Get rid of AvatarAppearance.Owner to simplify the code.
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.bulletsim
parent
59f548cda8
commit
b6ac1c46cd
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@ -488,11 +488,11 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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rdata.userAppearance.AvatarHeight = (float) Convert.ToDouble(xml.Value);
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indata = true;
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}
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if (xml.MoveToAttribute("Owner"))
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{
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rdata.userAppearance.Owner = (UUID)xml.Value;
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indata = true;
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}
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// if (xml.MoveToAttribute("Owner"))
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// {
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// rdata.userAppearance.Owner = (UUID)xml.Value;
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// indata = true;
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// }
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if (xml.MoveToAttribute("Serial"))
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{
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rdata.userAppearance.Serial = Convert.ToInt32(xml.Value);
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@ -747,8 +747,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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rdata.writer.WriteStartElement("Appearance");
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rdata.writer.WriteAttributeString("Height", rdata.userAppearance.AvatarHeight.ToString());
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if (rdata.userAppearance.Owner != UUID.Zero)
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rdata.writer.WriteAttributeString("Owner", rdata.userAppearance.Owner.ToString());
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// if (rdata.userAppearance.Owner != UUID.Zero)
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// rdata.writer.WriteAttributeString("Owner", rdata.userAppearance.Owner.ToString());
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rdata.writer.WriteAttributeString("Serial", rdata.userAppearance.Serial.ToString());
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/*
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@ -296,11 +296,12 @@ namespace OpenSim.Framework
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if (args["start_pos"] != null)
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Vector3.TryParse(args["start_pos"].AsString(), out startpos);
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m_log.InfoFormat("[AGENTCIRCUITDATA] agentid={0}, child={1}, startpos={2}",AgentID,child,startpos.ToString());
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m_log.InfoFormat("[AGENTCIRCUITDATA]: agentid={0}, child={1}, startpos={2}", AgentID, child, startpos);
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try {
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try
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{
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// Unpack various appearance elements
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Appearance = new AvatarAppearance(AgentID);
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Appearance = new AvatarAppearance();
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// Eventually this code should be deprecated, use full appearance
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// packing in packed_appearance
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@ -313,7 +314,9 @@ namespace OpenSim.Framework
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m_log.InfoFormat("[AGENTCIRCUITDATA] unpacked appearance");
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}
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else
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m_log.Warn("[AGENTCIRCUITDATA] failed to find a valid packed_appearance");
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{
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m_log.Warn("[AGENTCIRCUITDATA]: failed to find a valid packed_appearance");
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}
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}
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catch (Exception e)
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{
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@ -47,7 +47,6 @@ namespace OpenSim.Framework
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public readonly static int TEXTURE_COUNT = 21;
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public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
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protected UUID m_owner;
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protected int m_serial = 0;
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protected byte[] m_visualparams;
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protected Primitive.TextureEntry m_texture;
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@ -56,12 +55,6 @@ namespace OpenSim.Framework
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protected float m_avatarHeight = 0;
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protected float m_hipOffset = 0;
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public virtual UUID Owner
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{
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get { return m_owner; }
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set { m_owner = value; }
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}
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public virtual int Serial
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{
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get { return m_serial; }
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@ -101,38 +94,31 @@ namespace OpenSim.Framework
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get { return m_hipOffset; }
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}
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public AvatarAppearance() : this(UUID.Zero) {}
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public AvatarAppearance(UUID owner)
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public AvatarAppearance()
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{
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// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner);
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// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance");
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m_serial = 0;
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m_owner = owner;
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SetDefaultWearables();
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SetDefaultTexture();
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SetDefaultParams();
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SetHeight();
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m_attachments = new Dictionary<int, List<AvatarAttachment>>();
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}
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public AvatarAppearance(UUID avatarID, OSDMap map)
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public AvatarAppearance(OSDMap map)
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{
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// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance for {0} from OSDMap",avatarID);
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// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance from OSDMap");
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m_owner = avatarID;
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Unpack(map);
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SetHeight();
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}
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public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
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public AvatarAppearance(AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
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{
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// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID);
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// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance");
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m_serial = 0;
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m_owner = avatarID;
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if (wearables != null)
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m_wearables = wearables;
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@ -165,24 +151,21 @@ namespace OpenSim.Framework
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if (appearance == null)
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{
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m_serial = 0;
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m_owner = UUID.Zero;
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SetDefaultWearables();
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SetDefaultTexture();
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SetDefaultParams();
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SetHeight();
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m_attachments = new Dictionary<int, List<AvatarAttachment>>();
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return;
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}
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m_serial = appearance.Serial;
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m_owner = appearance.Owner;
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m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
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for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
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m_wearables[i] = new AvatarWearable();
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if (copyWearables && (appearance.Wearables != null))
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{
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for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
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@ -593,7 +593,7 @@ namespace OpenSim.Framework
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// AgentTextures[i++] = o.AsUUID();
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//}
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Appearance = new AvatarAppearance(AgentID);
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Appearance = new AvatarAppearance();
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// The code to unpack textures, visuals, wearables and attachments
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// should be removed; packed appearance contains the full appearance
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@ -635,7 +635,7 @@ namespace OpenSim.Framework
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// end of code to remove
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if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map)
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Appearance = new AvatarAppearance(AgentID,(OSDMap)args["packed_appearance"]);
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Appearance = new AvatarAppearance((OSDMap)args["packed_appearance"]);
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else
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m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance");
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@ -64,7 +64,7 @@ namespace OpenSim.Framework.Tests
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SecureSessionId = UUID.Random();
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SessionId = UUID.Random();
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AvAppearance = new AvatarAppearance(AgentId);
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AvAppearance = new AvatarAppearance();
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VisualParams = new byte[218];
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//body
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@ -68,7 +68,7 @@ namespace OpenSim.Framework.Tests
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m_agentCircuitData1 = new AgentCircuitData();
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m_agentCircuitData1.AgentID = AgentId1;
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m_agentCircuitData1.Appearance = new AvatarAppearance(AgentId1);
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m_agentCircuitData1.Appearance = new AvatarAppearance();
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m_agentCircuitData1.BaseFolder = BaseFolder;
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m_agentCircuitData1.CapsPath = CapsPath;
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m_agentCircuitData1.child = false;
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@ -83,7 +83,7 @@ namespace OpenSim.Framework.Tests
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m_agentCircuitData2 = new AgentCircuitData();
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m_agentCircuitData2.AgentID = AgentId2;
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m_agentCircuitData2.Appearance = new AvatarAppearance(AgentId2);
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m_agentCircuitData2.Appearance = new AvatarAppearance();
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m_agentCircuitData2.BaseFolder = BaseFolder;
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m_agentCircuitData2.CapsPath = CapsPath;
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m_agentCircuitData2.child = false;
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@ -3079,7 +3079,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (aCircuit == null)
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{
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m_log.DebugFormat("[APPEARANCE] Client did not supply a circuit. Non-Linden? Creating default appearance.");
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appearance = new AvatarAppearance(client.AgentId);
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appearance = new AvatarAppearance();
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return;
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}
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@ -3087,7 +3087,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (appearance == null)
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{
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m_log.DebugFormat("[APPEARANCE]: Appearance not found in {0}, returning default", RegionInfo.RegionName);
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appearance = new AvatarAppearance(client.AgentId);
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appearance = new AvatarAppearance();
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}
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}
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@ -916,7 +916,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_log.ErrorFormat("[SCENE PRESENCE]: null appearance in MakeRoot in {0}", Scene.RegionInfo.RegionName);
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// emergency; this really shouldn't happen
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m_appearance = new AvatarAppearance(UUID);
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m_appearance = new AvatarAppearance();
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}
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AddToPhysicalScene(isFlying);
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@ -2651,7 +2651,7 @@ namespace OpenSim.Region.Framework.Scenes
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// "[SCENE PRESENCE] Send appearance from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID);
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avatar.ControllingClient.SendAppearance(
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m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
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UUID, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
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}
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// Because appearance setting is in a module, we actually need
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@ -47,7 +47,7 @@ namespace OpenSim.Region.OptionalModules.Framework.Monitoring
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{
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protected Scene m_scene;
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public string Name { get { return "Services Health Monitoring Module"; } }
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@ -93,7 +93,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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AvatarAppearance originalAppearance = GetAppearance(cloneAppearanceFrom, scene);
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AvatarAppearance npcAppearance = new AvatarAppearance(originalAppearance, true);
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npcAppearance.Owner = acd.AgentID;
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acd.Appearance = npcAppearance;
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// for (int i = 0; i < acd.Appearance.Texture.FaceTextures.Length; i++)
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@ -54,7 +54,7 @@ namespace OpenSim.Services.AvatarService
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public AvatarAppearance GetAppearance(UUID principalID)
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{
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AvatarData avatar = GetAvatar(principalID);
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return avatar.ToAvatarAppearance(principalID);
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return avatar.ToAvatarAppearance();
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}
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public bool SetAppearance(UUID principalID, AvatarAppearance appearance)
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@ -89,7 +89,7 @@ namespace OpenSim.Services.Connectors
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public AvatarAppearance GetAppearance(UUID userID)
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{
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AvatarData avatar = GetAvatar(userID);
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return avatar.ToAvatarAppearance(userID);
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return avatar.ToAvatarAppearance();
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}
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public bool SetAppearance(UUID userID, AvatarAppearance appearance)
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@ -213,7 +213,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
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wearables[11] = new AvatarWearable(map["UnderpantsItem"].AsUUID(), map["UnderpantsAsset"].AsUUID());
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wearables[12] = new AvatarWearable(map["SkirtItem"].AsUUID(), map["SkirtAsset"].AsUUID());
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AvatarAppearance appearance = new AvatarAppearance(userID);
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AvatarAppearance appearance = new AvatarAppearance();
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appearance.Wearables = wearables;
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appearance.AvatarHeight = (float)map["Height"].AsReal();
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@ -257,7 +257,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
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if (avatar.AvatarType == 1) // LLAvatar
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{
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AvatarAppearance appearance = avatar.ToAvatarAppearance(userID);
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AvatarAppearance appearance = avatar.ToAvatarAppearance();
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OSDMap map = new OSDMap();
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@ -180,9 +180,9 @@ namespace OpenSim.Services.Interfaces
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}
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}
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public AvatarAppearance ToAvatarAppearance(UUID owner)
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public AvatarAppearance ToAvatarAppearance()
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{
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AvatarAppearance appearance = new AvatarAppearance(owner);
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AvatarAppearance appearance = new AvatarAppearance();
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if (Data.Count == 0)
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return appearance;
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@ -785,7 +785,7 @@ namespace OpenSim.Services.LLLoginService
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if (avatar != null)
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aCircuit.Appearance = new AvatarAppearance(avatar);
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else
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aCircuit.Appearance = new AvatarAppearance(account.PrincipalID);
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aCircuit.Appearance = new AvatarAppearance();
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//aCircuit.BaseFolder = irrelevant
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aCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
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