* Patch by Melanie. Implements proper objectflags on child objects. Thanks Melanie!
RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched0.6.0-stable
parent
eac3fd51f0
commit
b70da6ac19
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@ -152,7 +152,7 @@ namespace OpenSim.Data.MSSQL
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{
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foreach (SceneObjectPart prim in obj.Children.Values)
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{
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if ((prim.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0)
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if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0)
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{
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m_log.Info("[DATASTORE]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
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addPrim(prim, obj.UUID, regionUUID);
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@ -148,7 +148,7 @@ namespace OpenSim.Data.MySQL
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{
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foreach (SceneObjectPart prim in obj.Children.Values)
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{
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if ((prim.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
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if ((prim.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) == 0)
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{
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m_log.Info("[DATASTORE]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
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addPrim(prim, obj.UUID, regionUUID);
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@ -182,7 +182,7 @@ namespace OpenSim.Data.SQLite
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{
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foreach (SceneObjectPart prim in obj.Children.Values)
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{
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if ((prim.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
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if ((prim.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) == 0)
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{
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m_log.Info("[DATASTORE]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
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addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID));
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@ -226,22 +226,15 @@ namespace OpenSim.Region.Environment
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// Outside of this method, they should never be added to objectflags!
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// -teravus
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if (!m_scene.Entities.ContainsKey(objID))
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{
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return 0;
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}
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SceneObjectPart task=m_scene.GetSceneObjectPart(objID);
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// If it's not an object, we cant edit it.
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if (!(m_scene.Entities[objID] is SceneObjectGroup))
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{
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return 0;
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}
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// this shouldn't ever happen.. return no permissions/objectflags.
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if (task == null)
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return (uint)0;
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SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objID];
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uint objflags = task.GetEffectiveObjectFlags();
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LLUUID objectOwner = task.OwnerID;
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uint objflags = task.RootPart.ObjectFlags;
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// Remove any of the objectFlags that are temporary. These will get added back if appropriate
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// in the next bit of code
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@ -257,14 +250,14 @@ namespace OpenSim.Region.Environment
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// Creating the three ObjectFlags options for this method to choose from.
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// Customize the OwnerMask
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uint objectOwnerMask = ApplyObjectModifyMasks(task.RootPart.OwnerMask, objflags);
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uint objectOwnerMask = ApplyObjectModifyMasks(task.OwnerMask, objflags);
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objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner;
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// Customize the GroupMask
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uint objectGroupMask = ApplyObjectModifyMasks(task.RootPart.GroupMask, objflags);
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uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags);
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// Customize the EveryoneMask
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uint objectEveryoneMask = ApplyObjectModifyMasks(task.RootPart.EveryoneMask, objflags);
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uint objectEveryoneMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags);
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// Hack to allow collaboration until Groups and Group Permissions are implemented
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@ -164,7 +164,7 @@ namespace OpenSim.Region.Environment.Scenes
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// If the touched prim handles touches, deliver it
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// If not, deliver to root prim
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if ((part.ObjectFlags & (uint)LLObject.ObjectFlags.Touch) != 0)
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if ((part.ScriptEvents & scriptEvents.touch_start) != 0)
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EventManager.TriggerObjectGrab(part.LocalId, part.OffsetPosition, remoteClient);
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else
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EventManager.TriggerObjectGrab(obj.RootPart.LocalId, part.OffsetPosition, remoteClient);
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@ -195,7 +195,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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// If the touched prim handles touches, deliver it
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// If not, deliver to root prim
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if ((part.ObjectFlags & (uint)LLObject.ObjectFlags.Touch) != 0)
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if ((part.ScriptEvents & scriptEvents.touch_end) != 0)
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EventManager.TriggerObjectDeGrab(part.LocalId, remoteClient);
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else
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EventManager.TriggerObjectDeGrab(obj.RootPart.LocalId, remoteClient);
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@ -118,7 +118,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (part != null)
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{
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part.StopScript(itemID);
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RemoveScriptEvents(itemID);
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part.RemoveScriptEvents(itemID);
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}
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else
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{
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@ -96,8 +96,6 @@ namespace OpenSim.Region.Environment.Scenes
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private LLVector3 lastPhysGroupPos;
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private LLQuaternion lastPhysGroupRot;
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private scriptEvents m_aggregateScriptEvents = scriptEvents.None;
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/// <summary>
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/// The constituent parts of this group
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/// </summary>
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@ -716,7 +714,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_rootPart.SetParentLocalId(0);
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m_rootPart.SetAttachmentPoint((byte)0);
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m_rootPart.m_IsAttachment = false;
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m_rootPart.ApplyPhysics(m_rootPart.ObjectFlags, m_scene.m_physicalPrim);
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m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
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AttachToBackup();
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m_rootPart.ScheduleFullUpdate();
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m_rootPart.ClearUndoState();
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@ -737,7 +735,7 @@ namespace OpenSim.Region.Environment.Scenes
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//m_rootPart.SetAttachmentPoint((byte)0);
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m_rootPart.m_IsAttachment = false;
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AbsolutePosition = m_rootPart.m_attachedPos;
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//m_rootPart.ApplyPhysics(m_rootPart.ObjectFlags, m_scene.m_physicalPrim);
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//m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
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//AttachToBackup();
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//m_rootPart.ScheduleFullUpdate();
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@ -943,100 +941,25 @@ namespace OpenSim.Region.Environment.Scenes
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d.AddActiveScripts(count);
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}
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public void RemoveScriptEvents(LLUUID scriptid)
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{
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lock (m_scriptEvents)
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{
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if (m_scriptEvents.ContainsKey(scriptid))
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{
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scriptEvents oldparts = scriptEvents.None;
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oldparts = (scriptEvents) m_scriptEvents[scriptid];
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// remove values from aggregated script events
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m_aggregateScriptEvents &= ~oldparts;
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m_scriptEvents.Remove(scriptid);
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}
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}
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aggregateScriptEvents();
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}
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public void SetScriptEvents(LLUUID scriptid, int events)
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{
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scriptEvents oldparts;
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lock (m_scriptEvents)
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{
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if (m_scriptEvents.ContainsKey(scriptid))
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{
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oldparts = m_scriptEvents[scriptid];
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// remove values from aggregated script events
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m_aggregateScriptEvents &= ~oldparts;
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m_scriptEvents[scriptid] = (scriptEvents) events;
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}
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else
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{
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m_scriptEvents.Add(scriptid, (scriptEvents) events);
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}
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}
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aggregateScriptEvents();
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}
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public void aggregateScriptEvents()
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{
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// Aggregate script events
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lock (m_scriptEvents)
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{
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foreach (scriptEvents s in m_scriptEvents.Values)
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{
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m_aggregateScriptEvents |= s;
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}
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}
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uint objectflagupdate = m_rootPart.ObjectFlags;
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uint objectflagupdate=(uint)RootPart.GetEffectiveObjectFlags();
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if (
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((m_aggregateScriptEvents & scriptEvents.touch) != 0) ||
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((m_aggregateScriptEvents & scriptEvents.touch_end) != 0) ||
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((m_aggregateScriptEvents & scriptEvents.touch_start) != 0)
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)
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{
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objectflagupdate |= (uint) LLObject.ObjectFlags.Touch;
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}
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else
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{
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objectflagupdate &= ~(uint) LLObject.ObjectFlags.Touch;
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}
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scriptEvents aggregateScriptEvents=0;
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if ((m_aggregateScriptEvents & scriptEvents.money) != 0)
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{
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objectflagupdate |= (uint) LLObject.ObjectFlags.Money;
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}
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else
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{
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objectflagupdate &= ~(uint) LLObject.ObjectFlags.Money;
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}
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if (
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((m_aggregateScriptEvents & scriptEvents.collision) != 0) ||
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((m_aggregateScriptEvents & scriptEvents.collision_end) != 0) ||
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((m_aggregateScriptEvents & scriptEvents.collision_start) != 0)
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)
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{
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// subscribe to physics updates.
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}
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else
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{
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// unsubscribe to physics updates.
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}
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lock (m_parts)
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{
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foreach (SceneObjectPart part in m_parts.Values)
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{
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if(part == null)
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continue;
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if(part != RootPart)
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part.ObjectFlags = objectflagupdate;
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aggregateScriptEvents |= part.m_aggregateScriptEvents;
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}
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}
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if ((m_aggregateScriptEvents & scriptEvents.at_target) != 0)
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if ((aggregateScriptEvents & scriptEvents.at_target) != 0)
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{
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m_scriptListens_atTarget = true;
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}
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@ -1045,7 +968,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_scriptListens_atTarget = false;
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}
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if ((m_aggregateScriptEvents & scriptEvents.not_at_target) != 0)
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if ((aggregateScriptEvents & scriptEvents.not_at_target) != 0)
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{
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m_scriptListens_notAtTarget = true;
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}
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@ -1082,12 +1005,12 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (m_parts.Count > 1)
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{
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m_rootPart.ApplyPhysics(m_rootPart.ObjectFlags, m_physicalPrim);
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m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_physicalPrim);
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foreach (SceneObjectPart part in m_parts.Values)
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{
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if (part.LocalId != m_rootPart.LocalId)
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{
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part.ApplyPhysics(m_rootPart.ObjectFlags, m_physicalPrim);
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part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_physicalPrim);
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}
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// Hack to get the physics scene geometries in the right spot
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ResetChildPrimPhysicsPositions();
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}
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else
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{
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m_rootPart.ApplyPhysics(m_rootPart.ObjectFlags, m_physicalPrim);
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m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_physicalPrim);
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}
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}
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}
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@ -1333,7 +1256,7 @@ namespace OpenSim.Region.Environment.Scenes
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else
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{
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part.RemFlag(LLObject.ObjectFlags.Phantom);
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if ((part.ObjectFlags & (int) LLObject.ObjectFlags.Physics) != 0)
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if ((part.GetEffectiveObjectFlags() & (int) LLObject.ObjectFlags.Physics) != 0)
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{
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part.DoPhysicsPropertyUpdate(true, false);
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}
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@ -170,7 +170,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (10 == item.Type)
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{
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StopScript(item.ItemID);
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m_parentGroup.RemoveScriptEvents(item.ItemID);
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RemoveScriptEvents(item.ItemID);
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}
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}
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}
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@ -99,6 +99,9 @@ namespace OpenSim.Region.Environment.Scenes
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// TODO: This needs to be persisted in next XML version update!
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[XmlIgnore] public int[] PayPrice = {-2,-2,-2,-2,-2};
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[XmlIgnore] private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>();
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[XmlIgnore] public scriptEvents m_aggregateScriptEvents=0;
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[XmlIgnore] private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None;
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[XmlIgnore] public bool m_IsAttachment = false;
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@ -187,7 +190,10 @@ namespace OpenSim.Region.Environment.Scenes
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set { m_name = value; }
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}
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public scriptEvents ScriptEvents
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{
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get { return m_aggregateScriptEvents; }
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}
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protected LLObject.MaterialType m_material = 0;
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@ -205,6 +211,15 @@ namespace OpenSim.Region.Environment.Scenes
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set { m_regionHandle = value; }
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}
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public uint GetEffectiveObjectFlags()
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{
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LLObject.ObjectFlags f=Flags;
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if(m_parentGroup == null || m_parentGroup.RootPart == this)
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f &= ~(LLObject.ObjectFlags.Touch | LLObject.ObjectFlags.Money);
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return (uint)Flags | (uint)LocalFlags;
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}
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//unkown if this will be kept, added as a way of removing the group position from the group class
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protected LLVector3 m_groupPosition;
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@ -2434,13 +2449,6 @@ namespace OpenSim.Region.Environment.Scenes
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SetText( text );
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}
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public void setScriptEvents(LLUUID scriptID, int events)
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{
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if (m_parentGroup != null)
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{
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m_parentGroup.SetScriptEvents(scriptID, events);
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}
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}
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public int registerTargetWaypoint(LLVector3 target, float tolerance)
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{
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if (m_parentGroup != null)
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@ -2581,5 +2589,86 @@ namespace OpenSim.Region.Environment.Scenes
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goback.PlaybackState(this);
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}
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}
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public void SetScriptEvents(LLUUID scriptid, int events)
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{
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scriptEvents oldparts;
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lock (m_scriptEvents)
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{
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if (m_scriptEvents.ContainsKey(scriptid))
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{
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oldparts = m_scriptEvents[scriptid];
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// remove values from aggregated script events
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m_scriptEvents[scriptid] = (scriptEvents) events;
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}
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else
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{
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m_scriptEvents.Add(scriptid, (scriptEvents) events);
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}
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}
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aggregateScriptEvents();
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}
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public void RemoveScriptEvents(LLUUID scriptid)
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{
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lock (m_scriptEvents)
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{
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if (m_scriptEvents.ContainsKey(scriptid))
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{
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scriptEvents oldparts = scriptEvents.None;
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oldparts = (scriptEvents) m_scriptEvents[scriptid];
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// remove values from aggregated script events
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m_aggregateScriptEvents &= ~oldparts;
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m_scriptEvents.Remove(scriptid);
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}
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}
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aggregateScriptEvents();
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}
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public void aggregateScriptEvents()
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{
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// Aggregate script events
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lock (m_scriptEvents)
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{
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foreach (scriptEvents s in m_scriptEvents.Values)
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{
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m_aggregateScriptEvents |= s;
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}
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}
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uint objectflagupdate = 0;
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if (
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((m_aggregateScriptEvents & scriptEvents.touch) != 0) ||
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((m_aggregateScriptEvents & scriptEvents.touch_end) != 0) ||
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((m_aggregateScriptEvents & scriptEvents.touch_start) != 0)
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)
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{
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objectflagupdate |= (uint) LLObject.ObjectFlags.Touch;
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}
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if ((m_aggregateScriptEvents & scriptEvents.money) != 0)
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{
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objectflagupdate |= (uint) LLObject.ObjectFlags.Money;
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}
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if (
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((m_aggregateScriptEvents & scriptEvents.collision) != 0) ||
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((m_aggregateScriptEvents & scriptEvents.collision_end) != 0) ||
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((m_aggregateScriptEvents & scriptEvents.collision_start) != 0)
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)
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{
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// subscribe to physics updates.
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}
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LocalFlags=(LLObject.ObjectFlags)objectflagupdate;
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if(m_parentGroup != null && m_parentGroup.RootPart == this)
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m_parentGroup.aggregateScriptEvents();
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else
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ScheduleFullUpdate();
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}
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}
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}
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@ -76,9 +76,9 @@ namespace OpenSim.Region.Environment.Scenes
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SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
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// Apply loadOffsets for load/import and move combinations
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rootPart.GroupPosition = rootPart.AbsolutePosition + loadOffset;
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bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) &&
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bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) &&
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m_parentScene.m_physicalPrim);
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if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
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if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0)
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{
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rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape(
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rootPart.Name,
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@ -186,9 +186,9 @@ namespace OpenSim.Region.Environment.Scenes
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m_innerScene.AddEntityFromStorage(obj);
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SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
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bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) &&
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bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) &&
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m_parentScene.m_physicalPrim);
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if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
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if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0)
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{
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rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape(
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rootPart.Name,
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@ -863,23 +863,23 @@ namespace OpenSim.Region.ScriptEngine.Common
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public int llGetStatus(int status)
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{
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m_host.AddScriptLPS(1);
|
||||
Console.WriteLine(m_host.UUID.ToString() + " status is " + m_host.ObjectFlags.ToString());
|
||||
Console.WriteLine(m_host.UUID.ToString() + " status is " + m_host.GetEffectiveObjectFlags().ToString());
|
||||
switch (status)
|
||||
{
|
||||
case BuiltIn_Commands_BaseClass.STATUS_PHYSICS:
|
||||
if ((m_host.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == (uint)LLObject.ObjectFlags.Physics)
|
||||
if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == (uint)LLObject.ObjectFlags.Physics)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
case BuiltIn_Commands_BaseClass.STATUS_PHANTOM:
|
||||
if ((m_host.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == (uint)LLObject.ObjectFlags.Phantom)
|
||||
if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) == (uint)LLObject.ObjectFlags.Phantom)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
case BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS:
|
||||
if ((m_host.ObjectFlags & (uint)LLObject.ObjectFlags.CastShadows) == (uint)LLObject.ObjectFlags.CastShadows)
|
||||
if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.CastShadows) == (uint)LLObject.ObjectFlags.CastShadows)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
@ -2154,7 +2154,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
|
||||
bool attachment=false; // Attachments not implemented yet. TODO: reflect real attachemnt state
|
||||
|
||||
if(attachment && agent == m_host.OwnerID)
|
||||
if(m_host.ParentGroup.RootPart.m_IsAttachment && agent == m_host.ParentGroup.RootPart.m_attachedAvatar)
|
||||
{
|
||||
// When attached, certain permissions are implicit if requested from owner
|
||||
int implicitPerms = BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS |
|
||||
|
|
|
@ -528,7 +528,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
|
||||
public void osSetStateEvents(int events)
|
||||
{
|
||||
m_host.setScriptEvents(m_itemID, events);
|
||||
m_host.SetScriptEvents(m_itemID, events);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue