
protocol = "https://";
string protocol = m_HostCapsObj.SSLCaps ? "https://" : "http://";
string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + uploaderPath;
@ -1396,8 +1433,7 @@ namespace OpenSim.Region.ClientStack.Linden
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
// m_log.InfoFormat("[CAPS]: " +
// "NoteCardAgentInventory response: {0}",
// m_log.InfoFormat("[CAPS]: UpdateAgentInventoryAsset response: {0}",
// LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
@ -2349,14 +2385,16 @@ namespace OpenSim.Region.ClientStack.Linden
private string uploaderPath = String.Empty;
private UUID inventoryItemID;
private UUID objectID;
private IHttpServer httpListener;
private bool m_dumpAssetToFile;
public ItemUpdater(UUID inventoryItem, string path, IHttpServer httpServer, bool dumpAssetToFile)
public ItemUpdater(UUID inventoryItem, UUID objectid, string path, IHttpServer httpServer, bool dumpAssetToFile)
{
m_dumpAssetToFile = dumpAssetToFile;
inventoryItemID = inventoryItem;
objectID = objectid;
uploaderPath = path;
httpListener = httpServer;
}
@ -2370,23 +2408,31 @@ namespace OpenSim.Region.ClientStack.Linden
/// <returns></returns>
public string uploaderCaps(byte[] data, string path, string param)
{
httpListener.RemoveStreamHandler("POST", uploaderPath);
UUID inv = inventoryItemID;
string res = String.Empty;
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
UUID assetID = UUID.Zero;
handlerUpdateItem = OnUpLoad;
if (handlerUpdateItem != null)
{
assetID = handlerUpdateItem(inv, data);
}
assetID = handlerUpdateItem(inv, objectID, data);
if(assetID == UUID.Zero)
{
LLSDAssetUploadError uperror = new LLSDAssetUploadError();
uperror.message ="Failed to update inventory item asset";
uperror.identifier = inv;
res = LLSDHelpers.SerialiseLLSDReply(uperror);
}
else
{
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
uploadComplete.new_asset = assetID.ToString();
uploadComplete.new_inventory_item = inv;
uploadComplete.state = "complete";
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
}
if (m_dumpAssetToFile)
{

View File

@ -171,11 +171,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
/// <param name="name"></param>
/// <param name="invType"></param>
/// <param name="type"></param>
/// <param name="wearableType"></param>
/// <param name="subType"></param>
/// <param name="nextOwnerMask"></param>
public void CreateNewInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID,
uint callbackID, string description, string name, sbyte invType,
sbyte assetType, byte wearableType,
sbyte assetType, byte subType,
uint nextOwnerMask, int creationDate)
{
m_log.DebugFormat("[INVENTORY ACCESS MODULE]: Received request to create inventory item {0} in folder {1}, transactionID {2}", name,
@ -203,7 +203,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
{
if (agentTransactions.HandleItemCreationFromTransaction(
remoteClient, transactionID, folderID, callbackID, description,
name, invType, assetType, wearableType, nextOwnerMask))
name, invType, assetType, subType, nextOwnerMask))
return;
}
}
@ -214,6 +214,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
byte[] data = null;
uint everyonemask = 0;
uint groupmask = 0;
uint flags = 0;
if (invType == (sbyte)InventoryType.Landmark && presence != null)
{
@ -225,12 +226,35 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
groupmask = (uint)PermissionMask.AllAndExport;
everyonemask = (uint)(PermissionMask.AllAndExport & ~PermissionMask.Modify);
}
/*
if(assetType == (byte)AssetType.Settings)
{
if(data == null)
{
IEnvironmentModule envModule = m_Scene.RequestModuleInterface<IEnvironmentModule>();
if(envModule == null)
return;
data = envModule.GetDefaultAssetData(name);
if(data == null)
{
m_log.ErrorFormat(
"[INVENTORY ACCESS MODULE CreateNewInventoryItem]: failed to create default enviroment setting asset {0} for agent {1}", name, remoteClient.AgentId);
return;
}
}
flags = subType;
}
else
*/
if( assetType == (byte)AssetType.Clothing ||
assetType == (byte)AssetType.Bodypart)
flags = subType;
AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
m_Scene.AssetService.Store(asset);
m_Scene.CreateNewInventoryItem(
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
name, description, 0, callbackID, asset.FullID, asset.Type, invType,
name, description, flags, callbackID, asset.FullID, asset.Type, invType,
(uint)PermissionMask.AllAndExport, // Base
(uint)PermissionMask.AllAndExport, // Current
everyonemask,
@ -276,7 +300,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
if (item.Owner != remoteClient.AgentId)
return UUID.Zero;
if ((InventoryType)item.InvType == InventoryType.Notecard)
InventoryType itemType = (InventoryType)item.InvType;
switch (itemType)
{
case InventoryType.Notecard:
{
if (!m_Scene.Permissions.CanEditNotecard(itemID, UUID.Zero, remoteClient.AgentId))
{
@ -284,9 +311,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
return UUID.Zero;
}
remoteClient.SendAlertMessage("Notecard saved");
remoteClient.SendAlertMessage("Notecard updated");
break;
}
else if ((InventoryType)item.InvType == InventoryType.LSL)
case InventoryType.LSL:
{
if (!m_Scene.Permissions.CanEditScript(itemID, UUID.Zero, remoteClient.AgentId))
{
@ -294,9 +322,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
return UUID.Zero;
}
remoteClient.SendAlertMessage("Script saved");
remoteClient.SendAlertMessage("Script updated");
break;
}
else if ((CustomInventoryType)item.InvType == CustomInventoryType.AnimationSet)
case (InventoryType)CustomInventoryType.AnimationSet:
{
AnimationSet animSet = new AnimationSet(data);
uint res = animSet.Validate(x => {
@ -312,6 +341,30 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
remoteClient.SendAgentAlertMessage("Not enought permissions on asset(s) referenced by animation set '{0}', update failed", false);
return UUID.Zero;
}
break;
}
case InventoryType.Gesture:
{
if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
{
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit gesture", false);
return UUID.Zero;
}
remoteClient.SendAlertMessage("gesture updated");
break;
}
case InventoryType.Settings:
{
if((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
{
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit setting", false);
return UUID.Zero;
}
remoteClient.SendAlertMessage("Setting updated");
break;
}
}
AssetBase asset =

View File

@ -225,8 +225,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
public void OnRegisterCaps(UUID agentID, Caps caps)
{
//m_log.DebugFormat("[WORLD MAP]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
string capspath = "/CAPS/" + UUID.Random();
caps.RegisterSimpleHandler("MapLayer", new SimpleStreamHandler("/CAPS/" + UUID.Random(), MapLayerRequest));
caps.RegisterSimpleHandler("MapLayer", new SimpleStreamHandler("/" + UUID.Random(), MapLayerRequest));
}
/// <summary>

View File

@ -265,27 +265,106 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// <see>CapsUpdatedInventoryItemAsset(IClientAPI, UUID, byte[])</see>
/// </summary>
public UUID CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data)
public UUID CapsUpdateItemAsset(UUID avatarId, UUID itemID, UUID objectID, byte[] data)
{
ScenePresence avatar;
if (!TryGetScenePresence(avatarId, out ScenePresence avatar))
{
m_log.ErrorFormat("[CapsUpdateItemAsset]: Avatar {0} cannot be found to update item asset", avatarId);
return UUID.Zero;
}
if (TryGetScenePresence(avatarId, out avatar))
if (objectID == UUID.Zero)
{
IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
if (invAccess != null)
return invAccess.CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: " +
"Avatar {0} cannot be found to update its inventory item asset",
avatarId);
return UUID.Zero;
}
SceneObjectPart sop = GetSceneObjectPart(objectID);
if(sop == null || sop.ParentGroup.IsDeleted)
{
m_log.ErrorFormat("[CapsUpdateItemAsset]: Object {0} cannot be found to update item asset", objectID);
return UUID.Zero;
}
TaskInventoryItem item = sop.Inventory.GetInventoryItem(itemID);
if (item == null)
{
m_log.ErrorFormat("[CapsUpdateItemAsset]: Could not find item {0} for asset update", itemID);
return UUID.Zero;
}
if (item.OwnerID != avatarId)
return UUID.Zero;
InventoryType itemType = (InventoryType)item.InvType;
switch (itemType)
{
case InventoryType.Notecard:
{
if (!Permissions.CanEditNotecard(itemID, objectID, avatarId))
{
avatar.ControllingClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false);
return UUID.Zero;
}
avatar.ControllingClient.SendAlertMessage("Notecard updated");
break;
}
case (InventoryType)CustomInventoryType.AnimationSet:
{
AnimationSet animSet = new AnimationSet(data);
uint res = animSet.Validate(x => {
const int required = (int)(PermissionMask.Transfer | PermissionMask.Copy);
int perms = InventoryService.GetAssetPermissions(avatarId, x);
// enforce previus perm rule
if ((perms & required) != required)
return 0;
return (uint)perms;
});
if (res == 0)
{
avatar.ControllingClient.SendAgentAlertMessage("Not enought permissions on asset(s) referenced by animation set '{0}', update failed", false);
return UUID.Zero;
}
break;
}
case InventoryType.Gesture:
{
if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
{
avatar.ControllingClient.SendAgentAlertMessage("Insufficient permissions to edit gesture", false);
return UUID.Zero;
}
avatar.ControllingClient.SendAlertMessage("gesture updated");
break;
}
case InventoryType.Settings:
{
if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
{
avatar.ControllingClient.SendAgentAlertMessage("Insufficient permissions to edit setting", false);
return UUID.Zero;
}
avatar.ControllingClient.SendAlertMessage("getting updated");
break;
}
}
AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)item.Type, data, avatarId);
item.AssetID = asset.FullID;
AssetService.Store(asset);
sop.Inventory.UpdateInventoryItem(item);
// remoteClient.SendInventoryItemCreateUpdate(item);
return asset.FullID;
}
/// <summary>
/// Capability originating call to update the asset of a script in a prim's (task's) inventory
/// </summary>