* Make public variables properties instead, as there is a difference0.6.5-rc1
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				|  | @ -38,12 +38,12 @@ namespace OpenSim.Framework | |||
|         /// <value> | ||||
|         /// The inventory type of the item.  This is slightly different from the asset type in some situations. | ||||
|         /// </value>         | ||||
|         public int InvType; | ||||
|         public int InvType { get; set; } | ||||
| 
 | ||||
|         /// <value> | ||||
|         /// The folder this item is contained in | ||||
|         /// </value>         | ||||
|         public UUID Folder; | ||||
|         public UUID Folder { get; set; } | ||||
| 
 | ||||
|         /// <value> | ||||
|         /// The creator of this item | ||||
|  | @ -84,73 +84,79 @@ namespace OpenSim.Framework | |||
|         /// <value> | ||||
|         /// The description of the inventory item (must be less than 64 characters) | ||||
|         /// </value> | ||||
|         public string Description = String.Empty; | ||||
|         public string Description { get; set; } | ||||
| 
 | ||||
|         /// <value> | ||||
|         /// | ||||
|         /// </value>           | ||||
|         public uint NextPermissions; | ||||
|         public uint NextPermissions { get; set; } | ||||
| 
 | ||||
|         /// <value> | ||||
|         /// A mask containing permissions for the current owner (cannot be enforced) | ||||
|         /// </value>         | ||||
|         public uint CurrentPermissions; | ||||
|         public uint CurrentPermissions { get; set; } | ||||
| 
 | ||||
|         /// <value> | ||||
|         /// | ||||
|         /// </value>         | ||||
|         public uint BasePermissions; | ||||
|         public uint BasePermissions { get; set; } | ||||
| 
 | ||||
|         /// <value> | ||||
|         /// | ||||
|         /// </value>         | ||||
|         public uint EveryOnePermissions; | ||||
|         public uint EveryOnePermissions { get; set; } | ||||
| 
 | ||||
|         /// <value> | ||||
|         /// | ||||
|         /// </value>         | ||||
|         public uint GroupPermissions; | ||||
|         public uint GroupPermissions { get; set; } | ||||
| 
 | ||||
|         /// <value> | ||||
|         /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) | ||||
|         /// </value>         | ||||
|         public int AssetType; | ||||
|         public int AssetType { get; set; } | ||||
| 
 | ||||
|         /// <value> | ||||
|         /// The UUID of the associated asset on the asset server | ||||
|         /// </value>         | ||||
|         public UUID AssetID; | ||||
|         public UUID AssetID { get; set; } | ||||
| 
 | ||||
|         /// <value> | ||||
|         /// | ||||
|         /// </value>         | ||||
|         public UUID GroupID; | ||||
|         public UUID GroupID { get; set; } | ||||
| 
 | ||||
|         /// <value> | ||||
|         /// | ||||
|         /// </value>         | ||||
|         public bool GroupOwned; | ||||
|         public bool GroupOwned { get; set; } | ||||
| 
 | ||||
|         /// <value> | ||||
|         /// | ||||
|         /// </value>         | ||||
|         public int SalePrice; | ||||
|         public int SalePrice { get; set; } | ||||
| 
 | ||||
|         /// <value> | ||||
|         /// | ||||
|         /// </value>         | ||||
|         public byte SaleType; | ||||
|         public byte SaleType { get; set; } | ||||
| 
 | ||||
|         /// <value> | ||||
|         /// | ||||
|         /// </value>         | ||||
|         public uint Flags; | ||||
|         public uint Flags { get; set; } | ||||
| 
 | ||||
|         /// <value> | ||||
|         /// | ||||
|         /// </value>         | ||||
|         public int CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||||
|         public int CreationDate { get; set; } | ||||
| 
 | ||||
|         public InventoryItemBase() | ||||
|         { | ||||
|             Description = String.Empty; | ||||
|             CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||||
|         } | ||||
|          | ||||
|         public object Clone() | ||||
|         { | ||||
|             return MemberwiseClone(); | ||||
|  |  | |||
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	 Justin Clarke Casey
						Justin Clarke Casey