* Patch by Melanie. Implements proper objectflags on child objects. Thanks Melanie!
RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched0.6.0-stable
parent
eac3fd51f0
commit
b70da6ac19
|
@ -152,7 +152,7 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
foreach (SceneObjectPart prim in obj.Children.Values)
|
||||
{
|
||||
if ((prim.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0)
|
||||
if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0)
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
|
||||
addPrim(prim, obj.UUID, regionUUID);
|
||||
|
|
|
@ -148,7 +148,7 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
foreach (SceneObjectPart prim in obj.Children.Values)
|
||||
{
|
||||
if ((prim.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
|
||||
if ((prim.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) == 0)
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
|
||||
addPrim(prim, obj.UUID, regionUUID);
|
||||
|
|
|
@ -182,7 +182,7 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
foreach (SceneObjectPart prim in obj.Children.Values)
|
||||
{
|
||||
if ((prim.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
|
||||
if ((prim.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) == 0)
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
|
||||
addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID));
|
||||
|
|
|
@ -226,21 +226,14 @@ namespace OpenSim.Region.Environment
|
|||
// Outside of this method, they should never be added to objectflags!
|
||||
// -teravus
|
||||
|
||||
if (!m_scene.Entities.ContainsKey(objID))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
SceneObjectPart task=m_scene.GetSceneObjectPart(objID);
|
||||
|
||||
// this shouldn't ever happen.. return no permissions/objectflags.
|
||||
if (task == null)
|
||||
return (uint)0;
|
||||
|
||||
// If it's not an object, we cant edit it.
|
||||
if (!(m_scene.Entities[objID] is SceneObjectGroup))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objID];
|
||||
LLUUID objectOwner = task.OwnerID;
|
||||
|
||||
uint objflags = task.RootPart.ObjectFlags;
|
||||
uint objflags = task.GetEffectiveObjectFlags();
|
||||
LLUUID objectOwner = task.OwnerID;
|
||||
|
||||
|
||||
// Remove any of the objectFlags that are temporary. These will get added back if appropriate
|
||||
|
@ -257,14 +250,14 @@ namespace OpenSim.Region.Environment
|
|||
|
||||
// Creating the three ObjectFlags options for this method to choose from.
|
||||
// Customize the OwnerMask
|
||||
uint objectOwnerMask = ApplyObjectModifyMasks(task.RootPart.OwnerMask, objflags);
|
||||
uint objectOwnerMask = ApplyObjectModifyMasks(task.OwnerMask, objflags);
|
||||
objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner;
|
||||
|
||||
// Customize the GroupMask
|
||||
uint objectGroupMask = ApplyObjectModifyMasks(task.RootPart.GroupMask, objflags);
|
||||
uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags);
|
||||
|
||||
// Customize the EveryoneMask
|
||||
uint objectEveryoneMask = ApplyObjectModifyMasks(task.RootPart.EveryoneMask, objflags);
|
||||
uint objectEveryoneMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags);
|
||||
|
||||
|
||||
// Hack to allow collaboration until Groups and Group Permissions are implemented
|
||||
|
|
|
@ -164,7 +164,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
// If the touched prim handles touches, deliver it
|
||||
// If not, deliver to root prim
|
||||
if ((part.ObjectFlags & (uint)LLObject.ObjectFlags.Touch) != 0)
|
||||
if ((part.ScriptEvents & scriptEvents.touch_start) != 0)
|
||||
EventManager.TriggerObjectGrab(part.LocalId, part.OffsetPosition, remoteClient);
|
||||
else
|
||||
EventManager.TriggerObjectGrab(obj.RootPart.LocalId, part.OffsetPosition, remoteClient);
|
||||
|
@ -195,7 +195,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
// If the touched prim handles touches, deliver it
|
||||
// If not, deliver to root prim
|
||||
if ((part.ObjectFlags & (uint)LLObject.ObjectFlags.Touch) != 0)
|
||||
if ((part.ScriptEvents & scriptEvents.touch_end) != 0)
|
||||
EventManager.TriggerObjectDeGrab(part.LocalId, remoteClient);
|
||||
else
|
||||
EventManager.TriggerObjectDeGrab(obj.RootPart.LocalId, remoteClient);
|
||||
|
|
|
@ -118,7 +118,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (part != null)
|
||||
{
|
||||
part.StopScript(itemID);
|
||||
RemoveScriptEvents(itemID);
|
||||
part.RemoveScriptEvents(itemID);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -96,8 +96,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
private LLVector3 lastPhysGroupPos;
|
||||
private LLQuaternion lastPhysGroupRot;
|
||||
|
||||
private scriptEvents m_aggregateScriptEvents = scriptEvents.None;
|
||||
|
||||
/// <summary>
|
||||
/// The constituent parts of this group
|
||||
/// </summary>
|
||||
|
@ -716,7 +714,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_rootPart.SetParentLocalId(0);
|
||||
m_rootPart.SetAttachmentPoint((byte)0);
|
||||
m_rootPart.m_IsAttachment = false;
|
||||
m_rootPart.ApplyPhysics(m_rootPart.ObjectFlags, m_scene.m_physicalPrim);
|
||||
m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
|
||||
AttachToBackup();
|
||||
m_rootPart.ScheduleFullUpdate();
|
||||
m_rootPart.ClearUndoState();
|
||||
|
@ -737,7 +735,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
//m_rootPart.SetAttachmentPoint((byte)0);
|
||||
m_rootPart.m_IsAttachment = false;
|
||||
AbsolutePosition = m_rootPart.m_attachedPos;
|
||||
//m_rootPart.ApplyPhysics(m_rootPart.ObjectFlags, m_scene.m_physicalPrim);
|
||||
//m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
|
||||
//AttachToBackup();
|
||||
//m_rootPart.ScheduleFullUpdate();
|
||||
|
||||
|
@ -943,100 +941,25 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
d.AddActiveScripts(count);
|
||||
}
|
||||
|
||||
public void RemoveScriptEvents(LLUUID scriptid)
|
||||
{
|
||||
lock (m_scriptEvents)
|
||||
{
|
||||
if (m_scriptEvents.ContainsKey(scriptid))
|
||||
{
|
||||
scriptEvents oldparts = scriptEvents.None;
|
||||
oldparts = (scriptEvents) m_scriptEvents[scriptid];
|
||||
|
||||
// remove values from aggregated script events
|
||||
m_aggregateScriptEvents &= ~oldparts;
|
||||
m_scriptEvents.Remove(scriptid);
|
||||
}
|
||||
}
|
||||
aggregateScriptEvents();
|
||||
}
|
||||
|
||||
public void SetScriptEvents(LLUUID scriptid, int events)
|
||||
{
|
||||
scriptEvents oldparts;
|
||||
lock (m_scriptEvents)
|
||||
{
|
||||
if (m_scriptEvents.ContainsKey(scriptid))
|
||||
{
|
||||
oldparts = m_scriptEvents[scriptid];
|
||||
|
||||
// remove values from aggregated script events
|
||||
m_aggregateScriptEvents &= ~oldparts;
|
||||
m_scriptEvents[scriptid] = (scriptEvents) events;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_scriptEvents.Add(scriptid, (scriptEvents) events);
|
||||
}
|
||||
}
|
||||
|
||||
aggregateScriptEvents();
|
||||
}
|
||||
|
||||
public void aggregateScriptEvents()
|
||||
{
|
||||
// Aggregate script events
|
||||
lock (m_scriptEvents)
|
||||
{
|
||||
foreach (scriptEvents s in m_scriptEvents.Values)
|
||||
{
|
||||
m_aggregateScriptEvents |= s;
|
||||
}
|
||||
}
|
||||
uint objectflagupdate = m_rootPart.ObjectFlags;
|
||||
uint objectflagupdate=(uint)RootPart.GetEffectiveObjectFlags();
|
||||
|
||||
if (
|
||||
((m_aggregateScriptEvents & scriptEvents.touch) != 0) ||
|
||||
((m_aggregateScriptEvents & scriptEvents.touch_end) != 0) ||
|
||||
((m_aggregateScriptEvents & scriptEvents.touch_start) != 0)
|
||||
)
|
||||
{
|
||||
objectflagupdate |= (uint) LLObject.ObjectFlags.Touch;
|
||||
}
|
||||
else
|
||||
{
|
||||
objectflagupdate &= ~(uint) LLObject.ObjectFlags.Touch;
|
||||
}
|
||||
scriptEvents aggregateScriptEvents=0;
|
||||
|
||||
if ((m_aggregateScriptEvents & scriptEvents.money) != 0)
|
||||
{
|
||||
objectflagupdate |= (uint) LLObject.ObjectFlags.Money;
|
||||
}
|
||||
else
|
||||
{
|
||||
objectflagupdate &= ~(uint) LLObject.ObjectFlags.Money;
|
||||
}
|
||||
|
||||
if (
|
||||
((m_aggregateScriptEvents & scriptEvents.collision) != 0) ||
|
||||
((m_aggregateScriptEvents & scriptEvents.collision_end) != 0) ||
|
||||
((m_aggregateScriptEvents & scriptEvents.collision_start) != 0)
|
||||
)
|
||||
{
|
||||
// subscribe to physics updates.
|
||||
}
|
||||
else
|
||||
{
|
||||
// unsubscribe to physics updates.
|
||||
}
|
||||
lock (m_parts)
|
||||
{
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
part.ObjectFlags = objectflagupdate;
|
||||
if(part == null)
|
||||
continue;
|
||||
if(part != RootPart)
|
||||
part.ObjectFlags = objectflagupdate;
|
||||
aggregateScriptEvents |= part.m_aggregateScriptEvents;
|
||||
}
|
||||
}
|
||||
|
||||
if ((m_aggregateScriptEvents & scriptEvents.at_target) != 0)
|
||||
if ((aggregateScriptEvents & scriptEvents.at_target) != 0)
|
||||
{
|
||||
m_scriptListens_atTarget = true;
|
||||
}
|
||||
|
@ -1045,7 +968,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_scriptListens_atTarget = false;
|
||||
}
|
||||
|
||||
if ((m_aggregateScriptEvents & scriptEvents.not_at_target) != 0)
|
||||
if ((aggregateScriptEvents & scriptEvents.not_at_target) != 0)
|
||||
{
|
||||
m_scriptListens_notAtTarget = true;
|
||||
}
|
||||
|
@ -1082,12 +1005,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (m_parts.Count > 1)
|
||||
{
|
||||
m_rootPart.ApplyPhysics(m_rootPart.ObjectFlags, m_physicalPrim);
|
||||
m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_physicalPrim);
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
if (part.LocalId != m_rootPart.LocalId)
|
||||
{
|
||||
part.ApplyPhysics(m_rootPart.ObjectFlags, m_physicalPrim);
|
||||
part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_physicalPrim);
|
||||
}
|
||||
// Hack to get the physics scene geometries in the right spot
|
||||
ResetChildPrimPhysicsPositions();
|
||||
|
@ -1095,7 +1018,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_rootPart.ApplyPhysics(m_rootPart.ObjectFlags, m_physicalPrim);
|
||||
m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_physicalPrim);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1333,7 +1256,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
else
|
||||
{
|
||||
part.RemFlag(LLObject.ObjectFlags.Phantom);
|
||||
if ((part.ObjectFlags & (int) LLObject.ObjectFlags.Physics) != 0)
|
||||
if ((part.GetEffectiveObjectFlags() & (int) LLObject.ObjectFlags.Physics) != 0)
|
||||
{
|
||||
part.DoPhysicsPropertyUpdate(true, false);
|
||||
}
|
||||
|
|
|
@ -170,7 +170,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (10 == item.Type)
|
||||
{
|
||||
StopScript(item.ItemID);
|
||||
m_parentGroup.RemoveScriptEvents(item.ItemID);
|
||||
RemoveScriptEvents(item.ItemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -99,6 +99,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
// TODO: This needs to be persisted in next XML version update!
|
||||
[XmlIgnore] public int[] PayPrice = {-2,-2,-2,-2,-2};
|
||||
[XmlIgnore] private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>();
|
||||
[XmlIgnore] public scriptEvents m_aggregateScriptEvents=0;
|
||||
[XmlIgnore] private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None;
|
||||
|
||||
|
||||
[XmlIgnore] public bool m_IsAttachment = false;
|
||||
|
@ -187,7 +190,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
set { m_name = value; }
|
||||
}
|
||||
|
||||
|
||||
public scriptEvents ScriptEvents
|
||||
{
|
||||
get { return m_aggregateScriptEvents; }
|
||||
}
|
||||
|
||||
protected LLObject.MaterialType m_material = 0;
|
||||
|
||||
|
@ -205,6 +211,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
set { m_regionHandle = value; }
|
||||
}
|
||||
|
||||
public uint GetEffectiveObjectFlags()
|
||||
{
|
||||
LLObject.ObjectFlags f=Flags;
|
||||
if(m_parentGroup == null || m_parentGroup.RootPart == this)
|
||||
f &= ~(LLObject.ObjectFlags.Touch | LLObject.ObjectFlags.Money);
|
||||
|
||||
return (uint)Flags | (uint)LocalFlags;
|
||||
}
|
||||
|
||||
//unkown if this will be kept, added as a way of removing the group position from the group class
|
||||
protected LLVector3 m_groupPosition;
|
||||
|
||||
|
@ -2434,13 +2449,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
SetText( text );
|
||||
}
|
||||
|
||||
public void setScriptEvents(LLUUID scriptID, int events)
|
||||
{
|
||||
if (m_parentGroup != null)
|
||||
{
|
||||
m_parentGroup.SetScriptEvents(scriptID, events);
|
||||
}
|
||||
}
|
||||
public int registerTargetWaypoint(LLVector3 target, float tolerance)
|
||||
{
|
||||
if (m_parentGroup != null)
|
||||
|
@ -2581,5 +2589,86 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
goback.PlaybackState(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetScriptEvents(LLUUID scriptid, int events)
|
||||
{
|
||||
scriptEvents oldparts;
|
||||
lock (m_scriptEvents)
|
||||
{
|
||||
if (m_scriptEvents.ContainsKey(scriptid))
|
||||
{
|
||||
oldparts = m_scriptEvents[scriptid];
|
||||
|
||||
// remove values from aggregated script events
|
||||
m_scriptEvents[scriptid] = (scriptEvents) events;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_scriptEvents.Add(scriptid, (scriptEvents) events);
|
||||
}
|
||||
}
|
||||
aggregateScriptEvents();
|
||||
}
|
||||
|
||||
public void RemoveScriptEvents(LLUUID scriptid)
|
||||
{
|
||||
lock (m_scriptEvents)
|
||||
{
|
||||
if (m_scriptEvents.ContainsKey(scriptid))
|
||||
{
|
||||
scriptEvents oldparts = scriptEvents.None;
|
||||
oldparts = (scriptEvents) m_scriptEvents[scriptid];
|
||||
|
||||
// remove values from aggregated script events
|
||||
m_aggregateScriptEvents &= ~oldparts;
|
||||
m_scriptEvents.Remove(scriptid);
|
||||
}
|
||||
}
|
||||
aggregateScriptEvents();
|
||||
}
|
||||
|
||||
public void aggregateScriptEvents()
|
||||
{
|
||||
// Aggregate script events
|
||||
lock (m_scriptEvents)
|
||||
{
|
||||
foreach (scriptEvents s in m_scriptEvents.Values)
|
||||
{
|
||||
m_aggregateScriptEvents |= s;
|
||||
}
|
||||
}
|
||||
|
||||
uint objectflagupdate = 0;
|
||||
|
||||
if (
|
||||
((m_aggregateScriptEvents & scriptEvents.touch) != 0) ||
|
||||
((m_aggregateScriptEvents & scriptEvents.touch_end) != 0) ||
|
||||
((m_aggregateScriptEvents & scriptEvents.touch_start) != 0)
|
||||
)
|
||||
{
|
||||
objectflagupdate |= (uint) LLObject.ObjectFlags.Touch;
|
||||
}
|
||||
|
||||
if ((m_aggregateScriptEvents & scriptEvents.money) != 0)
|
||||
{
|
||||
objectflagupdate |= (uint) LLObject.ObjectFlags.Money;
|
||||
}
|
||||
|
||||
if (
|
||||
((m_aggregateScriptEvents & scriptEvents.collision) != 0) ||
|
||||
((m_aggregateScriptEvents & scriptEvents.collision_end) != 0) ||
|
||||
((m_aggregateScriptEvents & scriptEvents.collision_start) != 0)
|
||||
)
|
||||
{
|
||||
// subscribe to physics updates.
|
||||
}
|
||||
|
||||
LocalFlags=(LLObject.ObjectFlags)objectflagupdate;
|
||||
|
||||
if(m_parentGroup != null && m_parentGroup.RootPart == this)
|
||||
m_parentGroup.aggregateScriptEvents();
|
||||
else
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -76,9 +76,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
|
||||
// Apply loadOffsets for load/import and move combinations
|
||||
rootPart.GroupPosition = rootPart.AbsolutePosition + loadOffset;
|
||||
bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) &&
|
||||
bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) &&
|
||||
m_parentScene.m_physicalPrim);
|
||||
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
|
||||
if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0)
|
||||
{
|
||||
rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape(
|
||||
rootPart.Name,
|
||||
|
@ -186,9 +186,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_innerScene.AddEntityFromStorage(obj);
|
||||
|
||||
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
|
||||
bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) &&
|
||||
bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) &&
|
||||
m_parentScene.m_physicalPrim);
|
||||
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
|
||||
if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0)
|
||||
{
|
||||
rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape(
|
||||
rootPart.Name,
|
||||
|
|
|
@ -863,23 +863,23 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
public int llGetStatus(int status)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
Console.WriteLine(m_host.UUID.ToString() + " status is " + m_host.ObjectFlags.ToString());
|
||||
Console.WriteLine(m_host.UUID.ToString() + " status is " + m_host.GetEffectiveObjectFlags().ToString());
|
||||
switch (status)
|
||||
{
|
||||
case BuiltIn_Commands_BaseClass.STATUS_PHYSICS:
|
||||
if ((m_host.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == (uint)LLObject.ObjectFlags.Physics)
|
||||
if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == (uint)LLObject.ObjectFlags.Physics)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
case BuiltIn_Commands_BaseClass.STATUS_PHANTOM:
|
||||
if ((m_host.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == (uint)LLObject.ObjectFlags.Phantom)
|
||||
if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) == (uint)LLObject.ObjectFlags.Phantom)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
case BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS:
|
||||
if ((m_host.ObjectFlags & (uint)LLObject.ObjectFlags.CastShadows) == (uint)LLObject.ObjectFlags.CastShadows)
|
||||
if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.CastShadows) == (uint)LLObject.ObjectFlags.CastShadows)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
@ -2154,7 +2154,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
|
||||
bool attachment=false; // Attachments not implemented yet. TODO: reflect real attachemnt state
|
||||
|
||||
if(attachment && agent == m_host.OwnerID)
|
||||
if(m_host.ParentGroup.RootPart.m_IsAttachment && agent == m_host.ParentGroup.RootPart.m_attachedAvatar)
|
||||
{
|
||||
// When attached, certain permissions are implicit if requested from owner
|
||||
int implicitPerms = BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS |
|
||||
|
|
|
@ -528,7 +528,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
|
||||
public void osSetStateEvents(int events)
|
||||
{
|
||||
m_host.setScriptEvents(m_itemID, events);
|
||||
m_host.SetScriptEvents(m_itemID, events);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue