refactor: move user inventory side of RezSingleAttachment to module
parent
b88259db7d
commit
b72c2dc6e8
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@ -137,5 +137,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return true;
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}
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/// <summary>
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/// Update the user inventory to reflect an attachment
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/// </summary>
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/// <param name="att"></param>
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/// <param name="remoteClient"></param>
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/// <param name="itemID"></param>
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/// <param name="AttachmentPt"></param>
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/// <returns></returns>
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public UUID SetAttachmentInventoryStatus(
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SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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{
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m_log.DebugFormat(
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"[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
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remoteClient.Name, att.Name, itemID);
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if (!att.IsDeleted)
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AttachmentPt = att.RootPart.AttachmentPoint;
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ScenePresence presence;
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if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
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{
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InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
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item = m_scene.InventoryService.GetItem(item);
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presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
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}
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return att.UUID;
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}
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}
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}
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@ -28,6 +28,7 @@
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using System;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Framework.Interfaces
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{
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@ -45,5 +46,16 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <returns>true if the object was successfully attached, false otherwise</returns>
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bool AttachObject(
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IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
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/// <summary>
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/// Update the user inventory to the attachment of an item
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/// </summary>
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/// <param name="att"></param>
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/// <param name="remoteClient"></param>
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/// <param name="itemID"></param>
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/// <param name="AttachmentPt"></param>
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/// <returns></returns>
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UUID SetAttachmentInventoryStatus(
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SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
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}
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}
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@ -1862,35 +1862,7 @@ namespace OpenSim.Region.Framework.Scenes
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return UUID.Zero;
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}
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return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt);
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}
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/// <summary>
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/// Update the user inventory to reflect an attachment
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/// </summary>
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/// <param name="att"></param>
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/// <param name="remoteClient"></param>
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/// <param name="itemID"></param>
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/// <param name="AttachmentPt"></param>
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/// <returns></returns>
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public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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{
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m_log.DebugFormat(
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"[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
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remoteClient.Name, att.Name, itemID);
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if (!att.IsDeleted)
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AttachmentPt = att.RootPart.AttachmentPoint;
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ScenePresence presence;
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if (TryGetAvatar(remoteClient.AgentId, out presence))
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{
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InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
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item = InventoryService.GetItem(item);
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presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
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}
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return att.UUID;
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return AttachmentsModule.SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
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}
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public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
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