minor: save some commented out log lines which will be useful again in future debugging of VectorRenderModule
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f8a4d95bdd
commit
b7216f4daf
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@ -516,6 +516,9 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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foreach (string line in GetLines(data, dataDelim))
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foreach (string line in GetLines(data, dataDelim))
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{
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{
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string nextLine = line.Trim();
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string nextLine = line.Trim();
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// m_log.DebugFormat("[VECTOR RENDER MODULE]: Processing line '{0}'", nextLine);
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//replace with switch, or even better, do some proper parsing
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//replace with switch, or even better, do some proper parsing
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if (nextLine.StartsWith("MoveTo"))
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if (nextLine.StartsWith("MoveTo"))
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{
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{
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@ -829,6 +832,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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float y = Convert.ToSingle(yVal, CultureInfo.InvariantCulture);
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float y = Convert.ToSingle(yVal, CultureInfo.InvariantCulture);
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PointF point = new PointF(x, y);
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PointF point = new PointF(x, y);
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points[i / 2] = point;
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points[i / 2] = point;
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// m_log.DebugFormat("[VECTOR RENDER MODULE]: Got point {0}", points[i / 2]);
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}
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}
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}
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}
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}
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}
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