adding utility method for getting SceneObjectPart from scene
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>0.7.4-extended
parent
351daf90f1
commit
b738b50cd6
|
@ -4579,6 +4579,18 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return m_sceneGraph.GetSceneObjectPart(fullID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to get a prim via its UUID
|
||||
/// </summary>
|
||||
/// <param name="fullID"></param>
|
||||
/// <param name="sop"></param>
|
||||
/// <returns></returns>
|
||||
public bool TryGetSceneObjectPart(UUID fullID, out SceneObjectPart sop)
|
||||
{
|
||||
sop = GetSceneObjectPart(fullID);
|
||||
return sop != null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a scene object group that contains the prim with the given local id
|
||||
/// </summary>
|
||||
|
|
Loading…
Reference in New Issue