Place the return back into collision sounds.
parent
ca3b229e94
commit
b70fb7df78
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@ -188,6 +188,8 @@ namespace OpenSim.Region.Framework.Scenes
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public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist)
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public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist)
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{
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{
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return;
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if (collidersinfolist.Count == 0 || part == null)
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if (collidersinfolist.Count == 0 || part == null)
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return;
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return;
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@ -297,6 +299,8 @@ namespace OpenSim.Region.Framework.Scenes
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public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
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public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
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{
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{
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return;
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if (collidersinfolist.Count == 0 || av == null)
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if (collidersinfolist.Count == 0 || av == null)
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return;
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return;
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