change position of OnAttach event firing so that this also happens when a user teleports into a region
parent
bbd41de6d5
commit
b6bee4999c
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@ -2496,20 +2496,24 @@ namespace OpenSim.Region.Framework.Scenes
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//RootPrim.SetParentLocalId(parentLocalID);
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m_log.DebugFormat("[ATTACHMENT]: Received " +
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"attachment {0}, inworld asset id {1}",
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m_log.DebugFormat(
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"[ATTACHMENT]: Received attachment {0}, inworld asset id {1}",
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//grp.RootPart.LastOwnerID.ToString(),
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grp.GetFromItemID(),
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grp.UUID.ToString());
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//grp.SetFromAssetID(grp.RootPart.LastOwnerID);
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m_log.DebugFormat("[ATTACHMENT]: Attach " +
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"to avatar {0} at position {1}",
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sp.UUID.ToString(), grp.AbsolutePosition);
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AttachObject(sp.ControllingClient,
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grp.LocalId, (uint)0,
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grp.GroupRotation,
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grp.AbsolutePosition, false);
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m_log.DebugFormat(
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"[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID.ToString(), grp.AbsolutePosition);
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if (
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AttachObject(
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sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false))
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{
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// Do this last so that event listeners have access to all the effects of the attachment
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EventManager.TriggerOnAttach(grp.LocalId, UUID.Zero, sp.UUID);
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}
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RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
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grp.SendGroupFullUpdate();
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}
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@ -2518,7 +2522,6 @@ namespace OpenSim.Region.Framework.Scenes
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RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
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RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
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}
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}
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else
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{
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@ -627,11 +627,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group);
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group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
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// In case it is later dropped again, don't let
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// it get cleaned up
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//
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group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
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group.HasGroupChanged = false;
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}
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