minor code formatting for the sake of consistency and readability

varregion
dahlia 2013-09-26 16:27:11 -07:00
parent 585d0800dd
commit b704de9bf8
1 changed files with 36 additions and 18 deletions

View File

@ -237,27 +237,33 @@ namespace OpenSim
m_console.Commands.AddCommand("General", false, "change region",
"change region <region name>",
"Change current console region", ChangeSelectedRegion);
"Change current console region",
ChangeSelectedRegion);
m_console.Commands.AddCommand("Archiving", false, "save xml",
"save xml",
"Save a region's data in XML format", SaveXml);
"Save a region's data in XML format",
SaveXml);
m_console.Commands.AddCommand("Archiving", false, "save xml2",
"save xml2",
"Save a region's data in XML2 format", SaveXml2);
"Save a region's data in XML2 format",
SaveXml2);
m_console.Commands.AddCommand("Archiving", false, "load xml",
"load xml [-newIDs [<x> <y> <z>]]",
"Load a region's data from XML format", LoadXml);
"Load a region's data from XML format",
LoadXml);
m_console.Commands.AddCommand("Archiving", false, "load xml2",
"load xml2",
"Load a region's data from XML2 format", LoadXml2);
"Load a region's data from XML2 format",
LoadXml2);
m_console.Commands.AddCommand("Archiving", false, "save prims xml2",
"save prims xml2 [<prim name> <file name>]",
"Save named prim to XML2", SavePrimsXml2);
"Save named prim to XML2",
SavePrimsXml2);
m_console.Commands.AddCommand("Archiving", false, "load oar",
"load oar [--merge] [--skip-assets] [<OAR path>]",
@ -287,7 +293,8 @@ namespace OpenSim
m_console.Commands.AddCommand("Objects", false, "edit scale",
"edit scale <name> <x> <y> <z>",
"Change the scale of a named prim", HandleEditScale);
"Change the scale of a named prim",
HandleEditScale);
m_console.Commands.AddCommand("Users", false, "kick user",
"kick user <first> <last> [--force] [message]",
@ -305,31 +312,38 @@ namespace OpenSim
m_console.Commands.AddCommand("Comms", false, "show connections",
"show connections",
"Show connection data", HandleShow);
"Show connection data",
HandleShow);
m_console.Commands.AddCommand("Comms", false, "show circuits",
"show circuits",
"Show agent circuit data", HandleShow);
"Show agent circuit data",
HandleShow);
m_console.Commands.AddCommand("Comms", false, "show pending-objects",
"show pending-objects",
"Show # of objects on the pending queues of all scene viewers", HandleShow);
"Show # of objects on the pending queues of all scene viewers",
HandleShow);
m_console.Commands.AddCommand("General", false, "show modules",
"show modules",
"Show module data", HandleShow);
"Show module data",
HandleShow);
m_console.Commands.AddCommand("Regions", false, "show regions",
"show regions",
"Show region data", HandleShow);
"Show region data",
HandleShow);
m_console.Commands.AddCommand("Regions", false, "show ratings",
"show ratings",
"Show rating data", HandleShow);
"Show rating data",
HandleShow);
m_console.Commands.AddCommand("Objects", false, "backup",
"backup",
"Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand);
"Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.",
RunCommand);
m_console.Commands.AddCommand("Regions", false, "create region",
"create region [\"region name\"] <region_file.ini>",
@ -342,19 +356,23 @@ namespace OpenSim
m_console.Commands.AddCommand("Regions", false, "restart",
"restart",
"Restart all sims in this instance", RunCommand);
"Restart all sims in this instance",
RunCommand);
m_console.Commands.AddCommand("General", false, "command-script",
"command-script <script>",
"Run a command script from file", RunCommand);
"Run a command script from file",
RunCommand);
m_console.Commands.AddCommand("Regions", false, "remove-region",
"remove-region <name>",
"Remove a region from this simulator", RunCommand);
"Remove a region from this simulator",
RunCommand);
m_console.Commands.AddCommand("Regions", false, "delete-region",
"delete-region <name>",
"Delete a region from disk", RunCommand);
"Delete a region from disk",
RunCommand);
}
protected override void ShutdownSpecific()