dont force Phantom on attachments, breaking no mod objects if wear by

mistake
avinationmerge
UbitUmarov 2014-09-09 03:47:51 +01:00
parent 136749c651
commit b732ee8d27
1 changed files with 1 additions and 1 deletions

View File

@ -908,7 +908,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
if (attachment)
{
group.RootPart.Flags |= PrimFlags.Phantom;
// group.RootPart.Flags |= PrimFlags.Phantom;
group.IsAttachment = true;
}