adding utility method for getting SceneObjectPart from scene
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>0.7.4-extended
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351daf90f1
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b738b50cd6
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@ -4579,6 +4579,18 @@ namespace OpenSim.Region.Framework.Scenes
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return m_sceneGraph.GetSceneObjectPart(fullID);
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return m_sceneGraph.GetSceneObjectPart(fullID);
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}
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}
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/// <summary>
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/// Attempt to get a prim via its UUID
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/// </summary>
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/// <param name="fullID"></param>
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/// <param name="sop"></param>
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/// <returns></returns>
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public bool TryGetSceneObjectPart(UUID fullID, out SceneObjectPart sop)
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{
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sop = GetSceneObjectPart(fullID);
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return sop != null;
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}
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/// <summary>
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/// <summary>
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/// Get a scene object group that contains the prim with the given local id
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/// Get a scene object group that contains the prim with the given local id
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/// </summary>
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/// </summary>
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