Place the return back into collision sounds.

avinationmerge
Melanie 2012-05-28 11:28:46 +02:00
parent ca3b229e94
commit b70fb7df78
1 changed files with 4 additions and 0 deletions

View File

@ -188,6 +188,8 @@ namespace OpenSim.Region.Framework.Scenes
public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist)
{
return;
if (collidersinfolist.Count == 0 || part == null)
return;
@ -297,6 +299,8 @@ namespace OpenSim.Region.Framework.Scenes
public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
{
return;
if (collidersinfolist.Count == 0 || av == null)
return;