Enforce estate bans on Teleports.

0.6.3-post-fixes
diva 2009-02-11 21:07:41 +00:00
parent 83105211bc
commit b6e7e5ed42
5 changed files with 293 additions and 253 deletions

View File

@ -81,13 +81,25 @@ namespace OpenSim.Framework
/// <param name="agentData"></param> /// <param name="agentData"></param>
public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData) public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData)
{ {
if (AgentCircuits.ContainsKey(circuitCode)) lock (AgentCircuits)
{ {
AgentCircuits[circuitCode] = agentData; if (AgentCircuits.ContainsKey(circuitCode))
{
AgentCircuits[circuitCode] = agentData;
}
else
{
AgentCircuits.Add(circuitCode, agentData);
}
} }
else }
public virtual void RemoveCircuit(uint circuitCode)
{
lock (AgentCircuits)
{ {
AgentCircuits.Add(circuitCode, agentData); if (AgentCircuits.ContainsKey(circuitCode))
AgentCircuits.Remove(circuitCode);
} }
} }

View File

@ -538,9 +538,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
"[CLIENT]: Close has been called with shutdownCircuit = {0} for {1} attached to scene {2}", "[CLIENT]: Close has been called with shutdownCircuit = {0} for {1} attached to scene {2}",
shutdownCircuit, Name, m_scene.RegionInfo.RegionName); shutdownCircuit, Name, m_scene.RegionInfo.RegionName);
m_imageManager.Close(); if (m_imageManager != null)
m_imageManager.Close();
m_PacketHandler.Flush(); if (m_PacketHandler != null)
m_PacketHandler.Flush();
// raise an event on the packet server to Shutdown the circuit // raise an event on the packet server to Shutdown the circuit
// Now, if we raise the event then the packet server will call this method itself, so don't try cleanup // Now, if we raise the event then the packet server will call this method itself, so don't try cleanup

View File

@ -443,9 +443,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_packetServer.AddNewClient(epSender, useCircuit, m_assetCache, sessionInfo, epProxy); m_packetServer.AddNewClient(epSender, useCircuit, m_assetCache, sessionInfo, epProxy);
m_log.DebugFormat( //m_log.DebugFormat(
"[CONNECTION SUCCESS]: Incoming client {0} (circuit code {1}) received and authenticated for {2}", // "[CONNECTION SUCCESS]: Incoming client {0} (circuit code {1}) received and authenticated for {2}",
useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, m_localScene.RegionInfo.RegionName); // useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, m_localScene.RegionInfo.RegionName);
} }
} }

View File

@ -1,245 +1,245 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Net; using System.Net;
using System.Net.Sockets; using System.Net.Sockets;
using System.Reflection; using System.Reflection;
using System.Threading; using System.Threading;
using System.Xml; using System.Xml;
using OpenMetaverse; using OpenMetaverse;
using log4net; using log4net;
using Nini.Config; using Nini.Config;
using Nwc.XmlRpc; using Nwc.XmlRpc;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Communications.Local namespace OpenSim.Region.CoreModules.Communications.Local
{ {
public class LocalInterregionComms : IRegionModule, IInterregionCommsOut, IInterregionCommsIn public class LocalInterregionComms : IRegionModule, IInterregionCommsOut, IInterregionCommsIn
{ {
private bool m_enabled = false; private bool m_enabled = false;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List<Scene> m_sceneList = new List<Scene>(); private List<Scene> m_sceneList = new List<Scene>();
#region Events #region Events
public event ChildAgentUpdateReceived OnChildAgentUpdate; public event ChildAgentUpdateReceived OnChildAgentUpdate;
#endregion /* Events */ #endregion /* Events */
#region IRegionModule #region IRegionModule
public void Initialise(Scene scene, IConfigSource config) public void Initialise(Scene scene, IConfigSource config)
{ {
if (m_sceneList.Count == 0) if (m_sceneList.Count == 0)
{ {
IConfig startupConfig = config.Configs["Communications"]; IConfig startupConfig = config.Configs["Communications"];
if ((startupConfig != null) && (startupConfig.GetString("InterregionComms", "RESTCommms") == "LocalComms")) if ((startupConfig != null) && (startupConfig.GetString("InterregionComms", "RESTCommms") == "LocalComms"))
{ {
m_log.Debug("[LOCAL COMMS]: Enabling InterregionComms LocalComms module"); m_log.Debug("[LOCAL COMMS]: Enabling InterregionComms LocalComms module");
m_enabled = true; m_enabled = true;
} }
} }
if (!m_enabled) if (!m_enabled)
return; return;
Init(scene); Init(scene);
} }
public void PostInitialise() public void PostInitialise()
{ {
} }
public void Close() public void Close()
{ {
} }
public string Name public string Name
{ {
get { return "LocalInterregionCommsModule"; } get { return "LocalInterregionCommsModule"; }
} }
public bool IsSharedModule public bool IsSharedModule
{ {
get { return true; } get { return true; }
} }
/// <summary> /// <summary>
/// Can be called from other modules. /// Can be called from other modules.
/// </summary> /// </summary>
/// <param name="scene"></param> /// <param name="scene"></param>
public void Init(Scene scene) public void Init(Scene scene)
{ {
if (!m_sceneList.Contains(scene)) if (!m_sceneList.Contains(scene))
{ {
lock (m_sceneList) lock (m_sceneList)
{ {
m_sceneList.Add(scene); m_sceneList.Add(scene);
if (m_enabled) if (m_enabled)
scene.RegisterModuleInterface<IInterregionCommsOut>(this); scene.RegisterModuleInterface<IInterregionCommsOut>(this);
scene.RegisterModuleInterface<IInterregionCommsIn>(this); scene.RegisterModuleInterface<IInterregionCommsIn>(this);
} }
} }
} }
#endregion /* IRegionModule */ #endregion /* IRegionModule */
#region IInterregionComms #region IInterregionComms
/** /**
* Agent-related communications * Agent-related communications
*/ */
public bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit) public bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit)
{ {
foreach (Scene s in m_sceneList) foreach (Scene s in m_sceneList)
{ {
if (s.RegionInfo.RegionHandle == regionHandle) if (s.RegionInfo.RegionHandle == regionHandle)
{ {
// m_log.DebugFormat("[LOCAL COMMS]: Found region {0} to send SendCreateChildAgent", regionHandle); // m_log.DebugFormat("[LOCAL COMMS]: Found region {0} to send SendCreateChildAgent", regionHandle);
s.NewUserConnection(aCircuit); s.NewUserConnection(aCircuit);
return true; return true;
} }
} }
// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for SendCreateChildAgent", regionHandle); // m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for SendCreateChildAgent", regionHandle);
return false; return false;
} }
public bool SendChildAgentUpdate(ulong regionHandle, AgentData cAgentData) public bool SendChildAgentUpdate(ulong regionHandle, AgentData cAgentData)
{ {
foreach (Scene s in m_sceneList) foreach (Scene s in m_sceneList)
{ {
if (s.RegionInfo.RegionHandle == regionHandle) if (s.RegionInfo.RegionHandle == regionHandle)
{ {
//m_log.DebugFormat( //m_log.DebugFormat(
// "[LOCAL COMMS]: Found region {0} {1} to send ChildAgentUpdate", // "[LOCAL COMMS]: Found region {0} {1} to send ChildAgentUpdate",
// s.RegionInfo.RegionName, regionHandle); // s.RegionInfo.RegionName, regionHandle);
s.IncomingChildAgentDataUpdate(cAgentData); s.IncomingChildAgentDataUpdate(cAgentData);
return true; return true;
} }
} }
// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle); // m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle);
return false; return false;
} }
public bool SendChildAgentUpdate(ulong regionHandle, AgentPosition cAgentData) public bool SendChildAgentUpdate(ulong regionHandle, AgentPosition cAgentData)
{ {
foreach (Scene s in m_sceneList) foreach (Scene s in m_sceneList)
{ {
if (s.RegionInfo.RegionHandle == regionHandle) if (s.RegionInfo.RegionHandle == regionHandle)
{ {
//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
s.IncomingChildAgentDataUpdate(cAgentData); s.IncomingChildAgentDataUpdate(cAgentData);
return true; return true;
} }
} }
//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
return false; return false;
} }
public bool SendReleaseAgent(ulong regionHandle, UUID id, string uri) public bool SendReleaseAgent(ulong regionHandle, UUID id, string uri)
{ {
//uint x, y; //uint x, y;
//Utils.LongToUInts(regionHandle, out x, out y); //Utils.LongToUInts(regionHandle, out x, out y);
//x = x / Constants.RegionSize; //x = x / Constants.RegionSize;
//y = y / Constants.RegionSize; //y = y / Constants.RegionSize;
//Console.WriteLine("\n >>> Local SendReleaseAgent " + x + "-" + y); //Console.WriteLine("\n >>> Local SendReleaseAgent " + x + "-" + y);
foreach (Scene s in m_sceneList) foreach (Scene s in m_sceneList)
{ {
if (s.RegionInfo.RegionHandle == regionHandle) if (s.RegionInfo.RegionHandle == regionHandle)
{ {
//m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent"); //m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
return s.IncomingReleaseAgent(id); return s.IncomingReleaseAgent(id);
} }
} }
//m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent"); //m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent");
return false; return false;
} }
public bool SendCloseAgent(ulong regionHandle, UUID id) public bool SendCloseAgent(ulong regionHandle, UUID id)
{ {
//uint x, y; //uint x, y;
//Utils.LongToUInts(regionHandle, out x, out y); //Utils.LongToUInts(regionHandle, out x, out y);
//x = x / Constants.RegionSize; //x = x / Constants.RegionSize;
//y = y / Constants.RegionSize; //y = y / Constants.RegionSize;
//Console.WriteLine("\n >>> Local SendCloseAgent " + x + "-" + y); //Console.WriteLine("\n >>> Local SendCloseAgent " + x + "-" + y);
foreach (Scene s in m_sceneList) foreach (Scene s in m_sceneList)
{ {
if (s.RegionInfo.RegionHandle == regionHandle) if (s.RegionInfo.RegionHandle == regionHandle)
{ {
//m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent"); //m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
return s.IncomingCloseAgent(id); return s.IncomingCloseAgent(id);
} }
} }
//m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
return false; return false;
} }
/** /**
* Object-related communications * Object-related communications
*/ */
public bool SendCreateObject(ulong regionHandle, ISceneObject sog) public bool SendCreateObject(ulong regionHandle, ISceneObject sog)
{ {
foreach (Scene s in m_sceneList) foreach (Scene s in m_sceneList)
{ {
if (s.RegionInfo.RegionHandle == regionHandle) if (s.RegionInfo.RegionHandle == regionHandle)
{ {
//m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject"); //m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject");
ISceneObject sogClone = sog.CloneForNewScene(); ISceneObject sogClone = sog.CloneForNewScene();
return s.IncomingCreateObject(sogClone); return s.IncomingCreateObject(sogClone);
} }
} }
return false; return false;
} }
#endregion /* IInterregionComms */ #endregion /* IInterregionComms */
#region Misc #region Misc
public UUID GetRegionID(ulong regionhandle) public UUID GetRegionID(ulong regionhandle)
{ {
foreach (Scene s in m_sceneList) foreach (Scene s in m_sceneList)
{ {
if (s.RegionInfo.RegionHandle == regionhandle) if (s.RegionInfo.RegionHandle == regionhandle)
return s.RegionInfo.RegionID; return s.RegionInfo.RegionID;
} }
// ? weird. should not happen // ? weird. should not happen
return m_sceneList[0].RegionInfo.RegionID; return m_sceneList[0].RegionInfo.RegionID;
} }
#endregion #endregion
} }
} }

View File

@ -2286,6 +2286,32 @@ namespace OpenSim.Region.Framework.Scenes
public override void AddNewClient(IClientAPI client) public override void AddNewClient(IClientAPI client)
{ {
if (m_regInfo.EstateSettings.IsBanned(client.AgentId))
{
m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
client.AgentId, client.FirstName, client.LastName, RegionInfo.RegionName);
client.SendAlertMessage("Denied access to region " + RegionInfo.RegionName + ". You have been banned from that region.");
try
{
IEventQueue eq = RequestModuleInterface<IEventQueue>();
if (eq != null)
{
eq.DisableSimulator(RegionInfo.RegionHandle, client.AgentId);
}
else
client.SendShutdownConnectionNotice();
client.Close(false);
CapsModule.RemoveCapsHandler(client.AgentId);
m_authenticateHandler.RemoveCircuit(client.CircuitCode);
}
catch (Exception e)
{
m_log.DebugFormat("[SCENE]: Exception while closing banned client {0} {1}: {2}", client.FirstName, client.LastName, e.Message);
}
}
SubscribeToClientEvents(client); SubscribeToClientEvents(client);
ScenePresence presence; ScenePresence presence;
@ -2803,7 +2829,7 @@ namespace OpenSim.Region.Framework.Scenes
if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) if (m_regInfo.EstateSettings.IsBanned(agent.AgentID))
{ {
m_log.WarnFormat( m_log.WarnFormat(
"[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user is on the region banlist", "[CONNECTION BEGIN]: Incoming user {0} at {1} is on the region banlist",
agent.AgentID, RegionInfo.RegionName); agent.AgentID, RegionInfo.RegionName);
} }